The Magnetic Field Generator. (MFG)
1.5 tons, placed MFG hardpoint. (no heat, ammo, recycle)
2 modes:
---Magnetic Field Generation: All incoming ballistic projectiles are deflected harmlessly to the ground in front of all friendly mechs within 180m of the MFG. Also scrambles signals attempting to lock and disrupts enemy electronics within 180m.
---Magnetic Field Disruption: Disrupts a local MFG within 180 meters, cancelling out any effect on Ballistic projectiles and targeting/disruption.
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Ion Disruption Field: IDF
1.5 tons, placed in IDF hardpoint, no heat, no recycle, no ammo.
2 modes:
---Ion disruption mode: Generates an ion field around each mech within 180 meters of the equipment. Ion field scatters incoming laser beams harmlessly in all directions, and scatters enemy targeting signals. Also scrambles electronics on any enemy mech within 180 meters.
---Ion Normalization Field: Stabilizes an ion field around any enemy carrying IDF. (Removing the laser scattering effect and electronics disruption effect from all mechs within enemy IDF umbrella.)
Related equipment/modifications:
UAV :Now applies a Singlepower Magnetic Field Disruption or Ion Normalization Field effect for it's radius.
NARC: Now applies a Singlepower Magnetic Field Disruption or Ion Normalization Field for the mech it is attached to.
BAP: Now applies a Singlepower Magnetic Field Disruption and Ion Normalization Field within 150 meters.
PPC-MFG: Now hit the field and spread around the mech, dealing 5 points of damage spread over all components except the cockpit...Causes Magnetic Field Disruption to the mech it hit, if that mech has the equipment, for 4 seconds.)
PPC-IDF: Now hits the IDF field and overloads the IDF [generator] disabling the field for 4 seconds, and deals 5 points of damage spread evenly around the IDF protected mech.
New Equipment:
Magnatron Beam: 1 ton, 1 critical slot, 1 energy weapon slot. Range: 750 meters
While trained on an enemy mech currently carrying or effected by a local MFG or IDF, the field generated around that mech is disrupted, allowing ballistic projectiles and laser beams to connect as normal.
I think it looks pretty balanced and should normalize the efficacy of each weapon system in line with the partial implementation the devs already have in place. Of course, if these are a bad idea, then so is the current implementation of ECM.
Edited by Daekar, 17 April 2014 - 07:30 AM.