Inner Sphere Vs Inner Sphere Is Canon, Mixed Clan And Inner Sphere Sides Break Immerssion
#1
Posted 14 April 2014 - 03:22 PM
I am wondering if the devss understand at the moment that the. Current. Game even though not perfect canon, is sat least believable within limits for those of us that want to immerse ourselves in the rich battletech universe. But as soon as mixed inner sphere and clan mech matches start happening that will ruin a lot of people i knows immersion and suspeeension of belief.
i just wanted to point out to the devs that pugs play for immesion as well.
#2
Posted 14 April 2014 - 03:27 PM
Simple fact is, their sales methodology trumped considerations of canon immersion and now they have painted themselves into a corner. Too many people bought clanpaks but they are not accessible by all yet.....so faction split queues will have to wait. Its not optimal at this point it is where we are at sadly.
You just have to ask yourself is your perception of lore accuracy worth more than the enjoyment of the game. For me....I would rather the game survive to a point where they can revisit the issue in the future to hopefully add more canon facets but I still enjoy the game enough to keep fighting mechs in the meantime.
Edited by Lukoi, 14 April 2014 - 03:28 PM.
#3
Posted 14 April 2014 - 03:28 PM
This game is like the Kartoon: It's In Character, and a Product of Teh Future …
#4
Posted 14 April 2014 - 08:22 PM
For me this is a little like having tie fighters mixed with xwings on the same side ON both sides at once.
It's like having the germans and americans on the same side in a ww2 game. Nobody would stand for that.
Simply not as fun and probably something that would more rear it's head in the console world.
I am not one to pick at small changes to the canon for gameplay reasons. But for me putting clans beside inner sphere jockeys in battle on both sides is a huge change.
It makes the so called invasion little more than a few new mechs and does not add the new dimension I hoped for. The new community "barracking" opportuniy.
It is like mixing the players of your favourite sporting teams and letting them still wear the same jerseys. Kind of spoils the whole cheer for your faction thing.
For the inner sphere it did not matter. THey are all the same guys with the same mechs. They are normal people. The clans however are very very different as we all know. They are not just about mechs but a system of war and a way of life. The match up is about different doctrines and ways of thinking.
For me it is just going to be wierd. I have not put down any money for the clans and am recommending the other 8 people plus whoever I can talk to does not until PGI clear it up.
#5
Posted 14 April 2014 - 08:30 PM
Edited by Triordinant, 14 April 2014 - 08:31 PM.
#6
Posted 14 April 2014 - 08:39 PM
#8
Posted 14 April 2014 - 09:13 PM
Public -- does not count towards anything, just drop and have fun. No restrictions on BattleMechs.
Faction -- counts towards Community Warfare and conquering planets and such. Those who have joined I.S. Factions can only use I.S. 'Mechs, and those who have joined Clan Factions can only use Clan 'Mechs.
12-man -- does not count towards anything. Mainly e-sport players, for player-run tournaments and such. Restrictions set by the players in the match.
Though that was before today, when the devs posted the thread about groups larger than four players. Who knows how that will apply to CW...
Edited by Durant Carlyle, 14 April 2014 - 09:13 PM.
#11
Posted 15 April 2014 - 04:53 AM
Canon or not nobody questions the great clan invasions. It's just too big an event and pretty much the entire mechwarrior\battletech calling card.
#12
Posted 15 April 2014 - 04:55 AM
#14
Posted 15 April 2014 - 05:13 AM
Why bother calling it mechwarrior? Just call it robot wars.
Or if you are hollywood don't get excited about the story because we changed everything but the name!! haha!
Edited by 116th NorskaFresh, 15 April 2014 - 05:14 AM.
#15
Posted 15 April 2014 - 05:14 AM
#16
Posted 15 April 2014 - 05:18 AM
Don't think this is the right place post this sort of thread but you can't stop players in IS factions from using Clan mechs and Clans from using IS mechs, you do know that the 2nd line clan mechs are just IS mechs that have been refitted with clan technology? Probably a few font line clanners used IS mechs from star league era.
That and you have major figure heads in the war using clan mechs, Victor Davion using a Dire Wolf for most of the war and Kai uses a Stormcrow duing the last fight on Strana Mechty. The draconis combine captured alot of mechs when clans attacked luthien + they got battle armour and other bits when they won there bid on that planet which name escapes me.
While in the novels I've read don't think IS took many bondsman till near the end when they understood the whole bondsman thing pretty sure both sides have had soldiers from each others group.
Im drac, so I wouldn't be allowed to use any clan mechs in CW?? please you'd chase off who ever still plays this game
#17
Posted 15 April 2014 - 05:22 AM
Your a Drac, Have some House Loyalty and stick to K variants or Common mechs.
Edited by Joseph Mallan, 15 April 2014 - 05:22 AM.
#18
Posted 15 April 2014 - 05:22 AM
We do not have the faction system locked in and running yet. Once it is in you are welcome to comeback and continue complaining. Because there is not like you are raising a new and before unheard of argument.
#19
Posted 15 April 2014 - 05:31 AM
Joseph Mallan, on 15 April 2014 - 05:22 AM, said:
I like to use mechs that I enjoy playing, so far the only thing I usually use atm is my centurion AL or YLW, Griffin (forgot which one) and battlemasters, sometimes jumping into a DDC and yes I am primarily a assault pilot.
Can't wait for the Adder and DIre wolf, my fav clan mechs, tho I think I'll enjoy the warhawk if quad firing ERPPC's is something that's not quite suicidally to do in this game haha.
#20
Posted 15 April 2014 - 05:34 AM
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