Griffin Grf-1S (My Baby)
#1
Posted 10 April 2014 - 06:40 PM
#2
Posted 10 April 2014 - 07:22 PM
My Hunchie:
http://mwo.smurfy-ne...e28f196f56ccbdb
One small detail in your build if you move that heatsink out of the engine and into the right torso you add an additional item to spread crit damage over might save your BaP or avoid an ammo explosion every now and then. Also it leaves you with a nice 0 Slots free build.
#4
Posted 10 April 2014 - 07:38 PM
My ride is the Griffin 3M, with probably a more balanced build than some people would like, but it works for me. (Go ahead, take that arm. Doesn't matter to me much...)
(Sorry, no pictures of my cammo, but it's just basic anyway, with blue, white and a black line.)
#6
Posted 10 April 2014 - 08:01 PM
Tesunie, on 10 April 2014 - 07:38 PM, said:
My ride is the Griffin 3M, with probably a more balanced build than some people would like, but it works for me. (Go ahead, take that arm. Doesn't matter to me much...)
(Sorry, no pictures of my cammo, but it's just basic anyway, with blue, white and a black line.)
Solid build. My 1N is in a semi-similar vein.
GRF-1N
it's been doing rather well for me. Like you though, the 1S is by far my worst Grif.
FupDup, on 10 April 2014 - 07:49 PM, said:
ran that for a bit. Didn't quite fit me, I prefer the front load damage to my ERPepsi.
#7
Posted 10 April 2014 - 08:09 PM
Edited by Spheroid, 10 April 2014 - 08:10 PM.
#8
Posted 10 April 2014 - 08:12 PM
Here's to hoping Russ's twitter comment on a "cool set" which he's latter alluded to "new variants for existing mechs" might include some Griffins.
#9
Posted 10 April 2014 - 08:20 PM
I like my 3M. Fits my play style better.
link for build:
http://i757.photobuc...2b.jpg~original
Edit, OP you have a nice build there as well.
Edited by Bartholomew bartholomew, 10 April 2014 - 08:25 PM.
#10
Posted 10 April 2014 - 08:20 PM
FupDup, on 10 April 2014 - 07:49 PM, said:
I'd change the LLs to ERLLs (heat dependent) and count mostly on the SSRMs for anything within 270m, with some occasional bursts of ERLLs in that range. (61% cooling with just 2 ERLLs being fired, and 101% cooling with just the SSRMs. Should be able to balance the damage ranges I'd think well... Though LLs are also very nice too, so don't get me wrong!)
Overall, I like this build. Very nice. Reminds me of my Shadowhawk 2D2.
Bishop Steiner, on 10 April 2014 - 08:01 PM, said:
GRF-1N
it's been doing rather well for me. Like you though, the 1S is by far my worst Grif.
I've been running this balance of weapons for a while now. Started with a Stalker build that I created and loved and did extremely well in, and then kinda went "If it works well there, what else can it work on?" And then I went crazy with it! (Have a Thunderbolt, Battlemaster (sold), and then this Griffin (among others) with this design.)
My first build for the 3M was good, but ran very hot. Was forced to change the weapons slightly to prolong activity in long close in fights.
Actually, I've had poor luck with all other Griffins. I lose that arm and it really hurts the other Griffins, especially seen as they have less missile points to fill in with SSRMs, which help to counter that weakness. Thus, I've had a harder time with them performance wise. (I was wondering why everyone was aiming for me 3M's right arm all the time. And now I know!)
#11
#12
Posted 10 April 2014 - 08:22 PM
Koniving, on 10 April 2014 - 08:12 PM, said:
Here's to hoping Russ's twitter comment on a "cool set" which he's latter alluded to "new variants for existing mechs" might include some Griffins.
I'll take new Variants on a lot of other mechs. So many of them only have 3 variants available right now, and others (older ones) have 4-5 variants...
#13
Posted 10 April 2014 - 08:32 PM
http://mwo.smurfy-ne...e6f340a310e7fcf
Edited by Stevie Ray Vaughan, 10 April 2014 - 08:42 PM.
#14
Posted 10 April 2014 - 08:33 PM
Tesunie, on 10 April 2014 - 08:22 PM, said:
Thinking about it, Hunchback and Awesome have 6 variants if you count the heroes.
Hm...
I wonder if PGI will eventually 'standardize' 5 variants + a hero? Or if they would go higher in variant numbers?
If it winds up 5 and a hero, then the Dragons might only get one more variant (3 variants + 2 heroes means room for one more).
#15
Posted 10 April 2014 - 08:58 PM
Koniving, on 10 April 2014 - 08:33 PM, said:
Thinking about it, Hunchback and Awesome have 6 variants if you count the heroes.
Hm...
I wonder if PGI will eventually 'standardize' 5 variants + a hero? Or if they would go higher in variant numbers?
If it winds up 5 and a hero, then the Dragons might only get one more variant (3 variants + 2 heroes means room for one more).
I could see that... wouldn't be too bad of a system for the mechs that have the variants to get there. And the ones that don't and only have 3 can just say at 3 with no real problem...
#16
Posted 10 April 2014 - 09:19 PM
#17
Posted 11 April 2014 - 02:42 AM
Dealing with my play style, I tend to peak around corners exposing my left arm. I guess it's a habit because I'm right handed IRL but that affects my play style in the sense that it shields my energy arm from attack but allows me to fire LRMs from a relativity covered position making that left torso missile rack a better fit for how I play.
Edited by Bobby Blast, 11 April 2014 - 02:47 AM.
#19
Posted 11 April 2014 - 05:50 AM
http://mwo.smurfy-ne...65bb6624c96584a
Or this.. http://mwo.smurfy-ne...4df555d1c871220 If the heat is too much the medium pulse can always be dropped to a small and a heat sink added
Edited by Burke IV, 11 April 2014 - 06:05 AM.
#20
Posted 11 April 2014 - 06:04 AM
Griffin-1N - Unchanged since day 1. A solid performer. I would go with an XL 275 or 300 but I didn't have one.
Griffin-1S - Speedy and sneaky.
Griffin-3M - This build changes from time to time but it's always built around 4xLRM5s
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