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I'm Ashamed Of This, But Still...

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#21 AlmightyAeng

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Posted 17 April 2014 - 08:05 AM

View PostSable, on 17 April 2014 - 07:59 AM, said:

LOL this thread is hilarious, people saying 3rd person view is exploiting??? Maybe for the opposing team as they focus in on you for being dumb enough to give away your position.


Actually, person is saying that. Most of the thread is not.

#22 Almond Brown

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Posted 17 April 2014 - 08:17 AM

View Postflipover, on 17 April 2014 - 07:10 AM, said:

stuff

Have found it especially handy when getting hit by rapid AC fire, Press F4 and there goes the smoke and shaking, now I can fight back with ease.

stuff



So instead of evading that rapid fire, you press F4 and continue to take the incoming fire? OK, good luck with that... :lol:

P.S. if you press F4 and then evade, the F4 press likely didn't actually help with the problem you were Facing...(pun intended) :huh:

#23 Almond Brown

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Posted 17 April 2014 - 08:22 AM

View PostTichorius Davion, on 17 April 2014 - 07:13 AM, said:

Only time I see third person used is when I see the (c) next to their mech, the throttle decays, and the Arms are locked.


And what is wrong with Arm Lock exactly? A simple depression of the SHIFT key resolves the lock. best use is Lock, Alpha, SHIFT, rotate leaving the Arm weapons to fire again after their CD. Release SHIFT, swing back and Full Alpha again. The enemy gets little rest-bit from your guns and you can still spread incoming damage.

Moving around is also a tip you might try.... :lol:

#24 FlipOver

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Posted 17 April 2014 - 08:23 AM

View PostAlmond Brown, on 17 April 2014 - 08:17 AM, said:


So instead of evading that rapid fire, you press F4 and continue to take the incoming fire? OK, good luck with that... :lol:

P.S. if you press F4 and then evade, the F4 press likely didn't actually help with the problem you were Facing...(pun intended) :huh:

Only use this when my armor is still at a good level.
Believe it or not I don't need to evade by dodgin, just need small JJ thrusts and keep going towards the enemy. Once I hit 1 or 2 AC20's on them, they start rushing away instead of trying to fight back.
That's why it's so helpful, no more smoke / explosions, no more shaking and increased help by the cross-air jumps towards the enemy in 3PV.
But don't believe me, really doesn't make it false and hope to find you in a dakka someday :unsure:

#25 Almond Brown

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Posted 17 April 2014 - 08:25 AM

View PostGhost Badger, on 17 April 2014 - 07:14 AM, said:


Shrug, it's just one of a few arguments. Thankfully, 3PV is so horrendously bad that it doesn't really make a difference. New players get out of it as fast as they can...and I almost NEVER see anyone else use it as anything besides a 'start of game look at my pretty mech' tool.

The 3/3/3/3 is offensive for more than just the 'immersive' reason. I think it'll make games stale, with people always gravitating towards either the heaviest mechs in their class or to the ECM 'mechs.

I'd much rather the mechs be balanced by class limitations than this 3/3/3/3 crap.

I think that 3/3/3/3 will be a more BORING experience, taking a lot of the unknown out of matches. I don't like that. Not everyone is me.


The only unknowns in MWO is the MAP and how many more Assault mechs the enemy will have, after you count the always woeful number on your current Team. LOL! :lol:

#26 Trauglodyte

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Posted 17 April 2014 - 08:26 AM

View Postcdlord, on 17 April 2014 - 06:43 AM, said:

While I dislike 3PV and never use it (except to see the back of my mech if I have a JJ thrust port question), I just think of it as a periscope when used like you describe.... Periscopes have been around for a very long time. This explanation helps me sleep at night at any rate...


Pretty much what I do. Sometimes, I use it just cause I like to look at my mech (who doesn't?). Other times, I get in that weird mode of just wanting to see my JJs in action (the Wolverine's are the best, by far, imo). For the most part, I use it to see how much of my mech is sticking out when I'm hugging cover and to see if I can spot something around the corner that I normally wouldn't be able to. Like CD said, it is a wonky sort of sci-fi parascope.

For the love of God, though, I feel for the people out there that try to play with it in combat. How???

#27 Mazzyplz

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Posted 17 April 2014 - 08:28 AM

i quit the game for 9 months after they implemented this abomination. what can i tell you, i sure as hell didn't want it in my game.

at the end of the day it doesn't really work too well for the noobs that use it.
i can see their beacon before they recognize my cammo and they can't lock on me

it's a feature that is more useless than not, and more of a noob deathtrap than a helper

#28 Almond Brown

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Posted 17 April 2014 - 08:33 AM

View Postflipover, on 17 April 2014 - 08:23 AM, said:

Only use this when my armor is still at a good level.
Believe it or not I don't need to evade by dodgin, just need small JJ thrusts and keep going towards the enemy. Once I hit 1 or 2 AC20's on them, they start rushing away instead of trying to fight back.
That's why it's so helpful, no more smoke / explosions, no more shaking and increased help by the cross-air jumps towards the enemy in 3PV.
But don't believe me, really doesn't make it false and hope to find you in a dakka someday :huh:


Not to belabor the point, but you may not be the only one on the field with an AC20, or 2. I think I will stick with evasion as a best first option over F4. Just in case they don't just rush away... :lol:

Edited by Almond Brown, 17 April 2014 - 08:35 AM.


#29 Almond Brown

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Posted 17 April 2014 - 08:38 AM

View PostMazzyplz, on 17 April 2014 - 08:28 AM, said:

i quit the game for 9 months after they implemented this abomination. what can i tell you, i sure as hell didn't want it in my game.

at the end of the day it doesn't really work too well for the noobs that use it.
i can see their beacon before they recognize my cammo and they can't lock on me

it's a feature that is more useless than not, and more of a noob deathtrap than a helper


Well done Mazz. Stick your guns lad. No need to make Hills out of Mole Hills when a Mountain 9 months high will do eh! :lol:

#30 FlipOver

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Posted 17 April 2014 - 08:38 AM

View PostAlmond Brown, on 17 April 2014 - 08:33 AM, said:


Not to belabor the point, but you may not be the only one on the field with an AC20, or 2. I think I will stick with evasion as a best first option over F4. Just in case they don't just rush away... :lol:

Lol but of course you are right, man.
Don't think I jump into the enemies line of fire.
But as a last resort when ambushed or just caught off guard, really helps especially if you get to go 1 vs 1.
If you find more enemies then run away jumping and sliding and doing the moonwalk lol

#31 tucsonspeed6

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Posted 17 April 2014 - 09:10 AM

View PostMazzyplz, on 17 April 2014 - 08:28 AM, said:

i quit the game for 9 months after they implemented this abomination. what can i tell you, i sure as hell didn't want it in my game.

at the end of the day it doesn't really work too well for the noobs that use it.
i can see their beacon before they recognize my cammo and they can't lock on me

it's a feature that is more useless than not, and more of a noob deathtrap than a helper


No wonder PGI has been slow with their development. It's not even their game! We've been going to the wrong people this whole time.

Seriously, though, during that 9 month hiatus, you must have started a kickstarter campaign, hired your own developers and built a real thinking-man's strategy based stompy robot online fps in half the time as PGI and ended with a properly balanced meta with an involved, interactive community feature by now, right? Why didn't you mention it to clear majority of disgruntled players stuck here with this unplayable game? Surely we would have liked to know about this not-for-profit donation of love you've produced for the world.

#32 Tombstoner

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Posted 17 April 2014 - 09:25 AM

If 3PV was implemented to let players see there mech then why cant i rotate the view to see the front.... cause it wasn't.

as for a new players inability to intuitive pilot a mech from the first seconds of game play and walking away ( cited as being a primary reason).... disable torso twist....done problem solved.....

3PV is a BS design decision that mimics some other FPS game play, but its really all about adjusting MWO for the X-box.
why no VOIP cause x-box has one...

#33 Hillbillycrow

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Posted 17 April 2014 - 11:19 AM

I just have mine set to appear 3rd person view for the start of a drop so I can see which n00bCaKe shoots me in the arm. Soon as I'm clear I go fpv for the match.

#34 meteorol

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Posted 17 April 2014 - 11:42 AM

When i clicked on it (without paying attention to the date) i thought this was a necro.
Then i saw it was from today and took a sip from my coffee. No i'll leave. Cheers.

#35 Mystere

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Posted 17 April 2014 - 12:50 PM

View PostCMetz, on 17 April 2014 - 07:16 AM, said:

Honestly, nothing says "kill me" more than a blinking red light over your head when you think you're in cover. They're really visible. The members of my unit see one, report it to the rest of the lance, and you can bet that person is about to get flanked or surrounded. I don't see much of a problem with people using it because more often then not I see it lead to a quick death.


Unless of course it's a trap, in which case the suckers who fall for it all end up dead. <maniacal ^_^ :huh: :huh:>


Honestly, though, I think the idea (i.e. represented as a drone) was solid. The implementation was just wanting. In fact I had a few suggestions on how to improve it here.

And before I forget, I told you the world will not end. But your insane rage against it blinded you to the truth.



:lol:

#36 zagibu

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Posted 17 April 2014 - 03:36 PM

What's really funny is that they added it mainly to help new players, but it does exactly the opposite. New players use it and are handicapped, because shooting stuff in 3PV is actually much harder than in FPV. I really hate having to spectate noobs in 3PV taking 5 seconds to aim at a target that's 200m away, only to miss with all their weapons anyway.

It was a very bad decision to put it in the game. Instead, they should have put effort into fixing the many shortcomings the game still suffers from, such as weapons going into the wrong hardpoints or team auto balance when one side lacks 2+ players. Is it really that hard to even out the teams in this case? I don't think I know ANY game that starts a 10 vs 12 match. Or what about the disconnected mechs that sometimes stand around at spawn and have to be hunted down by the enemy team? Is it hard to just kill them at map start? It feels like other devs could implement that in 10 minutes, yet the game is going for years now and basic bugs like this one are still in.

#37 Iqfish

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Posted 17 April 2014 - 03:39 PM

And why exactly did we need another topic about this?

Pure Boredom?

Wanted to lay a fire?

I don't understand why you couldn't use one of the "I dislike 3PV threads". Please explain.

#38 Creovex

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Posted 17 April 2014 - 04:34 PM

Honestly, this point was worthwhile a long time ago, but nowadays it seems rather small if even relevant. With the landscape hitboxes being "questionable" sometimes, I don't think there is a reason to stress about the peakaboo you are claiming to use.

#39 Mystere

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Posted 17 April 2014 - 05:00 PM

View PostIqfish, on 17 April 2014 - 03:39 PM, said:

And why exactly did we need another topic about this?

Pure Boredom?

Wanted to lay a fire?

I don't understand why you couldn't use one of the "I dislike 3PV threads". Please explain.


Rex -> Troll Thread. Enough said.

#40 Lord Perversor

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Posted 17 April 2014 - 05:11 PM

View PostMystere, on 17 April 2014 - 05:00 PM, said:


Rex -> Troll Thread. Enough said.


It sums it all pretty much, i must recognize i fell for it once.

That's what happen when you try to be polite with ppl in the forums ^_^

edited for grammar :huh:

Edited by Lord Perversor, 18 April 2014 - 02:51 AM.






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