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Patch 1.3.283 Is Live!
#21
Posted 15 April 2014 - 11:48 AM
#23
Posted 15 April 2014 - 11:53 AM
#24
Posted 15 April 2014 - 11:53 AM
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![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Edited by Zerberus, 15 April 2014 - 11:53 AM.
#25
Posted 15 April 2014 - 11:54 AM
CapperDeluxe, on 15 April 2014 - 11:46 AM, said:
Nope, the activity is low for other reasons (CW, ghost heat, VOIP, take yer pick)
Those are just other Reasons.
If People can buy CBills for MC they don't have to play for their CBills. This WILL reduce the Activity. Simple Logic.
#26
Posted 15 April 2014 - 11:57 AM
Joe Decker, on 15 April 2014 - 11:54 AM, said:
It will also help retain some of the players that find the grind for c-bills to outfit a new mech tedious and / or have time constraints.
Which side of that coin lands up is something only PGI can say for sure.
#27
Posted 15 April 2014 - 12:02 PM
Grendel408, on 15 April 2014 - 11:34 AM, said:
What does it matter to you if people who don't have hours and hours every week to play, want to pay some extra cash to speed up the process?
As far as the free to play people are concerned... if you don't want to pay, you take what you get.
#28
Posted 15 April 2014 - 12:03 PM
Zerberus, on 15 April 2014 - 11:57 AM, said:
It will also help retain some of the players that find the grind for c-bills to outfit a new mech tedious and / or have time constraints.
Which side of that coin lands up is something only PGI can say for sure.
Well I believe they will make more Cash that Way - which will help their financial Situation. On the other Side I am pretty sure in the long Run it will reduce the Activity of Players. This whole Plan might only work if they can attract a lot of new Players to the Game at the same Time...
#29
Posted 15 April 2014 - 12:04 PM
Also, if the people who are getting these really have only limited time to play, and it allows them to play the mechs they want quicker.... so be it. It keeps them playing the game and not grinding, getting bored and quitting. So we may have a quality for quantity exchange going on.
#30
Posted 15 April 2014 - 12:11 PM
#31
Posted 15 April 2014 - 12:15 PM
#32
Posted 15 April 2014 - 12:16 PM
#33
Posted 15 April 2014 - 12:17 PM
Lockgor, on 15 April 2014 - 12:16 PM, said:
Honestly they should fall out of the sky in a ballistic arc like badmitton birdies and explode on impact with the ground dealing damage there.
#35
Posted 15 April 2014 - 12:24 PM
#38
Posted 15 April 2014 - 12:31 PM
Joe Decker, on 15 April 2014 - 11:54 AM, said:
Those are just other Reasons.
If People can buy CBills for MC they don't have to play for their CBills. This WILL reduce the Activity. Simple Logic.
Most people aren't going to pay money for CBills, probably a small percentage of players who otherwise would have put a lot of extra time in. So yes, logically there could be something like a 0.1% dropoff in player activity. My previous point is there are other factors that are probably making up a much larger percentage of reduced activity. Simple big picture logic.
#39
Posted 15 April 2014 - 12:31 PM
the c-bill thing I don't see being an issue, you people are making it sound like people will spend real money to get in game stuff and then just sit in the menu and enjoy it.
They will still play the game, they will play with the new stuff they just bought....
why would you pay real money and then not play?
Edited by Bigbacon, 15 April 2014 - 12:33 PM.
#40
Posted 15 April 2014 - 12:31 PM
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