Will The Lack Of An Arm Energy Hardpoint Hurt The Shadow Hawk K?
#1
Posted 14 April 2014 - 09:37 PM
However, now that I know the other energy weapons are not in the arms I am not so sure. It could be a good mech, does have +25% torso twist speed and +5% turning speed, but I still feel like I would have liked to have arm mounted energy.
Still, I don't think it will be a bad mech.
It is just that I like the 2D better.
#2
Posted 14 April 2014 - 09:45 PM
It's just gonna function best at a different role. The lack of arm weapons makes it a skosh less effective at Light Hunting (waste of the chassis anyhow, IMO), but with it's already fabulous hitboxes, and the arms being pure armor? It's going to be very nice against heavier units.
#3
Posted 14 April 2014 - 09:53 PM
#4
Posted 14 April 2014 - 10:12 PM
#5
Posted 14 April 2014 - 11:33 PM
GoTeamVenture, on 14 April 2014 - 10:12 PM, said:
2D is very welcome addition both energys and ballistic on same side which allows loadouts like AC20 and 2xMPL on same side and you have shield side which you can tank damage with.
2K.. well 3 high mounted energy slots on 55 tonner is pretty nice, ghost heat kinda ruins it but oh well.
#6
Posted 15 April 2014 - 07:27 AM
GoTeamVenture, on 14 April 2014 - 10:12 PM, said:
How is the 2D a downgrade? You get a third energy weapon in exchange for one missile rack when compared to the 2D2. People who use things like Medium Lasers will find good use of that extra energy hardpoint.
#7
Posted 15 April 2014 - 07:30 AM
FupDup, on 14 April 2014 - 09:53 PM, said:
It'd be a great mech if SRM's start working. 3 SRM 6's and 3 MLas ain't too shabby with the Shadow Hawks hitboxes.
#11
Posted 15 April 2014 - 08:01 AM
1 more energy
+25% torso twist speed & +5% turn rate.
It will replace the 2d2 for the most part.
#12
Posted 15 April 2014 - 08:07 AM
Nicholas Carlyle, on 15 April 2014 - 07:40 AM, said:
Not sure I could fit a ballistic in and have it go the speed I'd need.
I personally refuse to drop in my 55 tonners with an engine any higher or lower than an XL300, excluding Kintaros. XL300 seems to give the best blend of speed and weapon space of any engine for the Phoenix mediums. With the weight available you should be able to fit in an Ultra 5, 3 ML, and 3 SSRMs or some smaller SRM racks with a few external DHS to help cool the MLas, while going a respectable 97.2 kph.
EDIT: I played around in Smurfys and produced this: Ghetto 2D
Pretend that the Gauss ammo is a Medium Laser. The downside to this build is that it'll run fairly hot and IMO seems slightly under-engined.
Edited by FupDup, 15 April 2014 - 08:15 AM.
#13
Posted 15 April 2014 - 08:10 AM
Hans Von Lohman, on 14 April 2014 - 09:37 PM, said:
Think of it like a 55 ton Jenner that happens to be the size of an Atlas (almost). It won't play any differently. In fact, I'd wager that it'll be that much better because you don't have to worry about trying to sync up your shoulder fire with that from your arms.
#14
Posted 15 April 2014 - 08:17 AM
FupDup, on 15 April 2014 - 08:07 AM, said:
EDIT: I played around in Smurfys and produced this: Ghetto 2D
Pretend that the Gauss ammo is a Medium Laser. The downside to this build is that it'll run fairly hot and IMO seems slightly under-engined.
Oh, no I was specifically talking about the trip SRM6 build.
#15
Posted 15 April 2014 - 08:18 AM
Will try to stick 3 PPC in that shoulder just to see how feasible it is as a poptart.
but most likely will go 2 PPC and a pair of ASRM4 or twin LRM5, as a direct support mech.
#16
Posted 15 April 2014 - 08:21 AM
Nicholas Carlyle, on 15 April 2014 - 08:17 AM, said:
Oh, no I was specifically talking about the trip SRM6 build.
In which case, I guess you can manage to cram that in if you downgrade the AC to an AC/2...the only problem is that a solitary AC/2 is pretty underwhelming, and will be even more so after this patch.
And honestly, if you want a build with just MLas and SRMs you're probably better off with a Griffin or Wolverine. They have enough hardpoints to carry it while also having exponentially better agility (dat twist radius). I'd also argue that the Griffin has somewhat better hitboxes due to larger sides (the Shad's CT seems slightly big, at least to me).
Edited by FupDup, 15 April 2014 - 08:21 AM.
#17
Posted 15 April 2014 - 08:25 AM
FupDup, on 15 April 2014 - 08:21 AM, said:
And honestly, if you want a build with just MLas and SRMs you're probably better off with a Griffin or Wolverine. They have enough hardpoints to carry it while also having exponentially better agility (dat twist radius). I'd also argue that the Griffin has somewhat better hitboxes due to larger sides (the Shad's CT seems slightly big, at least to me).
Agreed on the agility, but I haven't quite seen the hitbox thing in action, I feel more sturdy in my Hawks for some reason.
#18
Posted 15 April 2014 - 08:28 AM
Nicholas Carlyle, on 15 April 2014 - 08:25 AM, said:
Agreed on the agility, but I haven't quite seen the hitbox thing in action, I feel more sturdy in my Hawks for some reason.
Part of it might just be that extra agility allowing for better torso twisting rather than actual better hitboxes, I dunno. The Shad is great but it feels like it's wearing a straight jacket when compared to the other Phoenix mediums. If they made a Wolvie or Griffin with Shad hardpoints and typical Wolvie/Griffin agility, it would be game over man. Game over.
#19
Posted 15 April 2014 - 08:40 AM
#20
Posted 15 April 2014 - 01:43 PM
http://mwo.smurfy-ne...cbbee74b5797523
if they fix SRMs then you could do this;
http://mwo.smurfy-ne...f000b0c221f24fb
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