Zack Esseth, on 04 May 2014 - 11:52 AM, said:
Battlecruiser, on 04 May 2014 - 10:58 AM, said:
3 story tall gold painted mechs? yeah that won't be hard to miss. I really do hope people support the game so it exists long enough for me to grief them for picking sub optimal mechs. Although I may get the direwolf if it can fit dual uac20. that is literally the only thing worth investing in if so. If you don't like that I said that I'm sorry you're disillusioned with the damage/hitpoints model of gameplay and that anything but the highest damaging weapons matter.
I cant see why you couldn't do dual UAC-20s on a the Dire Wolf. It doesn't have Endo or Ferro so they cant dead lock a critt space in the arms. And as far as I know, it doesn't have heat sinks welded into it. The prime is already set with two ballistic points and i think the alt config C has four in the arms and the B has one in a torso. And part of the omni mechanic is that if you use the ballistic slot, it removes the lower arm actuator so the 20 will fit. I will probably do a quad UAC-5 on one, but we have yet to get ghost heat details for clan tech.
The
Daishi uses standard materials for Internal Structure & Armor (rather than Endo Steel & Ferro-Fibrous), but it does use a Clan XL Engine (which take up two critical spaces in each side-torso) and has three hard-wired Clan DHS outside of the Engine (which take up two criticals apiece in each side-torso and the Left Leg).
It starts with 50.50 tons free for weapons and equipment.
As of 3051, the
available configurations (excluding the character-specific "Hero 'Mechs") are the Prime, A, B, W, and S (with all but the
Daishi S being available prior to 3050).
The Prime configuration has at least one ballistic hardpoint in each arm, while the B configuration has at least two ballistic hardpoints in each side-torso. The A, W, and S configurations do not add more ballistic hardpoints to any of those locations, or to any new locations (that is, the Center Torso or the Head).
So, the
Daishi could theoretically have six ballistic hardpoints on a single 'Mech (at least one in each arm, plus at least two in each side-torso) by combining the arms of the
Daishi Prime and the side-torsos of the
Daishi B, if the
Daishi B is one of the variants implemented in MWO.
And the
Daishi C, canonically available in 3054, would have a Clan ECM Suite (identical in functionality to the Guardian ECM Suite, but one half-ton lighter and half the volume/crits) as an OmniPod in its Center Torso (which PGI indicated would be the identifying feature of the 'Mech, for XP tracking/accumulation purposes), stock...
I forsee many Clan players fielding the
Daishi C Center Torso with the side-torsos from the
Daishi B and the arms from the
Daishi Prime - relatively large numbers of ballistic weapons, shrouded by ECM, on an Assault 'Mech.
Imagine such a 'Mech fielding a six-set of Clan
LB 5-X ACs (35 tons for the guns, leaving plenty of tonnage and space for ammo & secondary weapons) in Slug mode, firing ~30 points of front-loaded damage out to ~720 meters every ~1.66 seconds... for a mere 6 base heat per salvo.
Imagine such a 'Mech fielding a quartet of Clan
LB 10-X ACs (40 tons for the guns, still leaving plenty of tonnage and space for ammo & secondary weapons) in Slug mode, firing ~40 points of front-loaded damage out to ~540 meters every ~2.50 seconds... for a mere 8 base heat per salvo.
With 15 DHS pre-built (and hardwired) into the base 'Mech (and the ability to carry more if desired), "Ghost Heat" would likely mean very little to such loadouts.
So, the question is one of if (and how) PGI is prepared to deal with the possibility of such builds becoming the new dominant "metagame"...?