.n Vidia Detonator 337.50 (Beta)
#1
Posted 07 April 2014 - 03:38 AM
#2
Posted 07 April 2014 - 06:35 AM
Seems like it made quite a difference for me
sporting a GTX 780 and an i5
#3
Posted 07 April 2014 - 06:50 AM
evga GTX 780 with i5-4670k.
#4
Posted 07 April 2014 - 06:51 AM
#5
Posted 07 April 2014 - 07:29 AM
If someone could provide real numbers it would be nice.
#6
Posted 07 April 2014 - 07:43 AM
guess a international deadline thing
Yes the gains are very specific, the games must be CPU bound to begin with
If you're graphics is already the bottleneck than there are no gains realy, but it wouldn't be different with mantle, if you're graphics card is bad then Mantle wouldn't do a lot for you either
CPU bound games are not that common realy, and benchmarking WMO is rather difficult
Things always run extremely smooth in the testing ground, but worse actually online
Everyone has to see for himself I guess
#7
Posted 07 April 2014 - 12:26 PM
#8
Posted 07 April 2014 - 12:45 PM
Summon3r, on 07 April 2014 - 12:26 PM, said:
I'm running a similar setup (i7 2600K and Galaxy GTX 660 Ti 2GB). I'll do the most objective testing I can and post results tonight (I'm still working atm).
#10
Posted 07 April 2014 - 03:14 PM
I still have frame drops in to the 40s, but my stuttering was fixed two patches ago so it still seems smooth.
#11
Posted 07 April 2014 - 03:17 PM
Relevant hardware: Intel i7 2600K (4.4GhZ, hyperthreading on), 8GB Samsung DDR3-1600 (running at DDR3-1866), Galaxy GTX 660Ti 2GB
Quote
---
test 1: 73, 117, 102.4
test 2: 85, 108, 97.6
test 3: 54, 106, 89.6
test 4: 44, 80, 62.6
test 5: 41, 88, 63.5
----------
337
---
test 1: 88, 119, 103.6
test 2: 87, 116, 99.9
test 3: 55, 105, 72.35
test 4: 61, 105, 85.35
test 5: 51, 92, 68.4
Noticeable right off the bat is that the minimum FPS was way better pretty much all-around. Specifically, Terra Therma (test 2) noticed a decent gain here. Crimson Strait (test 1) noticed smaller gains. In matches, things ran a little more smoothly, and there were small gains in performance.
The real take-away here is that we know this game will eat every CPU cycle you can give it, and even with a relatively high amount of CPU power there were small performance gains with the new beta 337-series drivers. One can surmise that Nvidia users with lesser CPUs will probably notice slightly more significant gains, as this driver helps CPU-bound games much more than it does GPU-bound games. I might recommend waiting for an 'official' driver release from Nvidia, but I'm pretty happy with these ones so far and anybody willing to run a beta driver (that functions really well, mind you) should give this a go.
#12
Posted 07 April 2014 - 03:21 PM
xWiredx, on 07 April 2014 - 03:17 PM, said:
Relevant hardware: Intel i7 2600K (4.4GhZ, hyperthreading on), 8GB Samsung DDR3-1600 (running at DDR3-1866), Galaxy GTX 660Ti 2GB
Noticeable right off the bat is that the minimum FPS was way better pretty much all-around. Specifically, Terra Therma (test 2) noticed a decent gain here. Crimson Strait (test 1) noticed smaller gains. In matches, things ran a little more smoothly, and there were small gains in performance.
The real take-away here is that we know this game will eat every CPU cycle you can give it, and even with a relatively high amount of CPU power there were small performance gains with the new beta 337-series drivers. One can surmise that Nvidia users with lesser CPUs will probably notice slightly more significant gains, as this driver helps CPU-bound games much more than it does GPU-bound games. I might recommend waiting for an 'official' driver release from Nvidia, but I'm pretty happy with these ones so far and anybody willing to run a beta driver (that functions really well, mind you) should give this a go.
nice work, were u using dx9 or 11?
also does anyone have know where a guy could find software to to monitor your avg fps throughout a game?
Edited by Summon3r, 07 April 2014 - 03:33 PM.
#13
Posted 07 April 2014 - 03:33 PM
Also possibly relevant: I ran the MWO repair tool about a week ago. I did let it clear the shaders or whatever the heck it does by default. Other than that, I haven't altered anything else on my system at all.
#15
Posted 07 April 2014 - 05:06 PM
Fraps for frame rate relay recording bechmarking(frametimes,etc)
Im about to get some here before too long.......
Edited by Smokeyjedi, 07 April 2014 - 05:07 PM.
#16
Posted 07 April 2014 - 09:17 PM
#17
Posted 07 April 2014 - 10:17 PM
Noticeable improvement numbers wise...
Tried DX11 noticed crappy shuttering happens here and there when things happen in the screen.. Went back to DX9.
#18
Posted 09 April 2014 - 12:34 PM
#19
Posted 09 April 2014 - 01:32 PM
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