DragonsFire, on 08 April 2014 - 10:36 AM, said:
When both PGI and CIG have had to write their own netcode due to the client authoritative nature of the native Cryengine netcode, it does indeed come down to a lack of functionality with the engine.
You may not agree with the direction MWO has taken, or the pace it has proceeded at, but if you've bothered to check out something like Karl Berg's presentation on code complexity in asynchronous distributed server architectures, you'll find that many of the devs are far from incompetent.
Which again goes back to the devs. Nobody forced them to use the CryEngine. They could have used numerous other engines but didn't. They had already done some work on MW5 using UE3 and could have gone with that.
Edited by Blitzendegen, 09 April 2014 - 03:58 PM.