Jump to content

Srms...any Progress?

Weapons

129 replies to this topic

#121 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 17 April 2014 - 07:21 AM

View PostBagheera, on 17 April 2014 - 06:37 AM, said:

Honestly, with the Splash and prior to engine limitations, the 4SP was where it was at. All that broken damage ... 115kph ... hunchback twist ... :lol:

Nevermind the aws-8r was actually good in those days too. :huh:


The splash being brought back to just unguided SRMs would do wonders for the game balance these days.

At long range:

PPCs + Gauss + SRMs will core everything out

At mid range:

PPCs + Gauss + Autocannons will core everything out

At close range:

OH NOES!!!1111 SRMs will obliterate things

Think about it for a moment. That's only after the SRM carrying mechs survive all the hell flung at them. And even then, they STILL have to make it past AC 20s and concentrated fire up close.

To me, it'd even the odds at least. Make SRMs worth carrying again. It'd bring flanking and brawling back. All of a sudden a 12-man deathball would need to be wary of the 4 man flash SRM brawlers.

I'm okay with that.


And light mechs... they might whine about this... But frankly, they need to be scared of SRM mechs, not laugh at them like they do now.

Edited by Mister Blastman, 17 April 2014 - 07:22 AM.


#122 Xyroc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 855 posts
  • LocationFighting the Clan Invasion

Posted 17 April 2014 - 07:48 AM

my 3x SRM 6 WVR-7K does rather well.. I can tell once in a while a volly of missiles doesnt register but for the most part they do good damage ( ~ 5-600 on the average good match ) and surprises the hell out of an enemy that takes it lightly.

#123 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 17 April 2014 - 08:09 AM

My impression after a few days testing is that they don`t hit any better or worse than in teh past few months..

HOWEVER, what I don`t see anymore is my missiles exploding and x-hairs turning red only to se zero change in the enemy`s paperdoll.

So while SRM Hit detection in the form of HSR may still be "a bit" buggered up, you at least now get a reliable "counted" or "screw you" readout from your crosshairs and teh missile explosions.

#124 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 17 April 2014 - 10:53 AM

The only thing that's actually needed is a slight speed boost to SRMs.

There have been two different AMS upgrades that occurred... one where the LRMs were doing DIVE DIVE DIVE... and the most recent LRM buff where Lurms were everywhere (which a nerf followed for LRMs).

SRMs (including NARC and Streaks) did not get a projectile speed buff during that time.

300 Speed -> 320 would be a start IMO.

It still doesn't explain the "impulse nerf" that SRM4s have... although I "guess" it's for spamming, but that logic didn't properly transfer to LRMs (it was a change across the board).

Edited by Deathlike, 17 April 2014 - 10:54 AM.


#125 Duymon

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 146 posts
  • LocationNYC

Posted 17 April 2014 - 11:42 AM

I don't see why they don't just copy paste the LBX mechanics in for the SRM. No explosions, just a 2/4/6 projectile shotgun (with missiles instead of bullets) that do 2 dmg each and at the same velocity as current SRMS.

But Nooo, let's just keep them broken for 18 months ^_^

#126 Silentium

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 629 posts
  • LocationA fortified bunker in the mojave desert.

Posted 17 April 2014 - 12:27 PM

View PostBagheera, on 17 April 2014 - 06:37 AM, said:

Honestly, with the Splash and prior to engine limitations, the 4SP was where it was at. All that broken damage ... 115kph ... hunchback twist ... ^_^

Nevermind the aws-8r was actually good in those days too. :huh:


Yes, yes it was totally broken; think of the Commandos!

#127 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 17 April 2014 - 12:32 PM

View PostSilentium, on 17 April 2014 - 12:27 PM, said:


Yes, yes it was totally broken; think of the Commandos!


Your missile hit the arm. Then the splash hit the torso, then the leg, then the CT, then the head, then the other leg, then the other torso and possibly even the other arm!

#128 Flying Blind

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 776 posts

Posted 17 April 2014 - 01:05 PM

View PostMister Blastman, on 17 April 2014 - 07:21 AM, said:


The splash being brought back to just unguided SRMs would do wonders for the game balance these days.

At long range:

PPCs + Gauss + LRMs will core everything out

At mid range:

PPCs + Gauss + Autocannons will core everything out

At close range:

OH NOES!!!1111 SRMs will obliterate things

Think about it for a moment. That's only after the SRM carrying mechs survive all the hell flung at them. And even then, they STILL have to make it past AC 20s and concentrated fire up close.
it'd even the odds at least. Make SRMs worth carrying again. It'd bring flanking and brawling back. All of a sudden a 12-man deathball would need to be wary of the 4 man flash SRM brawlers.

I'm okay with that.


And light mechs... they might whine about this... But frankly, they need to be scared of SRM mechs, not laugh at them like they do now.

This! PGI please stop being afraid of making SRMs good. I mean you thought SRMs would destroy assault mechs to an unreasonable degree when you buffed SRMs damage to 2.0, but the truth was they didn't and instead of SRMs being so bad nobody used them includedng people like me who love them irrationally they were just bad enough only my brand of crazies ran them while everyone else ignored SRMs as a bad system

#129 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 17 April 2014 - 04:26 PM

View Postzagibu, on 15 April 2014 - 01:36 PM, said:

It might also mean the return of the splatcat, now that I think about it. Although more than 4 SRM6 are probably still not feasible, even if they register correctly. But a 3 + 3 chain might do fine. Also, the Griffin with 4 might become a force to be reckoned with. And I might finally change my HBK-4SP back into a brawler.

Can you tell I'm excited about this?

Griffin will never be good, the mech's layout is just too poor. Shadowhawk and Cent willl start loading up the SRMs again though. The new 3SRM6 3ML SHD will be niiiice.

#130 Charons Little Helper

    Member

  • PipPipPipPipPipPipPip
  • 824 posts
  • LocationRight behind you!

Posted 18 April 2014 - 04:10 AM

View PostFate 6, on 17 April 2014 - 04:26 PM, said:

Griffin will never be good, the mech's layout is just too poor. Shadowhawk and Cent willl start loading up the SRMs again though. The new 3SRM6 3ML SHD will be niiiice.


I disagree - the Griffin is solid. Not amazing hardpoints - but amazing torso twist. (best LRMisher in the game)





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users