Edited by Katzenwolf, 20 April 2014 - 03:42 AM.
Locust Pilot?
#1
Posted 20 April 2014 - 03:42 AM
#2
Posted 20 April 2014 - 03:57 AM
#3
Posted 20 April 2014 - 03:59 AM
p,s. barrack topic
#4
Posted 20 April 2014 - 04:03 AM
#5
Posted 20 April 2014 - 04:11 AM
#6
Posted 20 April 2014 - 04:21 AM
That being said, these 2 matches were exceptions, there is no way one can get matches like that every match.
My locust k/d ratio is currently at 1.5 (1.3 archived) and w/l is only 1.17.
Regardless my playstyle and basically off-topic, here's a funny locust video:
Edited by Eglar, 20 April 2014 - 04:30 AM.
#7
Posted 20 April 2014 - 04:25 AM
#8
#10
Posted 20 April 2014 - 06:58 AM
#11
Posted 20 April 2014 - 07:59 AM
#12
Posted 20 April 2014 - 08:33 AM
https://drive.google...dit?usp=sharing
https://drive.google...dit?usp=sharing
https://drive.google...dit?usp=sharing
https://drive.google...dit?usp=sharing
#13
Posted 20 April 2014 - 05:28 PM
#14
Posted 21 April 2014 - 10:52 AM
i do tend to be one of the last three or four to die a lot of times. does that count?
#15
Posted 21 April 2014 - 11:18 AM
LCT-3M 4x SPLas, 2x AMS, XL190
Edited by Solahma, 21 April 2014 - 11:19 AM.
#16
Posted 21 April 2014 - 12:47 PM
#17
Posted 21 April 2014 - 02:07 PM
Overall the 3M has great damage output with 5 Medium Lasers and Double Heatsinks. The 1V is a master at targeting armor-less spots on any mech with 4 MGs and shearing off components while your team mates are fighting them; including a Medium Laser for shearing armor off by yourself, especially of rear torsos while they are distracted.
The only one I'm not very fond of so far is the 3S. Missle Launchers take up a lot more room with the combination of weapon and ammo than either the 3M's Lasers or the 1V's Laser and MGs. The SSRM2's work fairly well in combination with a Laser against other lights, but are a bit on the low end for damaging heavier targets and any sort of ECM will make it difficult without anti-ECM support to even use. In addition the Locust's high speed doesn't lend itself very well to SSRM2 lock-on use and I feel is better for SRM hit and run tactics. Balancing out SRM2/4 and ammunition is a constant issue though, which I find I either am not putting out enough damage and have too much ammunition that I'm not using fast enough, or that I run out of ammunition too quickly and am left only with a Medium Laser. I have not put double heat sinks on the 3S yet though, and I'm hoping to find a comfortable median with 3 SRM2 and 3 tons of SRM ammunition in addition to the Medium Laser.
Anyways, this was a game I'd had the other day that I did really well in.
Locust 1V - 1 Medium Laser, 4 Machine Guns, 2 tons MG Ammo. (I realized I didn't have either Endo or Ferro on this Locust which is why I had 2 tons of MG ammo instead of 3.)
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