Updated! Timber Wolf Screen Shots Revealed
#501
Posted 11 April 2014 - 08:38 AM
#502
Posted 11 April 2014 - 08:42 AM
they ****** up with this crapy bulky design
Legs to big
Arms to bulky
this is a Timberwolf
#503
Posted 11 April 2014 - 08:47 AM
#504
Posted 11 April 2014 - 08:48 AM
#505
Posted 11 April 2014 - 08:48 AM
El Bandito, on 11 April 2014 - 07:45 AM, said:
I didn't need to see the comment to know PGI's version of T-Wolf is wrongly made. Once we let PGI know enough of our discontent and make them change the model a bit, you can thank us then.
That's not a Timberwolf. That's an interpretation of the Timberwolf that you actually like and identify as a Timberwolf. If you google for the mech, you'll see dozens of variations. Some nice, other very ugly (as many have posted in this thread). Of course the PGI interpretation is different - as it should be. It's a product of the reimagination of a fictional future vehicle.
You are talking like if this was some X-Wing, which original design is stone carved in the Star Wars canon. And that's in which Battletech excels - it leaves room for interpretation and subjectivity.
People needs also to cut some slack on this issue, especially before having the oportunity to look at the mech through multiple angles. Changes are always hard to embrace, but this is something done in the past, and will be done again.
#506
Posted 11 April 2014 - 08:56 AM
#507
Posted 11 April 2014 - 08:57 AM
Doxylicious, on 11 April 2014 - 08:42 AM, said:
they ****** up with this crapy bulky design
Legs to big
Arms to bulky
this is a Timberwolf
This ^^^^ does not look good and does not fit in the game, PGI is doing very well with their modern approach to the mechs, and the screenshots we have seen so far is true to that. Looking forward to see it in game.
Edited by QuimMorius, 11 April 2014 - 08:59 AM.
#509
Posted 11 April 2014 - 08:59 AM
I would like to see some video of the Timber Wolf so that we can see it from multiple perspectives especially the one that counts, the perspective from another mech. If the animation works isn't completely finished or something leaving the Timber Wolf stationary would be fine.
#510
Posted 11 April 2014 - 09:00 AM
EgoSlayer, on 11 April 2014 - 08:47 AM, said:
Better camera angles.
Clan package art.
Clan (non-package) art.
Whoever took the initial shots had a warped field of view that really hurt the first impressions.
Perhaps hire Lordred to do your screenshots, PGI?
Lots more in spoiler.
Lordred's Perfect Screenshot Thread.
Edited by Koniving, 11 April 2014 - 09:02 AM.
#513
Posted 11 April 2014 - 09:05 AM
I mean, you put a lot firepower in those arms, yet you make them so thin that a well placed shot will shoot of any arm easily.
The legs, it's hard to say. On the second screenshot the Timberwolf looks best. So maybe it really is a perspective thing.
If not, they do then seem a bit to large.
Othewrwise, really great. PGI art team sure does great work!
#514
Posted 11 April 2014 - 09:07 AM
Koniving, on 11 April 2014 - 09:00 AM, said:
Better camera angles.
Clan package art.
Clan (non-package) art.
Ho for Buck sake!
They actually made the birds leg on the artwork! See the little stuff on the back of the leg? Like the REAL Timber Wolf have?
It's non existent now!
#515
Posted 11 April 2014 - 09:08 AM
One concern though, while in tabletop the "shoulder" missles didn't matter that they were part of the torso, in an FPS I can't help but feel with these part of the torso, the mech will be a huge liability to use, as it makes side torso shots incredibly easy from even extreme ranges. Think about how easy it is to take off a catapults arms, but in this case, the result isn't weapons loss its death. Would sort of like to see them move to the arm, or go the MW4 route and make a seperate shoulder destruction box.
#516
Posted 11 April 2014 - 09:11 AM
#517
Posted 11 April 2014 - 09:11 AM
Neovictorian, on 11 April 2014 - 08:56 AM, said:
Timberwolf aside this is a very strange image because that kid is winding up for a pitch as though he is right handed, but he is wearing a right handed glove and the pitch has already been thrown.
#518
Posted 11 April 2014 - 09:11 AM
ssm, on 11 April 2014 - 04:06 AM, said:
...
Does no one go outside anymore? Camp in the wilderness? This 'mech was named for an actual creature, not a made-up BattleTech animal like a Jade Falcon or Smoke Jaguar or Diamond Shark
Real Timber Wolf:
...Which, btw, are identified by their long legs and big feet.
#519
Posted 11 April 2014 - 09:15 AM
GrinNfool, on 11 April 2014 - 09:08 AM, said:
One concern though, while in tabletop the "shoulder" missles didn't matter that they were part of the torso, in an FPS I can't help but feel with these part of the torso, the mech will be a huge liability to use, as it makes side torso shots incredibly easy from even extreme ranges. Think about how easy it is to take off a catapults arms, but in this case, the result isn't weapons loss its death. Would sort of like to see them move to the arm, or go the MW4 route and make a seperate shoulder destruction box.
Thanks for the new screenshots. The new angles further confirm that do in fact love this design. However, I agree with GrinNfool. Those missile pods would make the Timberwolf have very large side torso hit boxes. I'll run in it anyway, but I also run Dragons.
Edited by Magitek, 11 April 2014 - 09:17 AM.
#520
Posted 11 April 2014 - 09:15 AM
sabujo, on 11 April 2014 - 08:48 AM, said:
That's not a Timberwolf. That's an interpretation of the Timberwolf that you actually like and identify as a Timberwolf. If you google for the mech, you'll see dozens of variations. Some nice, other very ugly (as many have posted in this thread). Of course the PGI interpretation is different - as it should be. It's a product of the reimagination of a fictional future vehicle.
You are talking like if this was some X-Wing, which original design is stone carved in the Star Wars canon. And that's in which Battletech excels - it leaves room for interpretation and subjectivity.
People needs also to cut some slack on this issue, especially before having the oportunity to look at the mech through multiple angles. Changes are always hard to embrace, but this is something done in the past, and will be done again.
I hear ya. People posting 'this is a timber wolf' pics that seem to have 50% of the mech being legs too. Really can't see much difference myself. No one is talking about the small CT I noticed.
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