Yes i was uhm... tired and bought a Firestarter (FS9-K) and put on 8 flamers, i might have been drunk also, however i need a good build for the mech.
i want it to be short range, if possible keep a couple of flame throwers to be a pain in the ass,
and fast... atleast 120+ kph
help me please =(
Need Help Firestarter Fs9-K
Started by Plaguetongue, Apr 14 2014 11:39 AM
4 replies to this topic
#1
Posted 14 April 2014 - 11:39 AM
#3
Posted 16 April 2014 - 02:48 PM
take out the flamers for JJs, put all the mediums int he arms and your gtg!
#4
Posted 20 April 2014 - 04:16 AM
FS9-K
3MLs 3MPLs 280XL 1JJ. Full flexible pinpoint fire. 15+18 DMG Alpha in 3.5 Volleys before overheat = 120DMG.
Making through a game in this loadout I'm guaranteed to at least score 580+ DMG peaked once highest at 1400+ DMG. This build requires you to have a very strict trigger discipline and good aim.
3MLs 3MPLs 280XL 1JJ. Full flexible pinpoint fire. 15+18 DMG Alpha in 3.5 Volleys before overheat = 120DMG.
Making through a game in this loadout I'm guaranteed to at least score 580+ DMG peaked once highest at 1400+ DMG. This build requires you to have a very strict trigger discipline and good aim.
Edited by Raiyuken, 20 April 2014 - 04:21 AM.
#5
Posted 20 April 2014 - 05:43 AM
this is what I use except it isn't 120+ until you have the tweak but I have a lot of good rounds with it. Not 1000 Dmg rounds those, more like 400 or so but usually end up with plenty of assists, components destroyed and maybe a kill or 2.
http://mwo.smurfy-ne...f5fb8d1a8976f65
leave off the flamers, they aren't worth it.
http://mwo.smurfy-ne...f5fb8d1a8976f65
leave off the flamers, they aren't worth it.
Edited by Bigbacon, 20 April 2014 - 05:45 AM.
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