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Invisible Mechs With Dx11

Bug Report

8 replies to this topic

#1 Aztaloth

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Posted 15 April 2014 - 01:06 PM

I have had this problem since DX11 was implemented. Sometimes enemy and friendly mechs will show up partially or even completely invisible.

Mechs will appear and disappear at random.

I have tried changing graphics settings, changing video drivers, disabled SLI, and even did a complete reinstall of MWO. The only thing that fixes it is going back to DX9..

My System specs are as follows.

Intel i5 3570K
2X Gigabyte 680
Nvidia Driver version is 337.50
Windows 8.1
I normally run the game at 2560x1440 with everything maxed and Post Processing turned off.

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#2 BINDLETORC

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Posted 15 April 2014 - 01:13 PM

This is a known issue. I too have the same issue, as do many others. Running in DX9 is the only thing that allows me to play.

#3 ShootyMcFace

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Posted 15 April 2014 - 01:17 PM

Every time this game has a new patch it gets worse, why should i turn off SLI? Computer runs fine for everything else

#4 JudgeDeathCZ

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Posted 15 April 2014 - 01:20 PM

I see Exterminators

#5 wolf74

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Posted 15 April 2014 - 01:52 PM

turn off the Anti-Aliasing, I been seeing this more and more in games having problems with Anti-Aliasing making thing invisible.

#6 Aahz HHGD

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Posted 15 April 2014 - 02:53 PM

I had this same probnlem with the new Nvidia Beta drivers 337.50
Going back to 335.23 fixed it for me

#7 Dirty Old Man

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Posted 16 April 2014 - 04:01 AM

Same issues here, same setup as the OP....will try disabling AA and see if it does help.... ever since DX11 was available...

#8 Swinebeast

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Posted 16 April 2014 - 04:46 AM

Was working fine in dx11 SLI, updated drivers (nvid 700 series) and now disappearing mechs, limbs and objects, works fine when SLI is disabled.

#9 Rafn

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Posted 16 April 2014 - 07:30 PM

Same issue - 2x460m in SLI

Came back to MWO after year break, and this is what greets me? Was considering a clan pack, but after this I think I will wait and see if this gets fixed.





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