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Mech Respawn


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#21 Ansel

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Posted 17 November 2011 - 11:26 AM

You really can't mean that tonnage is going to be a factor, expically since the Leopard can carry 4 mechs total at 400 tons total, and its the smallest dropship.

One of the most common mech transports is an Overlord. It can carry 36 Mechs and 6 Aerospace fighters.

And most assults on planets at the time consist of multiple dropships.

Tonnage isn't as limited as you think. In the 4h succession war regiments were droped to take plantes, not just a lance or two, they consist of a minimum of 108 mechs and their support personnal and their areospace fighters.

#22 Kudzu

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Posted 17 November 2011 - 12:08 PM

Tonnage is one of the worst ways to balance, IMO. A Banshee 3E and a Nightstar both weigh in at 95 tons... but which do you think would win more fights? A Charger-1A1 and an Awesome-9M are both 80 tonners, but one is clearly better.

#23 Kenyon Burguess

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Posted 17 November 2011 - 12:20 PM

i am hoping that if your mercenary group takes a job to assault a location and you land with a lance and a couple mechs as backup that you can use one of the backup mechs if your mech suffers critical damage. i dont like the idea of people having access to entire commands of mechs for one battle.

#24 Captain Mittens

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Posted 14 June 2012 - 10:23 AM

Honestly What army would bring 4 tanks, for 1 person to drive to a firefight? They'd Bring fully crewed vehicles. The idea of a pilot not dying and making it back to base is not plausible in real lore / canon, best case scenario a pilot will eject and fight for a bit as a BA, then die, or retreat.

I think the best way to avoid assault mech fests is to make the scout mech useful. Even if it means tweaking the TT rules, so they're a little tougher or faster than they should be.

#25 Roland

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Posted 14 June 2012 - 10:39 AM

Quote

best case scenario a pilot will eject and fight for a bit as a BA, then die, or retreat.

You don't eject from a mech and have battle armor.
If you eject from a mech, you might have a rifle or a pistol. You really would not be effective in any way at that point.

#26 Artifice

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Posted 14 June 2012 - 10:40 AM

HELLS TO THE NO!

#27 Mechteric

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Posted 14 June 2012 - 10:47 AM

I like the idea of the dropship mode where you have limited respawn in a potentially different mech depending on what you have ready to go from your hangar, but otherwise no respawn is preferable.

#28 Gorith

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Posted 14 June 2012 - 10:53 AM

Didn't they already state that it was going to be no respawn. and that there was a 4 life mode but it gave reduced or no gain from playing?

#29 Tebbo

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Posted 14 June 2012 - 10:59 AM

Not that this is entirely relevant, but

In competitive MW4 each player on a team had x amount of lives. Usually like 3-5. So when someone goes down x times, they're then out of the game till the end.

#30 Sierra19

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Posted 14 June 2012 - 11:39 AM

NO RESPAWNING! Respawning can create several problems. One a suicide scout rushes in to light everybody up, dies while the LRM's fly in, then rinse and repeat. It can also lead to people doing stupid things like going 3 v 1, simply because they know they'll come back in 30 second to a minute. It also encourages noob stomping by more experienced players to generate XP/c-bills faster by killing the same player doing the exact same thing every spawn, over and over... No, this game needs to be like WoT, you die in a battle, you wait it out, or go to your mech bay and hop into another one, and start another battle. The devs stated in another post that most battles average about 10 minutes, so if you get killed in the first minute, go to the bathroom, get a snack and drink, or watch TV for a few minutes, and the next battle will be ready before you know it. OR, you can watch the battle and try to learn some new/better tactics on that map.

Edited by Sierra19, 14 June 2012 - 11:40 AM.


#31 Candyman

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Posted 14 June 2012 - 12:32 PM

In terms of single match gameplay, i'd definately disagree with respawning. Ultimately, some of the best matches i ever played back on mechwarrior 4 were no-respawn matches. The caution that people used made the gameplay more interesting and involved, and rewarded good teamwork and skill whilst punishing silly or 'zerg rushing' tactics.

However, if they brought in some form of Clan V clan based mechanic; aka two groups fight over a planet, then it would be easy to go from one match to the other, as matches are fought in seperate locations, filled in by pilots as they die and return to the 'staging' area. That way, all the benefits of respawnless games without some of the downsides.





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