Commando 2D
#1
Posted 12 April 2014 - 06:48 PM
#2
Posted 12 April 2014 - 07:08 PM
#3
Posted 12 April 2014 - 07:29 PM
#4
Posted 12 April 2014 - 07:41 PM
It's meant for taking on mediums and lighter heavies, and in certain situations harassing assaults. Trying to fight other lights is a bad idea in this build. The main issue is the hit-reg of the SRMs. If it works it can devastate bigger mechs, but if it doesn't a lot of precious ammo is wasted for nothing.
Alternatively here is a light hunter build: COM-2D
Swap out a ton of streak ammo for a medium laser if you'd prefer.
#5
Posted 12 April 2014 - 07:57 PM
Dragonfett, on 12 April 2014 - 07:29 PM, said:
He means what a ton of people use COM-2D as. COM-2D I'd say is good with that build, but best to get a stronger XL engine somehow. XL 195 is super niche I believe, as there is just not many mechs to use it with. XL 210 can be used to near max speed on COMs and XL 190 can also near max speed Locusts if you really wish.
Edited by luxebo, 12 April 2014 - 07:58 PM.
#6
Posted 12 April 2014 - 08:14 PM
#7
Posted 12 April 2014 - 08:45 PM
luxebo, on 12 April 2014 - 07:57 PM, said:
Yep. And, yes, it's a niche engine. But it's the only one that really works well in that build. You can run a bit heavier, but it costs ammo or laser. The XL190 is the same weight, IIRC, but "good for Locusts" is not a selling point to me, as Locusts are utterly valueless (and I own an XL190 for them <sigh>)
I have hundred of drops in my 2D, it was my first mech. I've done a lot of different things with it and that's the standard build for a darn good reason. It just works better than anything else you can do with that variant.
@Dragon: I saw you in a couple games tonight. I have one word: Patience! Stick with your team. You'll stay alive longer and be much more able to contribute. This is especially true in a COM-2D where one of the main things you bring is ECM cover.
#8
Posted 12 April 2014 - 10:15 PM
#9
Posted 12 April 2014 - 10:39 PM
COM-2D
I really wouldn't recommend an XL195, if you use single heatsinks and take ferr-fibrous as well as endo you can fit the XL200 in and it's something you can at least re-use in Blackjacks if you decide to get them later on.
The 2D Is one of the only mech I'd recommend single heatsinks on, streaks are low enough heat that it's not really an issue.
Edit:
Just realized that as a new player you might not know about required heatsinks. For every 25 points of engine rating under 250 you need 1 extra heatsink. So a 200XL requires two extra heatsinks whilst an XL195 requires three, making it (IMO) not worth the 0.5 tonnes extra weight it gets you. On any mech you're liable to use an XL200 on those three extra slots an extra Double Heatsink will cost you can make or break a build.
Edited by Mahws, 12 April 2014 - 10:49 PM.
#10
Posted 13 April 2014 - 04:12 AM
Mahws, on 12 April 2014 - 10:39 PM, said:
COM-2D
I really wouldn't recommend an XL195, if you use single heatsinks and take ferr-fibrous as well as endo you can fit the XL200 in and it's something you can at least re-use in Blackjacks if you decide to get them later on.
The 2D Is one of the only mech I'd recommend single heatsinks on, streaks are low enough heat that it's not really an issue.
Edit:
Just realized that as a new player you might not know about required heatsinks. For every 25 points of engine rating under 250 you need 1 extra heatsink. So a 200XL requires two extra heatsinks whilst an XL195 requires three, making it (IMO) not worth the 0.5 tonnes extra weight it gets you. On any mech you're liable to use an XL200 on those three extra slots an extra Double Heatsink will cost you can make or break a build.
I respectfully disagree. If you're going to run SHS, you can barely use that ML. SL becomes a better answer. The problem becomes that on a hot map, once you get hot, you have real trouble cooling off. And if you're fighting another light, you will get hot. I had SHS/XL200 for a long time, I knew how to manage it, but once I went to DHS, I'd never go back, especially in a build with only two tons of ammo. One advantage of the SHS build is you can get a third ton, which can be useful. The SHS build is manageable, the DHS build is actually pretty decent.
I agree, it sucks about the engine. It's the biggest problem with this variant: both builds merit trying but it's crazy expensive to try both.
#11
Posted 13 April 2014 - 06:23 AM
#12
Posted 13 April 2014 - 06:25 AM
My build below
http://mwo.smurfy-ne...674ad0a1b62ce58
It works well against the bigger stuff but against lights you will be hard pressed to hit them. Just note that SRM's are a little messed up and do not hit sometimes so it is probably best if you stick to Streaks.
For whatever build you use on it good luck on the battlefield.
#13
Posted 13 April 2014 - 07:55 AM
http://mwo.smurfy-ne...957294e3b233940
Three srm 4 - 300 srm ammo - 142.6 kph - 161 armour - no ecm - 1 small laser
http://mwo.smurfy-ne...3ec5c2351700ba7
Two - SRM 2 - one SRM 4 - 300 SRM ammo - 149.7 kph - max armour - no ecm - 1 medium laser
drop to XL 200/shavecockpit armour and go 142.6 kph if you want to fit ECM in
http://mwo.smurfy-ne...e79135c3c029940
Two SRM 4 - 1 SRM 2 - 300 srm ammo - 142.6 kph - max armour - no ecm - 1 medium laser
http://mwo.smurfy-ne...368e58f55b5d793
as you can see i leave ecm out to focus on the varaints 3 missile hardpoints
Edited by kesuga7, 17 April 2014 - 09:38 AM.
#14
Posted 13 April 2014 - 04:51 PM
Terciel1976, on 13 April 2014 - 04:12 AM, said:
I've mastered the 2D and it's never really been an issue for me. Granted I usually run it with a TAG rather than a ML as the faster target acquisition and ECM proofing frequently ends up being more valuable than a single medium laser, but even with the ML heat is rarely a massive issue.
ML is really just there for show and for late game when you've run out of ammo. When fighting another light mech the amount of damage you'll consistently do to a targeted section of a mech is negligible, being able to use it as much as you want isn't really worth the extra several million cbills for double heatsinks and an engine that's not worth re-using in anything else IMO. If you're really dedicated to running the absolute best Commando 2D you can then it really could go either way for which build is better, but for most people its a lot of money to burn on a one trick pony.
#15
Posted 14 April 2014 - 11:21 AM
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