Ya know, I think your match maker system should recognize when a group drops and when a pug drops.
 
And since your statistics show the majority of people are random solo droppers, then it should only put 1 group per team.
 
I have had to deal with so far, nothing but enemy teams of pure premades.  HOw do I know this, they are all sporting the same colors and advertising their units in chat.  It isn't any fun when you can't play because your forces aren't on teamspeak or vent and the enemy is.
					
					
					
				
				
				
					
				
			
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Sinc Drops
		 Started by Fiaura The Tank Girl, Apr 18 2014 09:20 AM
	
	
	
		1 reply to this topic
	
		
#1
Posted 18 April 2014 - 09:20 AM
#2
Posted 18 April 2014 - 09:33 AM
					Nobody in the public queue ever has to deal with only premades, you exaggerator you.  Nice try though.
 
The matchmaker does not have a limitation on the number of groups on each team yet. Starting on the 29th, it will have a limit of one 2- to 4-man per team. There will also be a limitation of 3 lights, 3 mediums, 3 heavies, and 3 assaults on each team.
 
Plus, that patch brings private matches, and I would assume, more bug fixes and tweaks.
					
				
				
					
				
			
				The matchmaker does not have a limitation on the number of groups on each team yet. Starting on the 29th, it will have a limit of one 2- to 4-man per team. There will also be a limitation of 3 lights, 3 mediums, 3 heavies, and 3 assaults on each team.
Plus, that patch brings private matches, and I would assume, more bug fixes and tweaks.
Edited by Durant Carlyle, 18 April 2014 - 09:33 AM.
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