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How Do I Buy Premium, And What Mech Should I...


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#1 sirjj

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Posted 14 April 2014 - 11:14 PM

How do I buy premium time? Why the hell is it so hard to learn more about premium? And what mechs are the best, medium or heavy.

Thanks for reading my annoying noob post.

Edit: I have 8 million points or what ever you call them, I just found out you can scroll down and I saw you don't have to pay real money for mechs.

Edited by sirjj, 14 April 2014 - 11:15 PM.


#2 Turist0AT

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Posted 14 April 2014 - 11:20 PM

Mechs come in different flavors. Do you want: ballstic, missile, energy specialist(boat) or mixed wepon systems, jack of all trades?


Medium:
Shadowhawk(terrible cockpit,JJ) and kintaro-18 are good. I see ppl like Griffins(JJ) and Blackjacks(some variants with JJ).

Heavy:
Cataphract 3D(Jump Jets), Jägermechs and orions are pretty good. Catapults are sexy.



Jump jets are optional but its nice to be able to equip them if needed. Hill climbing is pretty bad and you can get stuck in some really bad places without em.
Other things to concider is ECM(for stealthing and anti missile), AMS and Dual AMS(anti missile).


Fast is fun.

Light: Firestarter

Edited by Turist0AT, 14 April 2014 - 11:40 PM.


#3 Durant Carlyle

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Posted 14 April 2014 - 11:20 PM

You have 8 million C-Bills. C-Bills are the in-game currency for this game.

Premium Time is sold in the Store tab in the Boosters section. When you purchase it like that, the Premium Time begins immediately. You cannot stop Premium Time once it starts, and it continues to tick down even when you are not logged in. THe largest package of Premium Time (360 days) works out to being $8 per month.

#4 sirjj

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Posted 14 April 2014 - 11:27 PM

View PostTurist0AT, on 14 April 2014 - 11:20 PM, said:

Mechs come in different flavors. Do you want: ballstic, missile, energy specialist(boat) or mixed wepon systems, jack of all trades?


Missles would be cool, though I'm pretty good with aiming the lasers. So yea which are best for missles? I have no idea what energy specialist is

View PostDurant Carlyle, on 14 April 2014 - 11:20 PM, said:

You have 8 million C-Bills. C-Bills are the in-game currency for this game.

Premium Time is sold in the Store tab in the Boosters section. When you purchase it like that, the Premium Time begins immediately. You cannot stop Premium Time once it starts, and it continues to tick down even when you are not logged in. THe largest package of Premium Time (360 days) works out to being $8 per month.


Thanks man, finally I found an answer

#5 Turist0AT

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Posted 14 April 2014 - 11:45 PM

Get KTO-18

2 laser hardpoints. 5 missile hardpoints. very fast. Very very deadly with all types of missiles. No jay jays tho.

there are mechs that can carry allot of Balistics for example Cataphract 4X or Jäger-DD we call them balistic boats.
Some carry only lasers, laser boats. and some boat missiles.
KTO-18 can be a streakboat aka Streaktaro.
Just because they can boat doesnt mean they will, so boating is loadout dependant.


Let the guys give you input too, we have some great ppl here that help players.

Edited by Turist0AT, 14 April 2014 - 11:51 PM.


#6 sirjj

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Posted 14 April 2014 - 11:50 PM

View PostTurist0AT, on 14 April 2014 - 11:45 PM, said:

Get KTO-18

2 laser hardpoints. 5 missile hardpoints. very fast. Very very deadly with all types of missiles. No jay jays tho.

there are mechs that can carry allot of Balistics for example Cataphract 4X or Jäger-DD we call them balistic boats.
Some carry only lasers, laser boats. and some boat missiles.
KTO-18 can be a streakboat aka Streaktaro.



Let the guys give you input too, we have some great ppl here that help players.

Alright thanks! Now I know what people mean by boats lol.

#7 Turist0AT

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Posted 14 April 2014 - 11:54 PM

If you put bunch of SRMs on KTO-18. I dont know what it ill be called but you can one shot stuff in close range. Splat-Taro?

(Dont do it! You can, but youll prob. just overextend and die)

Edited by Turist0AT, 15 April 2014 - 05:40 AM.


#8 luxebo

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Posted 15 April 2014 - 03:10 PM

Energy specialist are usually not recommended due to the high heat, but if anything, I'd say Hunchback would be the chassis you want. It's got HBK-4P laserboat hunch (if the trial suits you, then you are set with the Hunchie), HBK-4G/H/Grid Iron Hero mech for ballistics (btw, heroes provide 30% C-bill bonus), and 4J/SP for different energy or missile usages. No missiles on the 4J equals no hunch, and it's fun like that! Hope I helped there.

#9 Marvyn Dodgers

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Posted 15 April 2014 - 03:30 PM

And since I am not sure anyone has answered this question yet, energy specialist refers to being laser heavy/boat

#10 Graystone1

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Posted 16 April 2014 - 09:51 AM

The forum community here is pretty amazing, so don't worry about bothering them with you're nubness.

There is no BEST weightclass. If you are new I would reccomend the Heavies or Mediums. If you "gotta go fast" then take Light mechs (they're a lot cheaper too). Although there are some FAST mediums too. Avoid the Assault line because they're just a lot harder to play properly and much more expensive.

As a starter mech reccomendations, I would suggest: Cataphract line (the CTF-3D particularly) for heavies, Jenners or spiders for Light mechs, Centurion/Hunchback/Shadowhawk/Griffin are all great medium choices.
I have to advocate against Jagermechs because you don't wanna learn to play on a glass cannon.

Finally, to help you chose your mech and customize it, I would reccomend these sites:
http://mwo.smurfy-net.de/ A mechbuilder site to plan out your build.
http://www.mechspecs.com/forum/ A sister-site that has a variety of builds and build discussion
Also you can find plenty of help and builds on this forum.

Best of Luck, and remember that there are more ways defeat an enemy than simply destroying their Center Torso.

#11 luxebo

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Posted 16 April 2014 - 03:19 PM

View PostGraystone1, on 16 April 2014 - 09:51 AM, said:

Avoid the Assault line because they're just a lot harder to play properly and much more expensive.

Assaults generally require a specific playstyle and requires quite a bit of experience, but it's certainly possible to start out with an Assault.

BTW, to OP, you need 3 variants to master a chassis. You could go graystone's route and get a number of mechs before mastering, but I suggest mastering first.

#12 SethAbercromby

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Posted 16 April 2014 - 04:13 PM

If you want to start on an Assault, this forum will be your best friend. While that is true for all 'Mechs and weight classes, there is a LOT to learn from here to improve your play. I definitely recommend as your first 'Mech something that has a variety of hardpoints to allow for more varied builds to experiment with.

Among Mediums, Shadowhaks and Centurions are very popular among newcomers because of their versatility, but every other medium can be put well to use, which makes them good starting 'Mechs. The Cicada however is basically a heavier Light 'Mech and you will need to play it very similarly. In theory least expensive, in practice sometimes more expensive to get to specific builds than some Heavy or Assault 'Mechs. Mediums are the most forgiving weight class because of their high mobility and flexibility.

The Thunderbolt and Orion are among the most versatile among heavies. The other 'Mechs are a bit more specialized (the Catapult being extremely specialized in any Variant) for different tasks. Heavy 'Mechs are usually the main firepower of the team by taking a good middle ground between the heavy armament of Assaults and the mobility and flexibility of Mediums, which makes them excellent Strikers.

The Stalker 3F is a Jack of all builds when it comes to Energy and Missile builds and the Battlemaster is very true to his name, albeit somewhat Energy-focused. Victor and Highlander have very varied hardpoints and also come with JumpJets, which you might have fun with. Assault 'Mechs usually are heavily armed and armored front-line supporters that can take a lot of fire and share a lot of pain. However, they are often slow and not very flexible, which makes them difficult to play and the least forgiving weight class.

Edited by SethAbercromby, 16 April 2014 - 04:15 PM.


#13 SethAbercromby

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Posted 16 April 2014 - 06:17 PM

Sorry for double post but I just wanted to throw out that from a learning perspective, the Heavy 'Mechs will be the best place to start with. The rules of movement can be applied to Medium 'Mechs, adapted to the higher speed, while the rules of engagement can be applied to Assault 'Mechs, adapted to the slower movement speed and heavier armor. The rules that apply to Mediums don't translate as well when moving to an Assault chassis and vice versa, because the two operate on two very different aspects of combat. The Heavy weight class, performing as a middle-man between these two, will be a great tool to learn the different rules that will help you to survive and adapt with your 'Mech.

#14 Binnzer

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Posted 17 April 2014 - 12:51 PM

You know, if I were the people making $$ off of this game, I am not sure I would want it to be so difficult to find out how or where to buy premium time. it used to be super obvious. Now the only thing that is obvious is how to buy MC.

Heck I would like to be able to buy premium time off of the website, but again, all I see is MC

#15 SethAbercromby

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Posted 17 April 2014 - 01:00 PM

Looks like PGI has just made your decisionmaking a little easier. Win 5 Matches over the Weekend and get a Thunderbolt free of charge. Try it out and see how it feels. If you think you can make it work, Heavy 'Mechs will be to your liking and you could consider spending your Cadet money into another Thunderbolt chassis (as getting a 3rd one later will allow you to elite the chassis). From then on out, it's all time, effort and the bitter tears of defeat. Well, the effort is optional.





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