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C3.. Make It A Weight Investment.

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#21 Mazzyplz

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Posted 15 April 2014 - 07:37 PM

then just show a triangle but not even the mech's model or loadout or how damaged it is.
just the location for all targeted mechs.

mechs with tag or lights with a special bap (c3?) will relay full info of a targeted mech, otherwise for gettin info you need the enemy mech to be in LOS or narc'd

how about it?

Edited by Mazzyplz, 15 April 2014 - 07:40 PM.


#22 Kdogg788

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Posted 15 April 2014 - 07:43 PM

C3 for enhanced communication could be utilized in a module slot but I don't see them ever implementing it as loadout mounted equipment requiring a slot and tonnage investment.

-k

#23 Bartholomew bartholomew

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Posted 15 April 2014 - 07:46 PM

It all falls apart when you look at how little teamwork there is now.

And that the evil four mans you people complain about whould be God powered four mans that you would never see of or hear about until they toast you. Since they would be talking to each other and all you have is no chat chat.

#24 Foxfire

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Posted 15 April 2014 - 07:47 PM

If it maintains the same speed of relaying information, then that really doesn't address the problem I am talking about.

Not to mention, I think that the current monstrosity that is the ECM should be changed to provide that sort of protection(among others) to friendlies within the bubble instead of blanket invisibility(aka stealth armor) like it currently does.

My major issue is.. what is the point of playing specifically as a scout when:

1) Any mech can easily spot and relay information to their team.
2) It only takes a moment to get 'highlighted' no matter how careful and what sort of coverage you have. I will say that there is nothing more frustrating to work your way around an enemy line to play spotter only to get discovered because you were highlighted because someone momentarily glanced your way while pulling back after being the focus from the heavy hitters.

The current mechanics really eliminate any non-ECM light mech as a viable scout in this game and that all comes down to how fast the magic dorito appears over a mech AND how fast that information is relayed to the team when said highlighted mech is targeted.

#25 wanderer

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Posted 15 April 2014 - 07:48 PM

Easy, wiseacre answer? The system isn't designed for actual scouting, because the gameplay rewards "destroy everyone" better than "successfully complete mission". All targets that aren't 'Mechs are easily revealed and unchanging in their locations, and the results of one mission have zero effect on the next.

Scouts are supposed to reduce the unpredictable. MWO matches are VERY predictable. Imagine if scouts could actually, say, determine portions of the battlefield by arriving at certain portions of it first. Perhaps a pass would remain open or be blasted shut depending on who got to it first, or a team could forestall or prevent negative effects by getting a fast scout to a location in time, controlling environmental effects or turrets or the like.

#26 CMetz

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Posted 15 April 2014 - 07:48 PM

C3 is completely different then what we have with indirect fire. C3 would enable someone from 1000m to have the same accuracy as someone who is at 200m, given that you have a teammate equipped with C3 at 200m. Indirect fire is used with a +1 modifier and is available in all BT rules. Even infantry can be used as a spotter for a paltry 40 extra BV in your unit. In this game it is harder to hit a unit using indirect fire then it is direct fire. That's a fact. You cannot see or account for what cover may be present, and your spotter may lose the lock while your missiles are in flight. C3 also allows for spotting on direct fire weapons, meaning, for instance, that an AC5 shot from long range would be able to hit using rolls for short range, given a friendly C3 equipped unit at short range. Honestly, I'm not entirely sure how we could implement C3 in the game, other than implementing some sort of auto-aiming feature that would surely cause outrage and imbalance in the game. C3 in tabletop imposes a HEFTY BV penalty for each mech equipped with it.

#27 Foxfire

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Posted 15 April 2014 - 07:54 PM

View PostKdogg788, on 15 April 2014 - 07:43 PM, said:

C3 for enhanced communication could be utilized in a module slot but I don't see them ever implementing it as loadout mounted equipment requiring a slot and tonnage investment.

-k



The crit-slot and weight requirement is already defined. Making it a module will be just as much of a cop out as making Artillery strikes and air strikes a module instead of either a function of the TAG or(more appropriately) a function of the command console.

View PostBartholomew bartholomew, on 15 April 2014 - 07:46 PM, said:

It all falls apart when you look at how little teamwork there is now.

And that the evil four mans you people complain about whould be God powered four mans that you would never see of or hear about until they toast you. Since they would be talking to each other and all you have is no chat chat.



I have no problem with 4 mans and I know that I, personally, would be equipping such equipment since that is what I would like to provide to my team. There is really a major limitation placed on being able to expand role warfare in this game due to things such as this.

View Postwanderer, on 15 April 2014 - 07:48 PM, said:

Easy, wiseacre answer? The system isn't designed for actual scouting, because the gameplay rewards "destroy everyone" better than "successfully complete mission". All targets that aren't 'Mechs are easily revealed and unchanging in their locations, and the results of one mission have zero effect on the next.

Scouts are supposed to reduce the unpredictable. MWO matches are VERY predictable. Imagine if scouts could actually, say, determine portions of the battlefield by arriving at certain portions of it first. Perhaps a pass would remain open or be blasted shut depending on who got to it first, or a team could forestall or prevent negative effects by getting a fast scout to a location in time, controlling environmental effects or turrets or the like.


Sounds a lot better than what we currently have. I know that it will never happen in this game at this point but there is only so far that the current philosophy of 'take big stompy thing and hit other stompy thing until it falls over' can go.





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