I could see two versions working in game.
The first would be a guided version that requires the target to be painted by a TAG beam the whole time the missile is in the air. If the TAG is lost for more than three seconds the missile self destructs. The guided missile would travel at the same speed as current LRMs. Minimum range should be 220 meters with no max distance. Damage should be 50 with no splash.
The second version would be the cluster bomb. The firing mechwarrior should have to mark a spot on the battle grid before being able to fire a missile at that point. If the mechwarrior wants to fire at a different target the mechwarrior needs to go back to the battle grid and designate the new target. A missile's target can not be changed while it is in the air. The missile should have a speed of 120 with a minimum range of 500 meters. Again, no maximum range. At the target point the missile would split into multiple bomblets covering a 90 meter diameter circle. Say eight bomblets doing 25 damage a piece?
Both missiles should have a high arching path but be very visible. I was also thinking that massed AMS should be able to shoot the missile down, but the arching path might make that unworkable.
Anyway those are my ideas. What do all of you think?
Edited by McQueen, 14 April 2014 - 07:45 PM.