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#41 Agent 0 Fortune

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Posted 16 April 2014 - 12:26 PM

You need to define Community Warfare, because in my opinion, there is no conceivable iteration that would include Clans, Davions, and Kuritas all fighting on the same team. Or a scenario where where Liao fights against Liao and earns Liao loyalty points (both sides, double dipping)..

Imagine a drop where you are the only one of your faction on your team, but there are 6 on the other team. If you are truly interested in community warfare your unfortunate teammates will receiving a lot of "accidental" friendly fire.

The worse part is, I'm not sure how PGI should do it. There is literally not enough population to add faction into the matchmakers criteria, and of course pre-made teams would screw it all up anyway with Davions holding hands with Capellions. At this point I think the only real solution is to limit faction warfare (CW) to 12 man teams, (NOTE: I envision CW as picking a planet to attack, which means you team cannot have any of that faction, or if they do they suffer significant loyalty deduction).

Edited by Agent 0 Fortune, 16 April 2014 - 12:32 PM.


#42 RG Notch

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Posted 16 April 2014 - 12:27 PM

View Postdangerzone, on 16 April 2014 - 12:21 PM, said:


EDIT: I forgot that with the black-knight community, you gotta explain everything in detail or else they use what you say against you to make you, and pgi look bad.

PGI doesn't need any help looking bad. They do however need help looking competent, honest and not greedy. Good luck with that.

#43 Roland

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Posted 16 April 2014 - 12:29 PM

View Postdangerzone, on 16 April 2014 - 12:21 PM, said:

I forgot that with the black-knight community, you gotta explain everything in detail or else they use what you say against you to make you, and pgi look bad.

Don't worry dude. All white knights become black knights eventually.

You'll be on our side soon enough.

#44 dangerzone

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Posted 16 April 2014 - 12:32 PM

Yeah, I'm leaving this topic now. It appears it did not take long for pgi hate mongerers to fill the General Discussion with rude topics such as this. I think it needs to be removed. Again.

Also, I'm not trying to white-knight here. I'm putting out factual information that you percieve as white knighting because it differs from your opinions and beliefs. Black and white knights. Why can't we all come together and make grey-knights? You know, like a black and white milkshake at McDonalds. Those are really good. The forum hatred vs. positive outlook? Not so much.

I am not saying you are wrong. In fact, the word wrong has not even been said by me once. However, you are clearly labeling me as wrong and misinformed all because I said something in a weird way that you interpreted as differently than what my intentions were. You know....I think I've seen this happen to others before. Ah yes,bullying I think it was called.

Anyway, I'm going to go back to playing MWO and spend my time doing that then conversing in General discussion with people who seem to have nothing better to do than use every chance they get to put down pgi/mwo and anyone who enjoys the game. God forbid people have fun.

#45 dangerzone

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Posted 16 April 2014 - 12:35 PM

View PostRoland, on 16 April 2014 - 12:29 PM, said:

Don't worry dude. All white knights become black knights eventually.

You'll be on our side soon enough.


\Nah, I'll pass. See, I'm a Libertarian point of view. Meaning that I don't get hung up on social issues and worry about real stuff such as paying my car payment or passing my College classes. In retrospect to MWO it means that I don't worry about stuff beyond my control. I worry about what I CAN control, and that is me having fun. So long as this game has active servers I keep playing. When they shut'em down if they ever do, I'll move to Star Citizen where I've invested a bit in that as well.

Also, I just remembered why I don't visit the forums anymore. Because of topics such as this. Well, anyway, I'll see you on the battlefield in MWO sometime, assuming you actually log in to play the game and that you just don't sit here on the forums all day spamming your hatred for PGI/MWO.

Have fun guys. No really, have fun :lol: Some of my unit's people are on and I'm itching to leg a locust or two. See ya.

~Dangerzone

#46 Dymlos2003

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Posted 16 April 2014 - 12:53 PM

Some people have miserable lives and.have to take out their frustrations somehow... It's a game, people.

#47 MoonUnitBeta

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Posted 16 April 2014 - 01:04 PM

View PostWonderSparks, on 16 April 2014 - 10:46 AM, said:

I'm personally not sure if I'm even looking forward to CW, as I'm worried that it might change the game beyond what I'm comfortable with (it's safe to say I'm not in-the-know plus I'm quite happy with unrelated death match battles).
But I digress, I bet it's going to be a while for sure, for some reason or another. I dare PGI to prove me wrong, I will pay handsomely for that mistake. ;)

My biggest fear actually is that it's not going to change much of the game at all. The core experience is basically what we have now. CW is some fancy map graphic that our matches affect, also and open up some manufactuer perks depending what areas are taken over.

Overall, I'm sure it will be pretty underwhelming...

If you don't want to care about CW, it will probably be pretty easy to ignore.
There will however be a new mode coming, where there will be an attacker and defender. I think that'll be pretty neat mode. But that's not CW exclusive and probably will show up long after their first phase of CW.

Edit: Being part of a faction, merc corp, or being a lone wolf will each have their own benefits, along with the addition of loyalty point. So that's probably the most impactful part of community warfare, and something you may or may not want to read about when the time comes. If you don’t care about it and are quite content with the current gameplay, just set your faction to lone wolf and carry on. :lol:

Edited by MoonUnitBeta, 16 April 2014 - 01:11 PM.


#48 Duke Hector

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Posted 16 April 2014 - 01:05 PM

i'm sure a bunch of you have heard of multilayer battle tech 3025, way back in 2000, heres a picture of what CW should be

Posted Image

THIS is what community warfare should be and microsoft STILL has the rights (since its battletech) to this since it was canned with no explanation

and heres a link to people curious where i got this

http://www.localditc...chwarrior/mpbt/

Edited by Dan the Ice Man, 16 April 2014 - 01:06 PM.


#49 Pygar

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Posted 16 April 2014 - 01:08 PM

Meh...They could have a real "Quick and Dirty" system for it in surprisingly short time, there's already third party leagues that have wars over planets and planet resources. In fact, once the launch module is available, the 3rd party leagues that do that kind of stuff will probably get a lot more interest and get more games going.

#50 Hellcat420

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Posted 16 April 2014 - 01:10 PM

View PostProtoformX, on 16 April 2014 - 10:42 AM, said:


The game hasn't been out that long. How could that even be possible? Closed beta started May 22, 2012. That's 1 year 11 months and we certainly weren't expecting Community Warfare at the beginning of CB.

actually pgi told us community warfare would be 6 months after open beta started.

#51 Jin Ma

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Posted 16 April 2014 - 01:13 PM

thats not fair, its already been delayed countless times

#52 Deathlike

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Posted 16 April 2014 - 01:16 PM

Actually, I'll bet that CW will be "on time".

The difference is that it would only be "50%" of whatever Phase 1 happens to be.

#53 Rebas Kradd

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Posted 16 April 2014 - 01:18 PM

View PostHellcat420, on 16 April 2014 - 01:10 PM, said:

actually pgi told us community warfare would be 6 months after open beta started.


And they turned out to be too optimistic.

Does ANYONE around here know the difference between a lie and an error?

#54 Thanatos676

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Posted 16 April 2014 - 01:21 PM

View PostHellcat420, on 16 April 2014 - 01:10 PM, said:

actually pgi told us community warfare would be 6 months after open beta started.


THIS^

Never did they say it would be out 2 years ago...the game wasn't even in closed beta 2 years ago..

Has it been delayed a bit? yes, but not by the amount of time you say OP..

#55 RG Notch

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Posted 16 April 2014 - 01:29 PM

View PostRebas Kradd, on 16 April 2014 - 01:18 PM, said:


And they turned out to be too optimistic.

Does ANYONE around here know the difference between a lie and an error?

Yes an error is when you do it once and learn from it, a lie is when you keep on saying it when you know you can't deliver. Kind of like when they said that CW was coming but they weren't actually working on it because they didn't have the license extended and didn't want to waste time on it if they weren't getting renewed.
I think some people don't know the difference and it's mostly the ones who support PGI's nonsense.

#56 Hellcat420

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Posted 16 April 2014 - 01:51 PM

View PostRebas Kradd, on 16 April 2014 - 01:18 PM, said:


And they turned out to be too optimistic.

Does ANYONE around here know the difference between a lie and an error?

its not an error when it you do it repeatedly when your trying to sell people stuff. especialy when the "problem" they were having that was causing the delays was they never started working on it to begin with.

Edited by Hellcat420, 16 April 2014 - 01:54 PM.


#57 MoonUnitBeta

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Posted 16 April 2014 - 02:48 PM

View PostRG Notch, on 16 April 2014 - 01:29 PM, said:

Yes an error is when you do it once and learn from it, a lie is when you keep on saying it when you know you can't deliver. Kind of like when they said that CW was coming but they weren't actually working on it because they didn't have the license extended and didn't want to waste time on it if they weren't getting renewed.
I think some people don't know the difference and it's mostly the ones who support PGI's nonsense.
Wait, so you're saying that PGI KNOWS they can't make a deadline, but they tell us that they can anyways because they like it when we're not happy or raz on them?

Ohhhh!!! haha okay. Yeah...

...riiiight...


I think just like someone said, they just are too optimistic. I work in parts department/shipping, and it's pretty customary to add a day freight, or give an estimate of 1-2 weeks. Weather, bridges collapsing, trucks delayed, missed plane, misplaced package, bla bla, something could happen. So what ever, 1-2 days, 3-5 days, 1-2 weeks. But since PGI is making their own game, let's say I own my own truck. If I was driving that truck, I know the condition of my truck, I know how fast I'll be driving, when I'll stop, how long I'll stop for, etc, and if someone asked when they could expect their package, I'm pretty sure I'd say "If everything goes well, I'll be on your step in 2 days!"
Ahh, noooo, but I get a flat tire, I sleep in because I had to stay up late changing that tire, road block, construction, icey patches, car accident. I end up getting to the guy's door 2 days later. WHOOPS.
But hey, I couldn't for see that. The only thing I learn from that is saying "well, anything could happen. So.. well i'll try to be there in 2 days??? I'll updated when I'm a couple hours away or if I'm running behind."

So from PGI's perspective: "Yeah you'll see it 6 months after open beta start", but then you find deep rooted bugs, UI2.0 is taking longer than expect, Testing comes back with many problems, shareholders decline the first CW pass, etc etc etc. Holy crap now it's 6 months later and PGI is just finally getting to the thing.

SO WHAT ERROR DO YOU WANT THEM TO LEARN FROM? Simply just tack on 6 months to every deadline they feel good about? Shiza happens, bro. People who take estimated dates seriously like "6 months from now" really have no idea and are a laugh in my books.

I just don't care. PGI is trying to include us in the development, that's cool, but as with any developer, don't expect those dates until you actually see it released. Watch dogs for example. Those developers wanted to release in october or w/e. Ends up it gets delayed until end of May the next year. And in the case of Watch dogs, they made the release date back in March, many many month before October. Why? Beacuse they felt they could do that. That was a long time in their books. Go read the article. I'll try and find it for you when I get home since it's saved in my history.

Edited by MoonUnitBeta, 16 April 2014 - 02:55 PM.


#58 RG Notch

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Posted 16 April 2014 - 03:02 PM

View PostMoonUnitBeta, on 16 April 2014 - 02:48 PM, said:

Wait, so you're saying that PGI KNOWS they can't make a deadline, but they tell us that they can anyways because they like it when we're not happy or raz on them?

Ohhhh!!! haha okay. Yeah...

...riiiight...


I think just like someone said, they just are too optimistic. I work in parts department/shipping, and it's pretty customary to add a day freight, or give an estimate of 1-2 weeks. Weather, bridges collapsing, trucks delayed, missed plane, misplaced package, bla bla, something could happen. So what ever, 1-2 days, 3-5 days, 1-2 weeks. But since PGI is making their own game, let's say I own my own truck. If I was driving that truck, I know the condition of my truck, I know how fast I'll be driving, when I'll stop, how long I'll stop for, etc, and if someone asked when they could expect their package, I'm pretty sure I'd say "If everything goes well, I'll be on your step in 2 days!"
Ahh, noooo, but I get a flat tire, I sleep in because I had to stay up late changing that tire, road block, construction, icey patches, car accident. I end up getting to the guy's door 2 days later. WHOOPS.
But hey, I couldn't for see that. The only thing I learn from that is saying "well, anything could happen. So.. well i'll try to be there in 2 days??? I'll updated when I'm a couple hours away or if I'm running behind."

So from PGI's perspective: "Yeah you'll see it 6 months after open beta start", but then you find deep rooted bugs, UI2.0 is taking longer than expect, Testing comes back with many problems, shareholders decline the first CW pass, etc etc etc. Holy crap now it's 6 months later and PGI is just finally getting to the thing.

SO WHAT ERROR DO YOU WANT THEM TO LEARN FROM? Simply just tack on 6 months to every deadline they feel good about? Shiza happens, bro. People who take estimated dates seriously like "6 months from now" really have no idea and are a laugh in my books.

I just don't care. PGI is trying to include us in the development, that's cool, but as with any developer, don't expect those dates until you actually see it released. Watch dogs for example. Those developers wanted to release in october or w/e. Ends up it gets delayed until end of May the next year. And in the case of Watch dogs, they made the release date back in March, many many month before October. Why? Beacuse they felt they could do that. That was a long time in their books. Go read the article. I'll try and find it for you when I get home since it's saved in my history.

Yes, I 100% believe they knew they wouldn't make the deadline because they admitted as much when they talked about the MS extension of their license. Also, as is evident here, some rubes, I mean people here would buy any excuse they make. You can blather on all you want about code problems or what not, I will go with the simplest reason, they didn't work one bit on CW until they locked up their license. That's not an error that's a lie. I'm not asking you to believe what I believe, but no amount of " unforeseen" issues will convince me that otherwise. Occam's razor works here, the simplest explanation is they simply didn't work on it because it would have been wasted effort if they lost the license. You are free to believe what you like. I'm not going to try to convince you. I will believe the simplest and most likely reason as opposed to the one that best defends PGI.

#59 Hellcat420

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Posted 16 April 2014 - 03:16 PM

View PostMoonUnitBeta, on 16 April 2014 - 02:48 PM, said:

Wait, so you're saying that PGI KNOWS they can't make a deadline, but they tell us that they can anyways because they like it when we're not happy or raz on them?

Ohhhh!!! haha okay. Yeah...

...riiiight...


I think just like someone said, they just are too optimistic. I work in parts department/shipping, and it's pretty customary to add a day freight, or give an estimate of 1-2 weeks. Weather, bridges collapsing, trucks delayed, missed plane, misplaced package, bla bla, something could happen. So what ever, 1-2 days, 3-5 days, 1-2 weeks. But since PGI is making their own game, let's say I own my own truck. If I was driving that truck, I know the condition of my truck, I know how fast I'll be driving, when I'll stop, how long I'll stop for, etc, and if someone asked when they could expect their package, I'm pretty sure I'd say "If everything goes well, I'll be on your step in 2 days!"
Ahh, noooo, but I get a flat tire, I sleep in because I had to stay up late changing that tire, road block, construction, icey patches, car accident. I end up getting to the guy's door 2 days later. WHOOPS.
But hey, I couldn't for see that. The only thing I learn from that is saying "well, anything could happen. So.. well i'll try to be there in 2 days??? I'll updated when I'm a couple hours away or if I'm running behind."

So from PGI's perspective: "Yeah you'll see it 6 months after open beta start", but then you find deep rooted bugs, UI2.0 is taking longer than expect, Testing comes back with many problems, shareholders decline the first CW pass, etc etc etc. Holy crap now it's 6 months later and PGI is just finally getting to the thing.

SO WHAT ERROR DO YOU WANT THEM TO LEARN FROM? Simply just tack on 6 months to every deadline they feel good about? Shiza happens, bro. People who take estimated dates seriously like "6 months from now" really have no idea and are a laugh in my books.

I just don't care. PGI is trying to include us in the development, that's cool, but as with any developer, don't expect those dates until you actually see it released. Watch dogs for example. Those developers wanted to release in october or w/e. Ends up it gets delayed until end of May the next year. And in the case of Watch dogs, they made the release date back in March, many many month before October. Why? Beacuse they felt they could do that. That was a long time in their books. Go read the article. I'll try and find it for you when I get home since it's saved in my history.

dude they didnt start working on ui2.0 until shortly before launch event(which they accidentally admitted as much iirc). your excuse is invalid.

Edited by Hellcat420, 16 April 2014 - 03:18 PM.


#60 Green Mamba

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Posted 16 April 2014 - 03:18 PM

Community Warfare might be Vaporware at this point until proved otherwise





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