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Shd-2H "scatterhawk"


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#1 ExplodedZombie

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Posted 21 April 2014 - 10:21 AM

I have always enjoyed the Shadow Hawk. It's a solid mech, no doubt about it. But I was tired of the meta so I tried something a little different. It can do decent damage against any weight class, and excels at tearing up damaged mechs. Unfortunately it's a short-ranged, mid- to late-game in-fighter. That doesn't stop it from destroying faces.

If done right, I get roughly these stats:
Damage Range: 400-600
Kill Range: 2-6

I can't wait to see the fail-hatred this build pulls :D

SHD-2H "Scatterhawk"

Edited by ExplodedZombie, 21 April 2014 - 11:55 AM.


#2 Inflatable Fish

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Posted 21 April 2014 - 11:25 AM

hatred? hardly, it looks solid. but I'd ditch the extra heat sinks for more leg armour (remember you have jump jets, that puts legs at risk more than they normally are, especially since you store your ammo in them) and swap the LB for a regular AC/10. loses the flavour, but gains all-around usefulness.

#3 ExplodedZombie

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Posted 21 April 2014 - 11:55 AM

I'll have to try that. I think that I actually do have -1 DHS and more leg armor on the real thing. I built that at work by memory (poorly).

The AC10 is something I've been avoiding but I'm going to try that out. Thanks for the feedback!

#4 Koniks

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Posted 21 April 2014 - 09:08 PM

I second Inflatable Fish's suggestions. 2xSRM6+Artemis also run cooler with better DPS than the 3xSRM4+2xDHS.

#5 Inflatable Fish

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Posted 22 April 2014 - 02:34 AM

I'd actually stay with the 4s, especially with the upcoming cooldown reduction. SRM6's default spread makes it almost mandatory to run Artemis, which costs tonnage - two tons taken by Arty means sticking with the LB and skimpy leg armour.

#6 Koniks

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Posted 22 April 2014 - 08:15 AM

View PostInflatable Fish, on 22 April 2014 - 02:34 AM, said:

I'd actually stay with the 4s, especially with the upcoming cooldown reduction. SRM6's default spread makes it almost mandatory to run Artemis, which costs tonnage - two tons taken by Arty means sticking with the LB and skimpy leg armour.

SHD-2H

Yeah, I'd rather run it with 2xML and no MGs in the 2D2 but you can make it fit by skimping on the arm armor, dropping a ton of ammo, and losing a jump jet.

#7 ExplodedZombie

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Posted 22 April 2014 - 09:10 AM

View PostMizeur, on 21 April 2014 - 09:08 PM, said:

I second Inflatable Fish's suggestions. 2xSRM6+Artemis also run cooler with better DPS than the 3xSRM4+2xDHS.


I have never overheated in this mech, that I can remember. Maybe on Terra Therma. Also, since the SRM4 has a naturally tighter spread than the SRM6, I'm a big fan of saving the slots and weight.

I might as well try it, though. Speaking of, has anyone actually tried this build, yet? I'd love to see how others perform in it.

#8 BigFatGator

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Posted 23 April 2014 - 02:12 PM

I will probably try, getting tired of the 2xAC5,ERPPC build.
Might ditch the MLas and some arm armor for bigger engine.

Edited by BigFatGator, 23 April 2014 - 02:13 PM.


#9 Kenyon Burguess

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Posted 23 April 2014 - 02:16 PM

seems fun, you just need to cram some of your ammo into the CT to reduce the number of locations in the extremities
. move the JJ to the legs

Edited by Geist Null, 23 April 2014 - 02:17 PM.


#10 Mad Strike

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Posted 23 April 2014 - 03:29 PM

View PostExplodedZombie, on 21 April 2014 - 10:21 AM, said:

I have always enjoyed the Shadow Hawk. It's a solid mech, no doubt about it. But I was tired of the meta so I tried something a little different. It can do decent damage against any weight class, and excels at tearing up damaged mechs. Unfortunately it's a short-ranged, mid- to late-game in-fighter. That doesn't stop it from destroying faces.

If done right, I get roughly these stats:
Damage Range: 400-600
Kill Range: 2-6

I can't wait to see the fail-hatred this build pulls :unsure:

SHD-2H "Scatterhawk"

Not a good idea to have one of your primarys ammo on the arms , especially when the LA has less armor...plus being an XL Brawling mech means its life expectancy is lower so i would prefer to do THIS since it might not endure a full brawling fight at least will do his job with less risks.

#11 BigFatGator

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Posted 23 April 2014 - 05:49 PM

Fun build. Ran with a STD260, 1 LB10X, 2MG, 3 SRM4.
Hardest part was waiting until late in match to let it loose. Kept wanting to brawl too early, and it's too light to be frontline mech.
Still did 200+ dmg each match, not bad for unfamilar build.
May run again sometime.

#12 ExplodedZombie

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Posted 24 April 2014 - 09:42 AM

People seem to be removing the medium laser so I thought I'd explain how I use it.

Weapon Groups:
1. LB-10X
2. SRM4s
3. MGs + ML

The medium laser adds that extra punch to whatever I'm shooting with the MGs.

@BigFatGator - I rarely break 450-500 damage with this build. In other builds I can get 600+ much easier. But in this build I get pretty solid kill #s and component destruction so as long as we win, I'm good :P .

#13 PeeWrinkle

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Posted 24 April 2014 - 10:49 AM

I posted some of these in a different forum topic about a month ago, but figured I would share it here as well. I like your 2H build (ScatterHawk). I called mine Splatter and it is basically identical to yours. I actually had several variations of the build and all work well. Here they are if you are interested:
Splatter Build Main: Great build, only issue is running out of ammo too fast!
Alternate Splatter Build: I dropped the AMS and half a ton of armor to add 2 extra tons of ammo. This build works great! However it seems like whenever I use it 10 mechs on the other side are launching LRM's!
Alternate Splatter Build 2: This one also works great. I took off half a ton of armor and reduced the engine size to get extra ammo. I actually prefer moving a little faster.
Alternate Splatter Build 3: With this one I added a half a ton of armor and dropped the AMS as well as reduced the speed. I liked it but I prefer moving faster and I did not notice much difference in survive-ability with the increased armor.

One thing about all of those builds is they did kill fast. Because I had to wait until the brawl started and mechs already had holes in their armor the damage spread made for lots of critical's.

Here is another build I like, I call it Terror.
It works great, ironically it seems like it would be more heat efficient, but it is not. I do like the extra speed though.

Here is my original 2H build: It is a good build and does tons of damage, but you can't really take anything out other than a light mech one on one. I use it to stay close to the heavy and assaults to provide protection from light swarms.

Two other builds I have used are a Mixed AC Build: I liked it but I was not that good at using it. And an AC 20 Build: This was a good build but I feel that the 5M and 2D2 do it better because you get two MLs.

Until I started messing around with these builds the 2D2 was my favorite Shadowhawk. Now I pretty much only run 2H!

#14 ExplodedZombie

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Posted 25 April 2014 - 09:49 AM

PeeWrinkle, some of those builds are very cool. I will definitely mess with my 2H a bit and optimize. I am with you, also. 2H is now my favorite and definitely my best win/kill ratio out of them (5m is .5 behind)

#15 Red Line Pilot

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Posted 25 April 2014 - 10:03 AM

I tried something very similar, i like the AC10 + SRM combo very much. That is the true medium brawler way

It is very close to what the DeflatedFish suggested though (which, in turb, is pretty similar to yours :P )

2x SRM6 (300)
1x SRM4 (300)
AC10 (60)
(no medium laser)

(smurfy)

No arms allows you to shave some armor for more ammo/JJ/SRM.
Also note the redistriburion of armor

Edited by Red Line Pilot, 25 April 2014 - 10:04 AM.


#16 ExplodedZombie

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Posted 26 April 2014 - 07:44 AM

Ok it turns out my damage average was way off. Last night I was about 5 beers in and doing 600-980 damage per match. Scatterhawk is win.





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