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So... Filtering Maps, Can We Have This?


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#1 Foxfire

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Posted 30 September 2014 - 06:10 PM

There are maps that people cannot stand.. many don't like Terra therma.. (I don't mind it personally).. many don't like other maps..

Personally, I couldn't care less if I ever saw HPG network and River City ever again. What would be wrong with letting us filter out the maps that we do and don't want to play?

#2 Lynx7725

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Posted 30 September 2014 - 06:18 PM

What would be wrong?

Let's see.. people filtering out everything BUT say River City.. and bringing AC40 builds to every game they play there.

Or, Caustic and nothing but long range builds.

Or, Therma with extra cooling.

Once you are certain of what map you are going to play on, you can start to really do builds that are specialized solely to that map.

#3 darkkterror

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Posted 30 September 2014 - 06:19 PM

People already complain that there aren't enough maps in the game. Can you imagine if some very unpopular maps were never played again because everyone opted out of it? Then there would be even less maps in play. PGI better get that map factory rollin' full speed ahead. Or maybe fix the maps that most people seem to hate...

#4 Foxfire

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Posted 30 September 2014 - 07:37 PM

View PostLynx7725, on 30 September 2014 - 06:18 PM, said:

What would be wrong?

Let's see.. people filtering out everything BUT say River City.. and bringing AC40 builds to every game they play there.

Or, Caustic and nothing but long range builds.

Or, Therma with extra cooling.

Once you are certain of what map you are going to play on, you can start to really do builds that are specialized solely to that map.


And? I'd prefer that than to have to deal with banging my head against a wall on a map that I cannot stand.

#5 Lynx7725

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Posted 30 September 2014 - 07:42 PM

View PostFoxfire, on 30 September 2014 - 07:37 PM, said:

And? I'd prefer that than to have to deal with banging my head against a wall on a map that I cannot stand.

And, you'll be back on the forums complaining about people who camp in one map with specialized builds very quickly.

#6 Foxfire

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Posted 30 September 2014 - 07:45 PM

View PostLynx7725, on 30 September 2014 - 07:42 PM, said:

And, you'll be back on the forums complaining about people who camp in one map with specialized builds very quickly.


Honestly I fail to see how that would change what we currently have. River City is almost invariably filled with long range snipers and LRM's to farm the open ground anyways. Same with Canyon Network and the like. It honestly wouldn't have as much of an impact as you think there would be since most of the 'specializations' that you speak of are already what people run anyways since there are only a few maps that those types of builds don't really 'work' for.

#7 jaxjace

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Posted 30 September 2014 - 08:15 PM

View PostLynx7725, on 30 September 2014 - 06:18 PM, said:

What would be wrong?

Let's see.. people filtering out everything BUT say River City.. and bringing AC40 builds to every game they play there.

Or, Caustic and nothing but long range builds.

Or, Therma with extra cooling.

Once you are certain of what map you are going to play on, you can start to really do builds that are specialized solely to that map.

problem?

#8 Duncan Jr Fischer

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Posted 30 September 2014 - 08:21 PM

View PostFoxfire, on 30 September 2014 - 07:45 PM, said:


Honestly I fail to see how that would change what we currently have. River City is almost invariably filled with long range snipers and LRM's to farm the open ground anyways. Same with Canyon Network and the like. It honestly wouldn't have as much of an impact as you think there would be since most of the 'specializations' that you speak of are already what people run anyways since there are only a few maps that those types of builds don't really 'work' for.


To imagine how it will be with the filter, just double or triple the amount of specialized builds on these maps.
Random map is a price you have to pay for specialized builds. And moreover, specialized builds for one defined map make you lose your skill, as it makes your task much easier and you stop finding new ways with your mech and weapons. The real skill is to get to an unfitting map in the unfitting mech and outperform everyone))

#9 Foxfire

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Posted 30 September 2014 - 08:28 PM

The issue isn't in wanting to play only maps that I am 'good' at.

It's wanting to play maps that I enjoy. A game is about having fun and I honestly do not find certain maps in this game fun no matter how good or bad I do on them.

#10 CocoaJin

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Posted 30 September 2014 - 08:29 PM

Allowing us to exclude maps will make match making even harder, skewed and will also increase queue times.

#11 Augustus Martelus II

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Posted 30 September 2014 - 08:30 PM

OR they could make a filtering limit...let say 2-3 maps MAX.

#12 Foxfire

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Posted 30 September 2014 - 08:31 PM

View PostCocoaJin, on 30 September 2014 - 08:29 PM, said:

Allowing us to exclude maps will make match making even harder, skewed and will also increase queue times.


Restricting your drop chances would be your choice, though. Much like how choosing a weight class that is more populated is currently your choice.

#13 Mal

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Posted 30 September 2014 - 08:32 PM

Don't forget that any additional filtering on matches would lengthen our time in queue.

50% of the people in queue won't play on Alpine... the other 50% only want to play Alpine...

#14 Hades Trooper

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Posted 30 September 2014 - 11:06 PM

View PostFoxfire, on 30 September 2014 - 06:10 PM, said:

There are maps that people cannot stand.. many don't like Terra therma.. (I don't mind it personally).. many don't like other maps..

Personally, I couldn't care less if I ever saw HPG network and River City ever again. What would be wrong with letting us filter out the maps that we do and don't want to play?


No, just no.

Would be open to too much abuse, and like people never abuse a system now, do they

#15 Lupin

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Posted 01 October 2014 - 06:56 AM

Was the voting on map system idea dropped? Seem to remember seeing it as part of launch module.

On the flip side of things no sensible force would drop into an area without knowing the environment.

#16 UnsafePilot

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Posted 01 October 2014 - 06:58 AM

Player voting leads to abandoned maps. MWO doesn't have enough maps to support that IMO.

#17 Tuefel Hunden

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Posted 01 October 2014 - 07:01 AM

Apparently, it takes too much effort to design a mech that will functional in all the maps. It is so much easier to blame the map instead of that fellow staring back at you in the mirror.

#18 Mercules

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Posted 01 October 2014 - 07:03 AM

View PostFoxfire, on 30 September 2014 - 07:37 PM, said:


And? I'd prefer that than to have to deal with banging my head against a wall on a map that I cannot stand.


You think this, but I am fairly certain you wouldn't prefer that. In MWO 3/4 you could chose your map and your mechs. Mech loadouts were optimized to maps leading to fairly static and boring games.

#19 Josef Nader

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Posted 01 October 2014 - 07:15 AM

No way. I enjoy playing and fighting mixed loadouts too much to allow that. Some maps are better balanced than others, sure, but I love the forced diversity. Jägerbombs and SRM boats should have to suffer on wide open maps, and snipers and LRM boats need to get forced into CQC from time to time in order to keep things interesting and punish them for specialization. Mixed loadouts need to be able to shine for their flexibility.

For those of you saying that you would never drop without knowing the terrain, sometimes you don't have an option. Mechs in lore are hard to modify, and during protracted campaigns you may find yourself in the same chassis across multiple environments. This was the whole point of flexible builds like the Shadow Hawk, Thunderbolt, and the Stalker. These mechs can engage in extended campaigns across multiple environments and meaningfully contribute to the fight no matter what the environment. This is one of the lore holdovers I enjoy and think really needs to stick around.

Edited by Josef Nader, 01 October 2014 - 07:16 AM.


#20 Hillslam

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Posted 01 October 2014 - 07:55 AM

A lot of assuming going on in here about consequences and other people's skills.
Stop it.

Some people just don't like some maps.





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