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I played BF2 for several years and 2142 for a long time as well.
Can't recall many issues with children messing up my VOIP.
Perfect example of a VOIP done right. Regular player's communication is limited to lance-mates only. Lance Commander can either speak to his lance OR to the Company Commander. The Company Commander of a team can speak to the other Lance Commanders or his own lance.
Of course this opens up the Trolling issue where people could jump into the commander seat just to mess with people... But you rarely see that with the current mechanics and being able to move people between lances. Battlefield's solution was an "Apply" feature which only allowed the top rank (in this case ELO) player, who applied, to be Company Commander.
There was also the option to vote-remove your Company Commander... not sure how that would work in MWO though as the game will be over before a vote can be decided, unless everyone votes quickly, I don't see that going very well. So a commander would be the commander for the entire game, like it is currently.
I believe this would help coordination considerably without introducing a chaotic VOIP atmosphere. There would be a clear chain of command. Maybe PGI could introduce incentives to taking the commander seat for the team or a lance. The commanders could get an XP and/or C-bill bonus if their team wins the match. Now there is a reason to take a leadership role and help your team to victory.
Of course there would be an option to mute players for the match... just in-case...
The other feature that the game is missing, as noted time and time again, is a communication rose. I thought that PGI confirmed they were working to implement one? I don't remember, can anyone else remind me? (besides the "hur der, PGI isn't giving us anything"
Not sure how it would function, but I have at least one idea. The communication rose would allow a player to "request help" or "Enemy closing" (among many others) and it would display either with a new text color in the chat area or a new location on the right side of screen under the "Target Mech" read-out. It would list the player's name or designation and the communication option chosen.
Another option is to also include voice dialogue reading out the communications, but that would involve voice acting. They could do this by opening up auditions via a community announcement. The incentive for the amateur voice-actors among us would be that their voice would be in the game forever. For die-hard MechWarrior fans, that might be reason enough to submit demos and work with PGI to get their voice in the game. I know it's a bit too late, but then again we got Cockpit class specifically for immersion (haters gunna hate).
Players would have the option to turn off communication rose audio and use text only. The rose would have a ~2-5 second delay before using again, to avoid spam. Every time a player uses the communication rose, the "Blue Triangle" friendly indicator of that mech would flash. This brings me to another point, we should be able to recognize who is who. Friendly triangles should have a name attached or, to remove clutter, a designation such as 1A, 2A, 3A, and 4A for Alpha Lance (1B, 2B, etc for Bravo Lance and 1C, 2C, etc for Charlie Lance) so they are not confused with grid locations. Then the rose is used, the text line on the top right will read "A3 requesting aid" or "C2 has spotted multiple targets advancing"
Edited by Solahma, 08 April 2014 - 07:37 AM.