Those Founder Loadouts
#1
Posted 02 April 2014 - 04:30 PM
I decided on tooling my mechs back to what they were in the founders days. I continually change my mechs to combat new mechs and mechs built to counter my old designs and so forth. First I made my K-2 into the once feared 'Gauss Kat', which was phased out due to the rising scout population and game resets. Those D-DCs think they are invincible with ECM at 900 meters... Hah. Nothing that slow is safe from 2 gauss rifles, 5 tons of ammo. The total mods were was:a tiny XL engine from my spider, 2 gauss rifles, 5 tons of ammo, 2 small lasers(in the arms) and reduced arm armor and an endo-steel structure.
If anyone has any other old founder age designs that they would like to share that work in current gameplay (sadly I forgot many of my old designs) please feel free to share. I will post updates on other founder age Loadouts and will update soon.
#2
Posted 02 April 2014 - 04:43 PM
#3
Posted 02 April 2014 - 10:43 PM
Besides that there are only a handful builds that "made a name" in closed beta, namely the streak and splatcat and all forms of swaybacks with 9 SL/ML. But some of those happened before the engine limits so they won't work anymore.
For the splatcat, I tried one last week but with the current hit detection it is more than a gamble...
#4
Posted 03 April 2014 - 12:22 AM
try 7 tons and a pair of ML to boot. Your building a mech with primary toso guns, so energy in there too won't hurt it. Plus you get to strip all but a few points of armor off the arms to save tonnage for extra ammo, and you WILL need it.
AWS-8R
even older times, The Splatsome.
And who can ever forget about the Splatapult CPLT-A1
The "cheese" back then was severely limited to only a few chassis because we only had 8 mechs back then.
#5
Posted 03 April 2014 - 12:32 AM
This was also when PPCs and Gauss had a point of impact value of zero... this mech got me my first clean sweep game(where I killed everyone on the enemy team solo (all headshots...five cats... so not that uber)). Was a real rage causer... headshoting Dragon bowlers or Jenners charging you was hilarious though.
Edited by Sam Slade, 03 April 2014 - 12:33 AM.
#6
Posted 03 April 2014 - 12:38 AM
Sam Slade, on 03 April 2014 - 12:32 AM, said:
i ran that thing before DHS and the first ER-PPC heat buffs....at this time head shots with ER-PPCs where almost impossible because of their splash damage.... i think i could fire 3 or 4 ER-PPC shots before overheating.
Anyhow - i run the AS7-D as a AS7-D - AC20, LRM 20, SRM 6 4 MLAS....only difference DHS and Endosteel paired with a STD 340. Killing beast
I run the AS7-K like a AS7-K but with additional AMS and DHS and Endosteel
In short i always try to run a Mech as close to the Stock Loadout as possible.... because that is what satisfy me not running kinky absurd builds - that will never have any use in TT not to mention in lore or a campain where you run short of ammunition.
However - i still have my AS7-D of the CB in use....2 Large Laser, 2 Med Laser and a single Gauss. (but not any longer on a Atlas but a Catapract
... did 5 kills with that baby in CB...and died before i made the 6th and 7th (ok i did feel invulnerable when i attacked single handed a Atlas and a GaussCat)
Edited by Karl Streiger, 03 April 2014 - 12:40 AM.
#7
Posted 03 April 2014 - 04:41 AM
Trooper60709, on 02 April 2014 - 04:30 PM, said:
I still run this regularly:
http://mwo.smurfy-ne...4e842c42d5d31a6
The primary fire button fires only the arm lasers these days, though.
#8
Posted 03 April 2014 - 07:31 AM
#9
Posted 03 April 2014 - 07:51 AM
#10
Posted 03 April 2014 - 09:26 AM
#11
Posted 03 April 2014 - 03:01 PM
Still running a streak cat with 5xSSRM2 + LRM15, with Artemis, BAP, AMS, and a 300XL. Things still die, but not as well as when streaks all sought the CT. I can't wait for 3-3-3-3 and mandatory 3 victi - I mean, 3 lights per match.
My K2 is now running 2xPPC + UAC/5 w/AMS, but for kicks I tried 2 PPC + 2 MPLS + 2 MG. Things still blow up nicely.
My CN9-A has had the same zombie SRM fit on it for.... maybe since I got it, actually. Waiting for SRM hitreg fixes before I take it out again though. Might switch it around to a super-stock config with AC10, LRM10, 2xML.
#13
Posted 04 April 2014 - 07:38 AM
Bishop Steiner, on 03 April 2014 - 04:02 PM, said:
Now that you mention it, I don't exactly remember.
I do remember running an Ac20 Raven when it was released though.
Good times.
My 4G loadout hasn't changed in longer than I can remember. 304 armor, std250, FF , Endo, Ac20, 2ml, 1sl, ammo, 10 DHS. Like any Hunch, it's only as good as the pilot. In my case, pretty average.
Edited by Bagheera, 04 April 2014 - 07:41 AM.
#14
Posted 04 April 2014 - 07:41 AM
The Gauss was nice and ran cool. Plus it was before all the nerfing so it was durable and easy to use.
#15
Posted 04 April 2014 - 12:12 PM
#16
Posted 04 April 2014 - 12:15 PM
MeiSooHaityu, on 04 April 2014 - 07:41 AM, said:
The Gauss was nice and ran cool. Plus it was before all the nerfing so it was durable and easy to use.
All true, and it was slow to boot. But for a couple weeks (before the general population caught on) the surprise factor was priceless.
Edited by Bagheera, 04 April 2014 - 12:16 PM.
#17
Posted 07 April 2014 - 02:54 AM
Edited by Lt XKalibur, 07 April 2014 - 02:57 AM.
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