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#21 Joseph Mallan

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Posted 09 April 2014 - 09:03 AM

View PostAlmighty Cico, on 08 April 2014 - 04:19 PM, said:

Well obviously PGI hate brawl and force longe range,
I started to play warface, and there is a hell of good fun, but when I come back here, I see same people going 4 DS, Im tryting to have fun in my brawlers but nope, you just cant do a shit of theese high pinpoint, matches were become so heavy that isnt normal anymore, ill post match where we had in enemy 12 ASSUALTS, is that fun? I mean WHAT THE ******* PGI for **** sake anymore, that 3/3/3/3 should been implemented on APRIL 1ST not end of april,
I see less and less people playin this, when I want to PUG, nope fail to find match, when Im in match, 7-8 assualts on other team, man If this game survive I will be happy, because I dont know why PGI wont nerf that god damn PPC, I wouldnt care if they remoce it from game, just do something with it already... Main problem over 1 year...

I brawl. It may not be the toe to toe dance but I get in there and fight with my AC10/PPC and 6 Mediums. Its a Battlemaster so I don't wanna hear crying. Its an Assault Mech and that means I bring the heavy hitting weapons! All I need is a XL engine and I can go PPC Gauss... But I am liking the AC/PPC on this build.

View PostTehSBGX, on 09 April 2014 - 08:58 AM, said:

Well 3/3/3/3 is going to prevent wonky teams like that but it's not gonna fix the horribly broken Elo system the game uses. I'm not sure PGI is ever going to admit elo doesn't work for this kind of game. :/

What you call Wonky I call an Assault company.

#22 PappySmurf

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Posted 09 April 2014 - 09:04 AM

(I know matchmaker doesn't take loadout into consideration, but my team was all out PPC/AC... even my jump-Jester added a pair of PPCs to the mix.

It's matches like these that continue to draw me to the conclusion that sometimes matchmaker is just saying "time to put some losses on your record!"

Any suggestions as to how this can be better balanced? Do you have any similar tales of how one team was just utterly stacked? (Maybe you beat them back anyway? How?)

Now you understand what its like to play level 20 bots that never miss I have suspected for along time PGI/IGP has been filling in games with high level bots or its a premade team using aim-bots that never miss.
Posted Image

#23 Amsro

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Posted 09 April 2014 - 09:08 AM

MatchMakerTroll working as intended.

#24 Screech

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Posted 09 April 2014 - 09:14 AM

Could be a failed synch with one side folding up but can't be sure. Only thing it shows is if the pre-made on your side is fail, ggclose.

#25 Almond Brown

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Posted 09 April 2014 - 09:15 AM

View PostAztecD, on 08 April 2014 - 02:28 PM, said:

no comunity warfare so it does not matter

once it comes then oh boy will the forums burn ^_^


One has to wonder what BS excuses the whiners will have then... -_-

#26 Joseph Mallan

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Posted 09 April 2014 - 09:19 AM

View PostAlmond Brown, on 09 April 2014 - 09:15 AM, said:


One has to wonder what BS excuses the whiners will have then... -_-

Entertaining to say the least.

#27 Ngamok

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Posted 09 April 2014 - 10:27 AM

View PostEl Bandito, on 09 April 2014 - 02:36 AM, said:


And people said LRMs are OP? Yeah...


Also, 4G? Ewww.


HATIN' on the 4G !!

Also to the OP, games like this happen. You never know how the match will turn out. By your pick, Alpha Lance on the enemy team are all Steiners as well. They could have been a 4 man but look how they did.

When you look at this pic, what would be your initial thoughts? I mean look at all those Steiners right?

http://cloud-3.steam...CD8FCBAD328866/

Would have honestly told me the outcome would be this:

http://cloud-4.steam...D10B548B5DBE26/

I am asking you honestly if you were in a drop and saw the first pic. You'd think, oh look a Steiner sync drop. All I am saying is some matches turn out worse than you think should have happened. Some games you'll just get straight up rolled like your original pic.

Also, when I saw the title "Stacked!" I was thinking this:

http://cloud-4.steam...A28AEE7919D49E/

Count the number of DDCs. Pretty sure both teams on Alpha and Bravo lance were 3-4 mans.

#28 Trauglodyte

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Posted 09 April 2014 - 10:45 AM

View PostFlyby215, on 08 April 2014 - 01:36 PM, said:

Had this match a little earlier today...

Posted Image


I know matchmaker doesn't take loadout into consideration, but my team was all out PPC/AC... even my jump-Jester added a pair of PPCs to the mix.

It's matches like these that continue to draw me to the conclusion that sometimes matchmaker is just saying "time to put some losses on your record!"

Any suggestions as to how this can be better balanced? Do you have any similar tales of how one team was just utterly stacked? (Maybe you beat them back anyway? How?)


I would agree with you except for ONE very important thing: the same thing goes against you as often as it goes for you. I was in a game this weekend. My lance was made up of 2 Jagers and 2 Atlases (we were Bravo lance). Alpha lance was also a premade and was made up of 4 Atlases. Charlie lance was made up of all solos but two of those 4 were also Atlases. Know what happened? We dropped into Caustic Valley and Charlie lance went to the right, Bravo lance (us) set up by the water and created a firing line after telling the rest of the team what we were doing and asking them to support us. Alpha lance, made up of a bunch of known high rollers pushed the E3. Charlie lance got dropped as they rolled alone behind the Caldera. Alpha lance got hung out to dry in E3 after blocking our LOS to targets and died horribly. Bravo lance (us) were all that were left and we died to a full team of 12.

Idiots will ruin the game at all times.

#29 WarZ

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Posted 09 April 2014 - 03:32 PM

View PostDeathlike, on 08 April 2014 - 01:54 PM, said:

Without just saying "working as intended™" (despite that being the case), the MM is quite indiscriminant about builds, map, or playstyle, let alone "skill" (Elo is not entirely determining of skill, rather it is you understanding and execution of it).

What tends to happen is that players are not always well educated about how to conquer a particular build and playstyle... so the level of understanding "exerted" by your team or your opponent usually determines the outcome. Mistakes accumulate and magnify quicker when "core competency" is not achieved, thus more roflstomps.

It is understandable that even the AC40 Jager will suck on Alpine, but smarter pilots will know how to place themselves amongst the crowd in order to be effective. It doesn't mean the team is on the same page or clue, but these things are either learned/copied through attrition, or by other people vocally whining/giving up.


Wow you are a f'ing riot at times. You see an obvious matmaker f'up as above, but instead of opening your eyes to the cluster F that matchmaker is, you just pass it off as no big deal, and essentially make a L2P comment.

You are ridiculous.

The reason class matching is coming is because of F'ups like above have been going on so long. And it happens way to often.

The launch module SHOULD have been here at the end of closed beta. The real injustice is that we have had to suffer under this shitty matchmaker for almost 2 years before anythings been done about it.

THAT IS JUST F'ING SAD !

#30 Chemie

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Posted 09 April 2014 - 04:22 PM

At least 2 are 4-mans so that's 33% team players...PGI says that does not happen....

Must be photoshoped

#31 Agent 0 Fortune

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Posted 09 April 2014 - 04:56 PM

View PostChemie, on 09 April 2014 - 04:22 PM, said:

At least 2 are 4-mans so that's 33% team players...PGI s does not happen....

Must be photoshoped


PGI said no such thing, only that 16% of launches were teams. However, by restricting groups to 1 per team, they insinuated that those premade groups clump together like waste in a litterbox.

#32 Deathlike

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Posted 09 April 2014 - 04:56 PM

View PostWarZ, on 09 April 2014 - 03:32 PM, said:

Wow you are a f'ing riot at times. You see an obvious matmaker f'up as above, but instead of opening your eyes to the cluster F that matchmaker is, you just pass it off as no big deal, and essentially make a L2P comment.

You are ridiculous.


I already know the MM is a disaster, but not all disasters are made equal either.

For instance, let's say the opposing team had a Steiner lance and you didn't. Does that mean you're supposed to automatically give up? If there is even the open chance to win, you take it and go, or don't complain that you didn't take said opportunity.

I openly complain in matches, but not all of them. It's senseless to think "MM is going to make me lose", because you might as well not play the game. Roflstomps happen in BOTH directions, and in the case where you are in a 50-50 shot of winning or losing, you have to make EVERY effort to succeed... even while you're dead.

Quote

The reason class matching is coming is because of F'ups like above have been going on so long. And it happens way to often.


The only reason why "weight class matching" is "necessary" is that tonnage/weight class matching is pretty much "thrown" away in favor of Elo pretty quickly due to the playerbase. It might not be shrinking like certain clothes, but there's always a point in a t-shirt/jeans "life" where you're going to have to dump it.

Quote

The launch module SHOULD have been here at the end of closed beta. The real injustice is that we have had to suffer under this shitty matchmaker for almost 2 years before anythings been done about it.

THAT IS JUST F'ING SAD !


PGI has been taking their sweet time for anything (for "telemetry" reasons), and the new system arguably won't be better than the old system if you are considering the distribution of mechs and players in use.

#33 Mystere

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Posted 09 April 2014 - 05:49 PM

View PostWarZ, on 09 April 2014 - 03:32 PM, said:

The launch module SHOULD have been here at the end of closed beta. The real injustice is that we have had to suffer under this shitty matchmaker for almost 2 years before anythings been done about it.


I don't know about you, but I have been playing solo since closed beta and "suffer" is nowhere close to what I will describe my gameplay experience.

And frankly, anyone who has been "suffering" for 2 years because of a game has bigger problems as far as I am concerned.

#34 Trauglodyte

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Posted 09 April 2014 - 06:14 PM

Quote

The launch module SHOULD have been here at the end of closed beta. The real injustice is that we have had to suffer under this shitty matchmaker for almost 2 years before anythings been done about it.


No. The real injustice is that we went from weight matching to ELO to another ELO MM to another ELO MM to yet another ELO MM around full circle to a forced weight class matching + ELO MM.

As for suffering, the only real suffering that I've experienced was douche bag sync dropping in OB so they could "lulz" stomp on PUGs (playing with your friends is one things; sync dropping 8 to pad your KDR and talk big on the forums isn't the same thing) and trying to deal with those that don't want to play within the team based game. That and a lot of bad and/or slow balancing fixes that have negatively impacted me because I drop non-jump capable mechs pre-Phoenix.

#35 GalaxyBluestar

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Posted 09 April 2014 - 06:20 PM

reads thread title "stacked!"... not the kind of stacked he was interested in.

Posted Image

and remember kids stacked doesn't read 3/3/3/3 it reads 50 24 33 :)

Edited by GalaxyBluestar, 09 April 2014 - 06:23 PM.


#36 Lykaon

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Posted 10 April 2014 - 02:24 AM

View PostFlyby215, on 08 April 2014 - 01:36 PM, said:

Had this match a little earlier today...

Posted Image


I know matchmaker doesn't take loadout into consideration, but my team was all out PPC/AC... even my jump-Jester added a pair of PPCs to the mix.

It's matches like these that continue to draw me to the conclusion that sometimes matchmaker is just saying "time to put some losses on your record!"

Any suggestions as to how this can be better balanced? Do you have any similar tales of how one team was just utterly stacked? (Maybe you beat them back anyway? How?)



It's quite telling that the only opposition mech that has a decent score was a Cataphract 3D (also likely to be sporting FLD alphas and JJs)

The most obvious thing I took from this is only pilot "approved" mechs and loadouts.

ECM ACs PPCs or don't bother.

#37 OneEyed Jack

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Posted 10 April 2014 - 03:47 AM

View PostDaZur, on 08 April 2014 - 02:10 PM, said:

Sigh...

Leaving extremely disappointed that there were no pictures of busty women in this post.

What could have been... :o


:)

Would you feel better if Kat Dennings made you some cupcakes?
Posted Image

#38 Rhent

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Posted 10 April 2014 - 10:08 AM

View PostTehSBGX, on 09 April 2014 - 08:58 AM, said:

Well 3/3/3/3 is going to prevent wonky teams like that but it's not gonna fix the horribly broken Elo system the game uses. I'm not sure PGI is ever going to admit elo doesn't work for this kind of game. :/


The only thing 3/3/3/3 will limit is:
3 Highlander/Victor
3 CTF-3D
3 SHK
3 FSH/3L

#39 Joseph Mallan

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Posted 10 April 2014 - 10:59 AM

View PostOneEyed Jack, on 10 April 2014 - 03:47 AM, said:

Would you feel better if Kat Dennings made you some cupcakes?
Posted Image

Not in that conservative outfit! ;)

#40 Goose

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Posted 10 April 2014 - 05:04 PM

Elo per 'Mech would fix a lot of issues …

Also: The A-Team








;)





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