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Those Founder Loadouts


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#1 Trooper60709

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Posted 02 April 2014 - 04:30 PM

Some of my new designs just aren't working because I forget this isn't the classic battle tech anymore, it's like Solaris but without the brawls, with half of the match a game of long range give and take.

I decided on tooling my mechs back to what they were in the founders days. I continually change my mechs to combat new mechs and mechs built to counter my old designs and so forth. First I made my K-2 into the once feared 'Gauss Kat', which was phased out due to the rising scout population and game resets. Those D-DCs think they are invincible with ECM at 900 meters... Hah. Nothing that slow is safe from 2 gauss rifles, 5 tons of ammo. The total mods were was:a tiny XL engine from my spider, 2 gauss rifles, 5 tons of ammo, 2 small lasers(in the arms) and reduced arm armor and an endo-steel structure.

If anyone has any other old founder age designs that they would like to share that work in current gameplay (sadly I forgot many of my old designs) please feel free to share. I will post updates on other founder age Loadouts and will update soon.

#2 Trooper60709

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Posted 02 April 2014 - 04:43 PM

I retooled my raven 4x today with my old 2 MD pulse lasers, 2 machine guns, endo, an XL engine(it's a secret!) and an SRM6. It also has maximum ferrofiborous armor. It works well at hunting spiders and fire starter because I can continuously deal damage and if I miss it's no big deal(2 pulse lasers reload way faster than a large laser or a PPC). The SRM6 packs a decent punch against larger opponents and the machine guns are just plain distracting, as well as good for getting rid of their guns after the lasers and SRM6 wear down their armor. If you target the really big and dangerous weapons, you can practically make most mechs harmless so you can focus on another mech( that is if you play for the team).

#3 627

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Posted 02 April 2014 - 10:43 PM

gauss kitty never stopped working. And everyone crying about gauss rifle charge up really needs to adapt. I have gauss in my K2, my Ilya and one of my blackjacks and that ballistic wolverine. It isn't really hard to learn the charge and for that you get a long range, high speed, no heat 15 pinpoint damage.

Besides that there are only a handful builds that "made a name" in closed beta, namely the streak and splatcat and all forms of swaybacks with 9 SL/ML. But some of those happened before the engine limits so they won't work anymore.

For the splatcat, I tried one last week but with the current hit detection it is more than a gamble...

#4 SirLANsalot

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Posted 03 April 2014 - 12:22 AM

CPLT-K2
try 7 tons and a pair of ML to boot. Your building a mech with primary toso guns, so energy in there too won't hurt it. Plus you get to strip all but a few points of armor off the arms to save tonnage for extra ammo, and you WILL need it.

AWS-8R
even older times, The Splatsome.

And who can ever forget about the Splatapult CPLT-A1




The "cheese" back then was severely limited to only a few chassis because we only had 8 mechs back then.

#5 Sam Slade

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Posted 03 April 2014 - 12:32 AM

the Atlas o' Doom was my favorite 'ye olde days' mech... 2 ERPPCs and a Gauss Rifle(before DHS, ERPPC heat nerf, Gauss Charge, other bells and whistes).

This was also when PPCs and Gauss had a point of impact value of zero... this mech got me my first clean sweep game(where I killed everyone on the enemy team solo (all headshots...five cats... so not that uber)). Was a real rage causer... headshoting Dragon bowlers or Jenners charging you was hilarious though.

Edited by Sam Slade, 03 April 2014 - 12:33 AM.


#6 Karl Streiger

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Posted 03 April 2014 - 12:38 AM

View PostSam Slade, on 03 April 2014 - 12:32 AM, said:

the Atlas o' Doom was my favorite 'ye olde days' mech... 2 ERPPCs and a Gauss Rifle(before DHS, ERPPC heat nerf, Gauss Charge, other bells and whistes).


i ran that thing before DHS and the first ER-PPC heat buffs....at this time head shots with ER-PPCs where almost impossible because of their splash damage.... i think i could fire 3 or 4 ER-PPC shots before overheating.

Anyhow - i run the AS7-D as a AS7-D - AC20, LRM 20, SRM 6 4 MLAS....only difference DHS and Endosteel paired with a STD 340. Killing beast

I run the AS7-K like a AS7-K but with additional AMS and DHS and Endosteel

In short i always try to run a Mech as close to the Stock Loadout as possible.... because that is what satisfy me not running kinky absurd builds - that will never have any use in TT not to mention in lore or a campain where you run short of ammunition.

However - i still have my AS7-D of the CB in use....2 Large Laser, 2 Med Laser and a single Gauss. (but not any longer on a Atlas but a Catapract
... did 5 kills with that baby in CB...and died before i made the 6th and 7th (ok i did feel invulnerable when i attacked single handed a Atlas and a GaussCat)

Edited by Karl Streiger, 03 April 2014 - 12:40 AM.


#7 Rhaythe

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Posted 03 April 2014 - 04:41 AM

View PostTrooper60709, on 02 April 2014 - 04:30 PM, said:

If anyone has any other old founder age designs that they would like to share that work in current gameplay (sadly I forgot many of my old designs) please feel free to share. I will post updates on other founder age Loadouts and will update soon.

I still run this regularly:
http://mwo.smurfy-ne...4e842c42d5d31a6

The primary fire button fires only the arm lasers these days, though.

#8 Ngamok

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Posted 03 April 2014 - 07:31 AM

My AWS-8V still rocks the 3xLRM15s, LL in the arm, TAG in the head, and 2xML in the torso.

#9 DONTOR

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Posted 03 April 2014 - 07:51 AM

The old school Gauss raven before the mandatory 10 heatsink rule, 3 tons ammo, max armor, and 1 JJ that acted like MAX JJs. Those were some good times.

#10 Trooper60709

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Posted 03 April 2014 - 09:26 AM

I am thinking of buying one of those deep and run awesomes. Max XL engine, DHS and large and medium pulse lasers. Damn I hated their guts when being a support unit. I think you can bypass the alpha strike heat bonus by setting the lasers to chain fire and clicking your mouse really fast(of course not on a game controller or track pad). Those things were cool until LRM spam and streak spam ruined the game.

#11 Daekar

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Posted 03 April 2014 - 03:01 PM

My Founder's Cat is still rocking 2xLRM15 + 4xML, albeit with Artemis, 300XL, 2JJ, DHS, and Endo. If I'm not stuck in a match with rampaging ECM, it does pretty well.

Still running a streak cat with 5xSSRM2 + LRM15, with Artemis, BAP, AMS, and a 300XL. Things still die, but not as well as when streaks all sought the CT. I can't wait for 3-3-3-3 and mandatory 3 victi - I mean, 3 lights per match.

My K2 is now running 2xPPC + UAC/5 w/AMS, but for kicks I tried 2 PPC + 2 MPLS + 2 MG. Things still blow up nicely. :)

My CN9-A has had the same zombie SRM fit on it for.... maybe since I got it, actually. Waiting for SRM hitreg fixes before I take it out again though. Might switch it around to a super-stock config with AC10, LRM10, 2xML.

#12 Bishop Steiner

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Posted 03 April 2014 - 04:02 PM

View PostDONTOR, on 03 April 2014 - 07:51 AM, said:

The old school Gauss raven before the mandatory 10 heatsink rule, 3 tons ammo, max armor, and 1 JJ that acted like MAX JJs. Those were some good times.

coulda sworn Raven was late to that party.

#13 Bagheera

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Posted 04 April 2014 - 07:38 AM

View PostBishop Steiner, on 03 April 2014 - 04:02 PM, said:

coulda sworn Raven was late to that party.


Now that you mention it, I don't exactly remember.

I do remember running an Ac20 Raven when it was released though.

Good times.

My 4G loadout hasn't changed in longer than I can remember. 304 armor, std250, FF , Endo, Ac20, 2ml, 1sl, ammo, 10 DHS. Like any Hunch, it's only as good as the pilot. In my case, pretty average.

Edited by Bagheera, 04 April 2014 - 07:41 AM.


#14 MeiSooHaityu

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Posted 04 April 2014 - 07:41 AM

I always liked the Gauss Raven instead. A/C20 Raven was brutal, but so was the heat. It could fire 2 shots before it got REALLY hot and it took FOREVER for the mech to bleed the heat off.

The Gauss was nice and ran cool. Plus it was before all the nerfing so it was durable and easy to use.

#15 DONTOR

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Posted 04 April 2014 - 12:12 PM

Ya it was there before the JJ rule and 10 heatsink rules were implemeted. Believe me there is no other way to get to the top of the building stickng out of the cave wall on frozen city. except a Spider 5V or 7 JJ Quickdraw 4G.

#16 Bagheera

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Posted 04 April 2014 - 12:15 PM

View PostMeiSooHaityu, on 04 April 2014 - 07:41 AM, said:

I always liked the Gauss Raven instead. A/C20 Raven was brutal, but so was the heat. It could fire 2 shots before it got REALLY hot and it took FOREVER for the mech to bleed the heat off.

The Gauss was nice and ran cool. Plus it was before all the nerfing so it was durable and easy to use.


All true, and it was slow to boot. But for a couple weeks (before the general population caught on) the surprise factor was priceless. :)

Edited by Bagheera, 04 April 2014 - 12:16 PM.


#17 The Silent Protagonist

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Posted 07 April 2014 - 02:54 AM

CN9-AH with AC20, 3xSRM6. Come at me brah. (#freeCN9-AH). Also, HBK-4G(F) AC20, 3MLs, std200, 0 armour glitch and many many tons of ammo. Felt more like a HBK-IIC to me with that 0 armour glitch. Loved it. I also used the streakmando before ECM. That thing was ballin before people found out about it and streaks became meta. Also wolfpacking with flamer commandos and flamebacks to overheat and troll energy boats was hilarious. Splatsome was cool too. My friend also made a superfast triple LPL AWS-9M that he got a team wipe with once (as in, he got ALL the kills). AWS gimping the team my arse lol. Closed beta was the best time in this game IMHO. Plus, painting ruined the unique looks of all the mechs (HBK's cool blue and orange paint, Cat's awesome orange paint and cockpit, sexy awesome beige, Commando grey, all are missed), the Cats (RIP K2's ballin PPC arms) and HBKs have been ruined by the geometry updates and the Atlas just ain't as cool without those glowing eyes. This game needs more CN9-AH damnit! Bring it back!

Edited by Lt XKalibur, 07 April 2014 - 02:57 AM.






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