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Not Really Mwo In The News, But Mmos


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#1 Gremlich Johns

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Posted 11 April 2014 - 03:15 PM

World of Tanks generates most monthly average revenue per user @ $4.51/player

MWO isn't in the top 10 - get with it Russ!

CVG news Article here and the Superdata article it came from here

Edited by Gremlich Johns, 11 April 2014 - 03:16 PM.


#2 Anjian

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Posted 16 April 2014 - 07:53 PM

Probably from all the gold ammo users.

In other news, War Thunder 1.39 patch is out and World of Tanks 9.0 patch is imminent, and rolling out in staggered regional intervals.

#3 Heffay

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Posted 16 April 2014 - 08:03 PM

View PostGremlich Johns, on 11 April 2014 - 03:15 PM, said:

MWO isn't in the top 10 - get with it Russ!


Since PGI doesn't provide a lot of the numbers they need to calculate the value for MWO, they were probably excluded. However, MWO certainly has the monetization aspect of F2P down pat, so it's very likely that if it could be calculated, they'd be well represented in that list.

If it's $2 per active user per month... yikes. They are doing pretty damn well.

#4 Hex Pallett

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Posted 16 April 2014 - 08:59 PM

First, keep in mind that Wargaming.net is a 1000+ population company (as indicated by LinkedIn), while PGI has 45. Large revenue, large spending on WoT's end.

Lemme do you an analysis:

WoT: the only pure vehicle shooter that covers WWII era. The whole WWII fandom thing is so large it's stupid. Have you seen the hundreds of thousands of people making all those WWII vehicle model kits?

TF2: Internet anomaly. You have no idea how far Valve is pushing that little virtual economy system. The mania surrounding Gaben's virtual hat simulator is beyond my comprehension. Also Valve and Gaben.

GW2: the only proper fantasy F2P MMORPG.

War Thunder: basically WoT in the air, same reasoning.

PS2: the only large-scale multi-tier F2P FPS existing. Also backed by Sony, large revenue large spending kind of thing.

Combat Arms: pseudo Counter-Strike for poor people who are too stupid to save even the tiniest bit of money to buy a proper computer to run CS:GO. (Also CS:GO is not F2P but I bet my arse people are spending money on opening crates like crazy, just like TF2. I mean, $400-worth unique knife? THE F**K??)

Crossfire: even lamer than Combat Arms and requires nothing more than a graphing calculator to run. It has an stupidly large player base in China, and Tencent, the game's "publisher", has been manipulating its business model to the extreme. (FYI: Tencent is the king of the Internet in China, who bought Riot games wholesale back in 2009 - maybe 2011 - and currently owns 40% of Epic. Yes, THE Epic, that Unreal Engine Epic.)

DOTA2: THE MOBA. Afaik Valve is not pushing an virtual economy on it aggresively like on TF2 or CS:GO, but Valve is Valve.

HoN: I heard that is the go-to MOBA for those who can't stand DOTA elitists and 12-year-old LoLers?

LoL: "the other" MOBA.


I'd rather let PGI keep a low profile.

Edited by Helmstif, 18 April 2014 - 05:46 AM.


#5 Coralld

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Posted 16 April 2014 - 09:13 PM

View PostHelmstif, on 16 April 2014 - 08:59 PM, said:

First, keep in mind that Wargaming.net is a 1000+ population company (as indicated by LinkedIn), while PGI has 45. Large revenue, large spending on WoT's end.

Lemme do you an analysis:

WoT: the only pure vehicle shooter that covers WWII era. The whole WWII fandom thing is so large it's stupid. Have you seen the hundreds of thousands of people making all those WWII vehicle model kits?

TF2: Internet anomaly. You have no idea how far Valve is pushing that little virtual economy system. The mania surrounding Gaben's virtual hat simulator is beyond my comprehension. Also Valve and Gaben.

GW2: the only proper fantasy F2P MMORPG.

War Thunder: basically WoT in the air, same reasoning.

PS2: the only large-scale multi-tier FPS existing. Directly competing against BF2. Also backed by Sony, large revenue large spending kind of thing.

Combat Arms: pseudo Counter Strike for poor people who are too stupid to save even the tiniest bit of money to buy a proper computer to run CS:GO. (Also CS:GO is not F2P but I bet my arse people are spending money on opening crates like crazy, just like TF2. I mean, $400-worth unique knife? THE F**K??)

Crossfire: even lamer than Combat Arms and requires nothing more than a graphing calculator to run. It has an stupidly large player base in China, and Tencent, the game's "publisher", has been manipulating its business model to the extreme. (FYI: Tencent is the king of the Internet in China, who bought Riot games wholesale back in 2009 - maybe 2011 - and currently owns 40% of Epic. Yes, THE Epic, that Unreal Engine Epic.)

DOTA2: afaik Valve is not pushing an virtual economy on it aggresively like on TF2 or CS:GO, but Valve is Valve.

HoN: I heard that is the go-to MOBA for those who can't stand DOTA elitists and 12-year-old LoLers?

LoL: "the other" MOBA.


I'd rather let PGI keep a low profile.

Once you point that out it kinda brings everything in perspective. Hell, it could also be one of the reasons why PGI is doing the things its doing to keep them from being noticed, or at least less desirable, to make the big business monsters pass them by and keep moronic people out of MWO. Sadly though I highly doubt that's the case. But if it is, well then, wow.

#6 N0MAD

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Posted 16 April 2014 - 09:16 PM

View PostHeffay, on 16 April 2014 - 08:03 PM, said:


Since PGI doesn't provide a lot of the numbers they need to calculate the value for MWO, they were probably excluded. However, MWO certainly has the monetization aspect of F2P down pat, so it's very likely that if it could be calculated, they'd be well represented in that list.

If it's $2 per active user per month... yikes. They are doing pretty damn well.

How can you speak such BS? You have no idea how many active players there are and youre saying $2 a month is yikes they are doing well?. Seriuously you are so full of it.

#7 Alaskan Nobody

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Posted 16 April 2014 - 09:45 PM

View PostCoralld, on 16 April 2014 - 09:13 PM, said:

Sadly though I highly doubt that's the case. But if it is, well then, wow.

If it is, you can almost guarantee they would never admit it - if only because that would (help) defeat the purpose. :P

#8 Coralld

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Posted 17 April 2014 - 11:45 AM

View PostShar Wolf, on 16 April 2014 - 09:45 PM, said:

If it is, you can almost guarantee they would never admit it - if only because that would (help) defeat the purpose. ^_^

And then tell us we are on a Island.

Speaking of which, I still remember Russ tell us that and this image popped into my mind.
Posted Image
Its great being right.

#9 Steven Dixon

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Posted 17 April 2014 - 06:19 PM

I remember reading this article a about a week and a half ago from another site and out of curiosity looked up the companies that provided data. PGI and IGP aren’t on the list (unless I missed it or they use a different holding company) and they don't publish their numbers to the public. As a result they wouldn't be on the list no matter what.

You also have to keep in mind that the article is actually talking about the average revenue per player (not necessarily the success of the game itself) and I bet that MWO would probably be fairly high on the list of revenue per player. After all it caters to a small number of die hard players, most in middle age (with lots of disposable income). Even if MWO was #1 on the list it wouldn't mean that its the best. I think most companies would rather be in LoL's position of having vast numbers of players but making little off of each one than having few players that you can make a lot off of.



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