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Need Help Firestarter Fs9-K


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#1 Plaguetongue

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Posted 14 April 2014 - 11:39 AM

Yes i was uhm... tired and bought a Firestarter (FS9-K) and put on 8 flamers, i might have been drunk also, however i need a good build for the mech.

i want it to be short range, if possible keep a couple of flame throwers to be a pain in the ass,
and fast... atleast 120+ kph

help me please =(

#2 Plaguetongue

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Posted 15 April 2014 - 03:28 AM

a little idea i had

http://mwo.smurfy-ne...839d29bcbd71650

#3 Fuggles

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Posted 16 April 2014 - 02:48 PM

take out the flamers for JJs, put all the mediums int he arms and your gtg!

#4 Raiyuken

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Posted 20 April 2014 - 04:16 AM

FS9-K

3MLs 3MPLs 280XL 1JJ. Full flexible pinpoint fire. 15+18 DMG Alpha in 3.5 Volleys before overheat = 120DMG.

Making through a game in this loadout I'm guaranteed to at least score 580+ DMG peaked once highest at 1400+ DMG. This build requires you to have a very strict trigger discipline and good aim.

Edited by Raiyuken, 20 April 2014 - 04:21 AM.


#5 Bigbacon

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Posted 20 April 2014 - 05:43 AM

this is what I use except it isn't 120+ until you have the tweak but I have a lot of good rounds with it. Not 1000 Dmg rounds those, more like 400 or so but usually end up with plenty of assists, components destroyed and maybe a kill or 2.

http://mwo.smurfy-ne...f5fb8d1a8976f65

leave off the flamers, they aren't worth it.

Edited by Bigbacon, 20 April 2014 - 05:45 AM.






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