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Jenner : The Way To Elite


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#21 M T

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Posted 15 April 2014 - 07:58 AM

Fervent Jenner player here since beta;

Jenner F (The one i mainly use)
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Best against medium/heavy/assults
Even with good aim, its hard to take down those pesty Spiders etc, best to try and leg them.
Downside only 2 module slots. (Not super significant imo)
Best setup by far is 6 medium lasers.

Jenner D
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Probably best if you want to take down lights faster, Streaks can be a light killer. Though I'm surprised these days the accuracy on streaks is lower then they used to be. Might be because of Buffed AMS? (Also stuff like obstacles can screw em over though)
3 Module slots gives you a bit of an advantage there.

Jenner Oxide
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Never really skilled this one up fully, in my opinion it COULD be a devastating light, Imagine 2 SRM6's and 2 SRM4's or some other wicked combo. Problem is, SRMs are hard to use by themselves, even as a skilled player. On top of that the hit registration is a problem until they fix that.

Well, a 4x Streak boat, I tried it, I didnt like it that much. Damage is way too spread to make it more viable against Mediums--Assaults versus the 6 medium jenner. Also you are pretty much mandatory to put on a BAP on it as well. Reason being, if only 1 ECM mech is nearby, your weapons would be utterly useless, so its alot of tonnage to get it to become viable, and damn the ammo requirements are pretty hefty.

Last but not least, I do not like LRM's and Streaks as much for the reason that you dont have to aim as strictly, in which case you are likely not to improve your accurate aiming skills as much as you would with lasers i.e.

Last time i was in a match someone used an Oxide, and another guy was like "Wow an Oxide without 4x streaks" and the Oxide player was like "Well you know I'd actually do like to aim" ;)

For LRM oxides, No thanks. Thats not why I play lights. lol



Jenner K
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I dont use this one ever, at this point in time, 4 module slots is 'nice' but not groundbreaking at all.
I suppose a fully team aimed Jenner would be able to fit in a UAV ? (was it UAV?), arty, airstrike, seismic etc.




Personally I do not use AMS on any of the jenners, reason being, last time i tried it only 2 minutes into the match and my AMS ammo was already depleated. And I really cant spare 2 or even 3 tons these days for AMS especially not on a little light lol.


As for jumpjets, an experienced player can probably get away with just using 1, which is only 0.5 tons. You can pretty much zoom from one spot to the other (especially in canyon etc) or easily hill climb which would not have been possible without jumpjets. Getting onto higher obstacles might get harder though, it requires some practice with one, but its really doable :huh: Besides, on the jenner F you need all the heatsinks you can fit in. (I managed XL300 and 5 externals at the expense of having dropped my armor to 215~)



Some statistics from me, Im not sure how good this is, but these are the achived stats and new stats after they reset it:

Archived:
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KDR: 1.64
Win/Loss ratio: 0.98
Medium laser accuracy: 88.92%


Current:
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KDR: 2.15
Win/Loss ratio: 1.46
Medium laser accuracy: 90.68%

Edited by Marctraider, 15 April 2014 - 08:06 AM.


#22 Veranova

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Posted 15 April 2014 - 08:23 AM

Oxide is a collectors 'Mech.
If you love Jenners you'll love it, and it's great fun in Pugs. But it's not competitive compared to the other variants.

I recommend it, but I would choose the K over it in most situations.
Really whatever you get there's no loss, as all variants are superb in their own way.

#23 M T

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Posted 15 April 2014 - 11:16 AM

Dunno that might change with buffed fixed SRMs :huh:
Still no jumpjets tho ;)

#24 Motörhead

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Posted 15 April 2014 - 02:46 PM

Mastered the Oxide it totally wrecks other lights with streaks (be sure to equip BAP).
Or you can equip 4 SRM4 if you don't have hit registration problems and hunt down big targets.
Lastly I have fun with it with 4x LRM5 as a mobile support LRM turret following other LRM boats.

Overall very versatile mech and quite good.And yeah play it on conquest of course, where you can slaughter a lot of lights,is not to be played on skirmish or assault on regular basis, where there are much less lights.

A good trick is KAMIKAZE mode when you surprise a big mech from behind or side, lock the streak the dive into the part you want to fire, and the click when you are into the other mech, I got a lot of kills like that.On taller mechs it works good for legging and that's where heaviest mechs strip armor anyway.

Also the Jenner K is basically a gimped version of the D if you don't have modules or don't spend on consumables,and being new, you don't, so no need to have it while having the D.

Edited by fx8320, 15 April 2014 - 03:09 PM.


#25 SchwarzerPeter

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Posted 15 April 2014 - 03:05 PM

I mastered the Jenners some time ago (there was no Oxide). I sold the K variant, the extra module slot ins't worth the missile tube. Although it should be somewhat viable since they pached a 10 tube launcher in.
I would run something like this: JR7-K
It wasn't viable back then with the 4 tube launcher :)

Edited by SchwarzerPeter, 15 April 2014 - 03:06 PM.


#26 Ertur

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Posted 16 April 2014 - 06:51 AM

View PostSchwarzerPeter, on 15 April 2014 - 03:05 PM, said:

I mastered the Jenners some time ago (there was no Oxide). I sold the K variant, the extra module slot ins't worth the missile tube. Although it should be somewhat viable since they pached a 10 tube launcher in.
I would run something like this: JR7-K
It wasn't viable back then with the 4 tube launcher :)

I ran that and called it the Warm-Kilo, since it had one less DHS and another ton of ammo. Went back to the SRM4 after a while, because the extra 2 SRM tubes weren't worth the heat.
The K with 4xMLas 1xSRM4 has better DPS than the D with 4xMLas 2xSSRM2 or the F with 6xMLas because more DHS and less heat means more pewpew, even though the alpha damage is 2 points lower.

#27 Ertur

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Posted 25 April 2014 - 09:43 AM

A lot of hate in this thread for the Jenner K, which I don't understand. Yes, it has a lower alpha strike; but it also has higher DPS. Some of my best matches are in a K.
Posted Image
I think I forgot to even use my arty and air strikes in that match.
Maybe it is the worst Jenner. But the worst Jenner is still better than most other mechs.

Edited by Ertur, 25 April 2014 - 09:45 AM.






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