OriginalTibs, on 10 April 2014 - 06:25 AM, said:
Advantage accrues to premades in more vectors than only communication (not that natural advantages should be seen as a problem), plus there are many kinds of advantage packaged under the label "communications". I'd call it C3, personally: command, control, and communications. Every unit should enjoy the advantage of C3, and you could have C3 without VOIP if you rally put your mind to it.
Is it cheating to put a sergeant I every squad? An officer in every platoon? I don't think so.
Communication is the least of the advantages if by 'premade' you mean a working team. If I drop with a teammate often enough I will acquire a sense of what that teammate will do in almost any situation. My team and I will really only need to use TS to call our targets, enabling us to gang up on the opposition one mech at a time. We can decide our attack vector even before we see where everyone else is headed and adapt to a changed situation in real-time. We can warn one another about threats even if we are out of position to do more than warn. We can advise one another when we see we are becoming vulnerable or running low on ammo.
I think everyone agrees that teams (pre mades) whatever the number enjoy an in game advantage over PUG's with no co ordination or comms.
PGI have said they are trying to manage that in game advantage by capping the size of teams that interact with solo PUG's at 4 man teams. They believe this is a measure of balance for the average players game experience. It is one measure to help reduce STOMPS. Also that there will only be one team on each side.
This thread is about how teams of 5 - 11 can "work the system" to interact with that population anyway and play the game with their advantages.
They all have different motivations, some it is so they can play with more of their freinds, some are to ROFLSTOMP for laughs, most are between the two extremes but all of the reasons are for the team players benefit, they want to play in a game environment where they have advantages over their opposition and they get rewarded for it (C-Bills, etc). Thats they point of the thread.
Some are arguing for a seperate queue which has it's positives, but on face value it looks like the population numbers for 5 - 11 team games would be horrendously small. Much of the debate here is about people arguing the numbers up to justify a seperate queue (and there's some arguments that are worth listening to) but ultimately PGI have more information than all of us and have decided not to implement the seperate queue (yet)
Thats the summary.
The rest of it is hate and vitorol at one side or the other but mostly at PGI. It's a touchy subject.