i love the small maps more than the big maps - takes too long to find and kill the last stupid DC on the big maps to end the freaking game
0
Should Old (Short) Maps Be Replaced/removed?
Started by FlipOver, Apr 14 2014 02:15 AM
24 replies to this topic
#21
Posted 28 June 2014 - 07:04 PM
#22
Posted 29 June 2014 - 03:05 AM
Greetings all,
The smaller maps may indeed become useful when the Attack/Defend mode is brought into the game. But they do need to grow as many more 'objects' are designed to be placed within that game mode. Add in a functional Drop ship for this next mode and they are much too small. Add in defensive walls and barriers, again too small.
There are many threads referencing what to do with the original small maps, at the time only 8 per team were used to 'test' these maps and gather data and telemetry for PGI. With the expansion of the teams, they now seem somewhat small for the footprint of the Company size.
- Some of the suggestions stated that the boundaries be expanded.
- some of the ideas suggested mirroring the small maps into larger versions.
- Others offered ideas of 'stitching' two small maps into a larger map.
PGI has completed a somewhat large inventory of art assets for map creation, many of these objects have never been seen yet. This is in preparation for rapid creation of future maps and environments.
- Perhaps they are working on a procedurally generated mapping program for the large volume of locations the IS offers, and offer the players randomly different battle locations. (just an idea)
- Currently we can not even see the map layout unless we use a 3rd party program. (smurfy)
- This needs to change, if I go to the map selection section of this web page I don't even get an overview of the maps.
(What? Google universe doesn't exist in this timeline? Just kidding, I think Google becomes ComStar!)
9erRed
The smaller maps may indeed become useful when the Attack/Defend mode is brought into the game. But they do need to grow as many more 'objects' are designed to be placed within that game mode. Add in a functional Drop ship for this next mode and they are much too small. Add in defensive walls and barriers, again too small.
There are many threads referencing what to do with the original small maps, at the time only 8 per team were used to 'test' these maps and gather data and telemetry for PGI. With the expansion of the teams, they now seem somewhat small for the footprint of the Company size.
- Some of the suggestions stated that the boundaries be expanded.
- some of the ideas suggested mirroring the small maps into larger versions.
- Others offered ideas of 'stitching' two small maps into a larger map.
PGI has completed a somewhat large inventory of art assets for map creation, many of these objects have never been seen yet. This is in preparation for rapid creation of future maps and environments.
- Perhaps they are working on a procedurally generated mapping program for the large volume of locations the IS offers, and offer the players randomly different battle locations. (just an idea)
- Currently we can not even see the map layout unless we use a 3rd party program. (smurfy)
- This needs to change, if I go to the map selection section of this web page I don't even get an overview of the maps.
(What? Google universe doesn't exist in this timeline? Just kidding, I think Google becomes ComStar!)
9erRed
Edited by 9erRed, 29 June 2014 - 03:06 AM.
#23
Posted 06 July 2014 - 05:18 PM
I like the maps, I just don't like the fact they are not made to have 12 guys on them. there is not enough room to move around and in several modes there is only 1 possible lane of approach. It leads to static uninteresting fights.
#24
Posted 06 July 2014 - 06:14 PM
The solution is conceptually pretty simple:
12 man queue for large maps
8 man queue for small maps
Or at least an option to choice beetween 8 queue OR 12 queue in small maps.
No changes to the maps and finally more space to manouver in small ones and with change on tactics; play 8vs8 is really different than 12vs12; I personally prefer the first one.
12 man queue for large maps
8 man queue for small maps
Or at least an option to choice beetween 8 queue OR 12 queue in small maps.
No changes to the maps and finally more space to manouver in small ones and with change on tactics; play 8vs8 is really different than 12vs12; I personally prefer the first one.
Edited by Boyka, 06 July 2014 - 06:18 PM.
#25
Posted 08 July 2014 - 12:24 PM
I HATE having to spend the first third of the map slogging over to the enemy. How about an alternate poll to shorten these stupid maps like alpine peaks and tourmaline
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users