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Rethink Of The Weapon Extended Range Modules


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Poll: Rethink Of The Weapon Extended Range Modules (1 member(s) have cast votes)

New Weapon Extended Range Modules

  1. Yes, at 10/20 and 20/40 (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Yes, at another ratio/percentage (1 votes [100.00%])

    Percentage of vote: 100.00%

  3. No (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 RapidFire7

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Posted 09 April 2014 - 06:05 PM

For the time, GXP and C-Bills gone in to saving up for these modules, I think that all players deserve a bit better. The Small Pulse Laser has a weapon extension of only 5 metres (maximum damage at the longest range) which is actually kind of pathetic.

I believe that these Weapon Extended Range Modules should have a base ratio of 10%/20% (minimum range/max range) for the first tier and 20%/40% for the Second Tier.

Good idea or not really?

#2 Lukoi Banacek

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Posted 09 April 2014 - 06:35 PM

I thought this modules were just "level 1" of an intended 5-level plan or tier system for extensions. Consider them a time (GXP/C-bill) sink essentially. No one's likely to want just a level 1 range modifier, but these are being tested essentially (since the range typically comes with heat cost).

#3 xMintaka

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Posted 09 April 2014 - 06:47 PM

As it stands the only ones really worth anything are (in order of usefulness):

AMS
Machine Gun
Small Lasers/Small Pulse

Other than that, I don't see the point. This may well change when the higher tiers are available though.





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