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Buying your 1st battlemech, and more.


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#1 Slater01

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Posted 02 November 2012 - 09:26 AM

Everyone will tell you to buy this or that, and then you can do this or that with such and such mech. Its all good advice, but please take it with a grain of salt. People often forget that not everyone is just like themselves.

How do you choose?

First: Know the "roles" in mechwarrior online, this is paramount in playing the game. There are other posts about this "role warfare" in the new players sections.

Second: Your first battlemech should revolve around your skill level. Its that simple. Because your skill level will dictate which playstyle your going to be good at in the beginning. Support mechs are often the easiest to play in the beginning. Where as, a fast scout or striker mech can be harder to pilot. Also the largest mech, the Atlas, is actually a hard mech to pilot as it can be outmaneuvered by every other mech, leaving you vulnerable. Brawler mechs are good medium skill mechs.

Thirdly: Trial Mechs (free mechs) take advantage of these mechs to get use to driving and targeting before buying your own. They're not the best mechs; they tend to overheat, they come equipped for playing multiple roles, and are simply not "your" mechs. But you can make good use of them to practice and hone your skills. Also the trial mechs change every week (i think?) so theres lots of different mechs to try. The medium or heavy mechs are a good starting point.

Finally: Once you have played for some time. Hopefully you have learned about the game, and are now are a half-decent pilot. It may be time to focus on your first mech. Don't be afraid of actually "buying" your first mech with MC (mechcredits). How much do you normally spend on a video game anyway? Once you have this mech you can use your winnings (which will be greater now) to customize your new mech and buy other mechs overtime. The keyword being "overtime" take your time perfecting your first baby. Also save your MC for things that you can't buy with CBills. Remember this is a "free to play game" meaning there will be lots of cool things that one can only buy with MC / real hard cash in the future.


On another note:
One of the most important aspects of MechWarrior Online is being able to communicate quickly with your lance mates. If your unable to do this, your not going to be winning or enjoying this game as those that can communicate quickly. Its that simple. Use a headset (buy one if you have too), and get on to the free TeamSpeak servers. Search these forums for the Comstar EU and Comstar NA servers. If you can't get or use a headset, then you can still play on TeamSpeak with others that do have headsets.

Although its not required to have good time in MWO, but keep your eye out for a group to play with. MechWarrior Online has one of the most diverse followings for a MMO, so there's all sorts of people to play with:
There's young punks, old farts, and everything in between.
There's people from the Americas, Europeans, and Oceanic.
There's people that like to roleplay the battletech lore, others that are hardcore and must win, and others that only pilot their battlemechs while half intoxicated.
Then there's the groups alignment; they can be true Mercenaries, or Mercenaries that will only support a certian house(s), or those that are tied to one of the Great Houses.

Good places to look for groups are in the Merc forums and each of the House forums. Every group will have a posting trying to attract new people somewhere in these forums. Also you can post your resume up in the merc Hiring Hall. And when your in TS there'll often be others (the ones sporting a tag "<ABC>JohnSmith") in your dropship that will be tied to a group.

Edited by Slater01, 02 November 2012 - 01:25 PM.


#2 Slater01

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Posted 04 November 2012 - 04:14 PM

If there are any mwo beta vets reading this please post a reply with a good starter mech. Quality designs only, skip the cheese, ones that will stand the test of time in mechwarrior online please.


Sample Mech - LRM Boat

Model: Cat - C4
Upgrades: Endo Steel, Artemis
Weapons: x2 LRM20, x2 Medium Lasers
Ammo: x7 LRMs
Armour: 320 (standard)
Engine: 250XL (62kph)
Heatsinks: 4 added

This is my current battlemech that I use for dedicated LRM support. This mech runs very cool (when not firing lasers) allowing you to fire almost consistant volleys of LRMs on to your targets. I personally set up 4 different firing groups for the LRMs alone; chainfire, both, single, and single.
Why even carry lasers? Any LRM support mech should have a secondary weapon(s) for dealing with harassers. An alt to this is to drop the lasers, find 2 extra tons, and then carry x2 SSRM2 with 1ton of ammo.

Edited by Slater01, 08 November 2012 - 08:17 AM.


#3 Slater01

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Posted 07 November 2012 - 10:30 AM

Sample Mech - Little Brawler

Model: Hunchback 4G or 4H
Upgrades: Endo Steel, Double Heatsinks
Weapons1: x1 Gauss Cannon, x2 Medium Lasers (arms), x1 Medium Pulse Laser (head)
Ammo: x3 Gauss, x1 AMS
Armour: 320 (standard)
Engine: 225XL (73kph)
Heatsinks: 4 added
Other: AMS

I'm currently using this battlemech. When teamed up with other brawlers the effects are awsome. The stock AC20 on the HBK-4G won't allow you to fit an XL engine in a Hunchback, and the stock AC10 on the 4E is just not worth its wieght (literaly). The guass cannnon is an easy weapon to use, it packs a nice punch, and has the bonus of being able to fire at long range. The medium lasers and the gauss cannon each have their own firing group. While the medium pulse is link with my alpha strike. The AMS could later be swapped out for the ECM. If you have the HBK - 4E you can have the option of mounting more lasers, but it will run hot.

Edited by Slater01, 08 November 2012 - 08:28 AM.


#4 SmithMPBT

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Posted 07 November 2012 - 10:37 AM

Hunch 4SP. Great armor, great damage, easy to manage weapon groupings, hard to disarm. Just gotta lead with those SRM6's a bit, or replace em with streaks.

#5 Slater01

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Posted 11 November 2012 - 11:32 PM

Sample Mech - Striker/Scout Killer

Model: Hunchback 4SP
Upgrades: Double Heatsinks
Weapons: x2 SSRM2s, x2 Medium Lasers (arms), x3 Medium Pulse Laser (arms & head)
Ammo: x2 SSRM, x1 AMS
Armour: 320 (standard)
Engine: 250XL (81kph)
Heatsinks: 8 added
Other: AMS

The Hunchback 4SP is a versitile battlemech. Although it lacks the heavy punch of a HBK-4G it makes up for it in speed, versitility, and the ability to easily target lighter, faster mechs. The 2 medium lasers are used as your ranged weapons. Where the arm mounted medium pulse lasers are used to strike smaller speedy mechs. The streaks also help in bringing down the little harrassers. The head mounted pulse is used when performing an apha strike. The AMS can be exchanged for an ECM.

Edited by Slater01, 11 November 2012 - 11:34 PM.


#6 twibs

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Posted 12 November 2012 - 02:41 AM

I would drop the XL engines from the sample builds since those are pretty expensive. ES is ok since it's cheap, DHS is bit so-so.

#7 ChivaIry

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Posted 12 November 2012 - 11:09 AM

im on my second day playing and have racked up 4 mill credits... now im unsure what to do....
Im a pretty decent shot so the jenner i see alot of people reccomending appeals...
My main question is this though... do i blow my cash now on a jenner or hunchback but leave myself hardly any cash left to improve it and slowly try to build my creds back up... or should i keep saving untill i can just blow 8 - 10 mill on a completly kitted out mech with all the upgrades it needs ?

What would you do if you had just reached 4 mill? :)

#8 armitage

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Posted 12 November 2012 - 11:21 AM

View PostChivaIry, on 12 November 2012 - 11:09 AM, said:

im on my second day playing and have racked up 4 mill credits... now im unsure what to do....
Im a pretty decent shot so the jenner i see alot of people reccomending appeals...
My main question is this though... do i blow my cash now on a jenner or hunchback but leave myself hardly any cash left to improve it and slowly try to build my creds back up... or should i keep saving untill i can just blow 8 - 10 mill on a completly kitted out mech with all the upgrades it needs ?

What would you do if you had just reached 4 mill? :)


Just buy the mech you want. More than likely you'll make more cbills than you will in your trial mech, and you'll start gaining XP that you can use to make the mech more effective. 3-400,000 cbills can help make a mech far more effective than a trial mech by changing a few lasers and adding heat sinks and armor.

Edited by armitage, 12 November 2012 - 11:22 AM.


#9 Sgt Corpse

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Posted 12 November 2012 - 11:23 AM

If that is enough to buy the chassis you want to start in, don't worry about upgrading it right away. Once you own a mech you will start earning XP and GXP. (You will also have the potential to the earn money faster for your upgrades) XP will give you the opportunity to increase the performance of that mech. Maybe not as much as the upgrades to that chassis, but it generally makes piloting it a lil easier.

#10 ChivaIry

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Posted 12 November 2012 - 12:35 PM

so recommendations? :)

#11 wild Ari

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Posted 12 November 2012 - 12:57 PM

If you have decided on a chassis, that you want to drive - by all means, buy it as soon as you can afford it.
The stock mechs you buy are exactly like te trail mechs except the fact that you earn XP with em.
It allows you also to experiment with loadouts. Weapons are surprisingly affordable, so you can afford to experiment right away.

my2ct

#12 ChivaIry

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Posted 12 November 2012 - 01:22 PM

the problem is i dont know what chassis are best value for money.. obviously i want something thats effective for a little while and cheap to repair and sustain so im not spending all my creds keeping it up and running..

i do tend to spend most time in the trial cicada... i do like the speed :) and the 2 mechs that seem to get mentioned alot for starting is the hunch 4p or a jenner... but i have no ideas what added costs there would be to get it up to competitive levels.. :(

#13 wild Ari

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Posted 12 November 2012 - 02:14 PM

If you like the speed, I'd suggest the Jenner as chassis.
Runs reasonably fast as stock and upgradable to 149kph.
Is fairly cheap to maintain and has pretty good survivability.

Strong mech in stock config, lethal upgraded (10mil total investment, give or take)

#14 AttachMode

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Posted 18 May 2013 - 04:10 PM

instruction here is lacking...played battletech on aol way back when and mechwarrior on x box,,, cannot get started here...directions to vague

#15 Regrets

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Posted 18 May 2013 - 10:34 PM

If you're new don't pick the jenner you will hate your life getting 1 shotted all the time and it's not great for any role but capwarrior and that's probably not the fun a new players is looking for.

I'd suggest for a noob to get the Hunchback 4H (with AC20) or HBK-4P (for SRM) or 4P (9 medium laser build). Pracite positioning. Do not run in the open. Learn the maps and learn how to aim and focus fire your weapon. DO NOT USE AN XL ENGINE IN THE HUNCHBACK. Any of these suggestions should be cheap to outfit and easy to play. Do not sell anything,it will just hurt you more later on. If you like this mech, then either get a different HBK or the advanced target module. This module is worth a million bucks when aiming and will be a must include for every mech.

If you aren't a fan of the HBK, then go upto a heavy mech with some firepower and do your research with your new knowledge of your play style. You can try other mechs to start, but many will not work out well for you. I absolutely hated the Jenner and Centurions, they are not beginner mechs. I suspect the ECM Cicada or the X5 would be pretty nice for beginners too, since they are not as fragile as some of the faster lights. If you know you want to play a scout, it is good to get the COM2D RVN3L or SDR5D, all of those are good. What ever you do, don't by a non-ECM light as your first mech, you will likely hate it and die over and over again.

#16 DragonWin

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Posted 29 May 2013 - 03:22 AM

View PostAttachMode, on 18 May 2013 - 04:10 PM, said:

instruction here is lacking...played battletech on aol way back when and mechwarrior on x box,,, cannot get started here...directions to vague


Hi AttachMode

I am fairly new to MWO as I have only been playing for a few weeks. What helped me was this post here explaining all a beginner needs to know. Thumbs up to the Author.

http://mwomercs.com/...s-guide-to-mwo/

For a beginner mech, I started out with a Jenner (any variant will do) as well, and feel in love with the light class.


Ps. Sorry for going a bit off topic here.

Edited by DragonWin, 29 May 2013 - 03:24 AM.


#17 Biggieboy

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Posted 03 June 2013 - 04:00 AM

http://mwomercs.com/...e-mech-designs/

that might help a lot for new players. All those builds have reasons why they are effective.

#18 evildjinn

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Posted 06 May 2014 - 02:22 PM

hi evrerybody i would like any vetrens opinion on the centurion mechs are they good or are they bad? i like their look but would i be better off with a hunchback instead? thats what i need advice on while im waiting for the patch to load. thank u so much :)

#19 Alaskan Nobody

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Posted 06 May 2014 - 02:25 PM

View Postevildjinn, on 06 May 2014 - 02:22 PM, said:

hi evrerybody i would like any vetrens opinion on the centurion mechs are they good or are they bad? i like their look but would i be better off with a hunchback instead? thats what i need advice on while im waiting for the patch to load. thank u so much :)

Centurion are very good - not quite as tough as they used to be, but still very tough.

I would highly recommend it as a starter mech for a great great many reasons :(
(I may be biased though :angry:)

Having said that -the Hunchback is also good.
I would say you can learn more from the Centurion - but what lessons the Hunchback teaches, it teaches really well.

#20 Capt Sternn

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Posted 06 May 2014 - 05:55 PM

Shadowhawks are versitile in weapon loadout, fast, easy to pilot and probably the best Med mech in the game. Its not that expensive and you can play it many ways, good way to learn with only one Mech type. It can scout, scout support, anti-scout, sniper, brawler, Support. It has missiles, energy weapons, ballistics and can Jump. This Mech will teach you the basics of every aspect of the game. It is also very surviverable for a 55 tonner.





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