Rex Budman, on 17 April 2014 - 06:19 AM, said:
Hence why you run into problems with balance.
Some people see the AC nerfs and say HELL YEAH, others say HELL NO.
It's not as simple as "If you get killed by them and you want it nerfed, you just suck". Yeah sometimes those kinds of things arise, but the fact of the matter is that sometimes those players might have a solid point.
Remember streak boats? Haha
I'll use one of my very wells stressed out concerns; Long Range Missiles. They have been in the game forever - not a new thing, and never have I complained about them. Yet one simple tweak coupled with a shitload of people using them killed the game for me. Why that is, is a story for another day, but the premise is they are a weapon that needed love, but became too domineering.
But again like you say it isn't that simple; MM plays a big part in this as well. One or two boats is one thing - 6 is another! So while we're all using this word "balance", some people need to kick back and think about what that entails. Some people see balance as merely a Damage Nerf/Buff. But this game has tonnage, heat, damage, range - chassis have hardpoint limitations, weight limits; then the MM decides how many of what drop against how many of what.
It's a crazy thing this idea of balance.
Problems with balance have nothing to do with people whining though. Your whining about LRM's isn't a factor.
Or at least it shouldn't be. Unfortunately Paul seems to work based off of whining.
What it should be based off of, is a look at multiple levels of the game and drawing conclusions based on data.
Here is what Paul did...release a fix for LRM's....coupled with a huge change to NARC....after a YEAR of LRM's being almost totally worthless against anyone who was good.
Then he looked at ones week worth of data...which also included a trial mech that had a ton of LRM's and reversed course.
What a smarter person would've done is A) not release that LRM fix with the NARC fix and
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made sure that there wasn't an LRM boat trial mech at the time.
Then he would've really took a hard look at which style of players were being impacted by the changes.
That is not at all what happened.
There is no logic behind what PGI does.
Joseph Mallan, on 17 April 2014 - 06:24 AM, said:
No Nick, they don't. I don't see the need for small lasers SRM2, LRM 5... Those weapons are useless to me. Some players will swear by any and some may even swear by all of them. That to me is balanced. What balances a weapon is the player that syncs with em. In my hands a Jenner is an UP PoS. In Daeso's hands... A Jenner CAN eat 3 Atlases for breakfast... one of them being mine! That is weapon balance to me.
Not talking to you about this. Sorry. You just basically said "If I don't care about the weapons, they can suck".
Don't respond to me please, I'd rather not get into this with you.