First, keep in mind that Wargaming.net is a 1000+ population company (as indicated by LinkedIn), while PGI has 45. Large revenue, large spending on WoT's end.
Lemme do you an analysis:
WoT: the only pure vehicle shooter that covers WWII era. The whole WWII fandom thing is so large it's stupid. Have you seen the hundreds of thousands of people making all those WWII vehicle model kits?
TF2: Internet anomaly. You have no idea how far Valve is pushing that little virtual economy system. The mania surrounding Gaben's virtual hat simulator is beyond my comprehension. Also Valve and Gaben.
GW2: the only proper fantasy F2P MMORPG.
War Thunder: basically WoT in the air, same reasoning.
PS2: the only large-scale multi-tier F2P FPS existing. Also backed by Sony, large revenue large spending kind of thing.
Combat Arms: pseudo Counter-Strike for poor people who are too stupid to save even the tiniest bit of money to buy a proper computer to run CS:GO. (Also CS:GO is not F2P but I bet my arse people are spending money on opening crates like crazy, just like TF2. I mean, $400-worth unique knife? THE F**K??)
Crossfire: even lamer than Combat Arms and requires nothing more than a graphing calculator to run. It has an stupidly large player base in China, and Tencent, the game's "publisher", has been manipulating its business model to the extreme. (FYI: Tencent is the king of the Internet in China, who bought Riot games wholesale back in 2009 - maybe 2011 - and currently owns 40% of Epic. Yes, THE Epic, that Unreal Engine Epic.)
DOTA2: THE MOBA. Afaik Valve is not pushing an virtual economy on it aggresively like on TF2 or CS:GO, but Valve is Valve.
HoN: I heard that is the go-to MOBA for those who can't stand DOTA elitists and 12-year-old LoLers?
LoL: "the other" MOBA.
I'd rather let PGI keep a low profile.
Edited by Helmstif, 18 April 2014 - 05:46 AM.