jojobear, on 17 November 2011 - 04:22 PM, said:
I think you are all discounting the Abram's biggest main advantage.
Accuracy.
An M1 Abrams tank has a highly classified targeting computer that will produce a direct hit 95% of the time at 2.5km. It even automatically leads the crosshairs.
And it can do this while moving down a paved road at 72 kmph
I'd imagine an Abram's could be used to tactically take out slower mechs in the heavy and assault class by aiming for the cockpit and gyros. They could easily stay out of radar and weapon range by staying on a paved road and outpacing the mech, all while pelting shells at the cockpit and leg joints.
It's not ideal. They are definitely outgunned and out-armored, but it's not impossible.
Now something really interesting would be tactical missile strikes with stealth drones. Fly in, drop a couple hellfire missiles directly on top of the mech, and get out. Mosquitoes from hell I tell ya.
This is a possibility but not entirely likely.
A battlemech is a quite mobile target, and likely faster most of the time than the Abrams it self (depending on the speed of the mech).
Also due to the high probability of the Abrams it self existing in B-tech past in some form (the Sea Wolf Class sub dose, and B-tech made more of them than we did).
If we assume it's in real life then we can easily say it has the range it has, in B-tech universe and a strict rules view, then it's not going to be any different than a B-tech weapon, a less strict view can retain it's range but also likely has to face B-tech weapons at the same ranges.
And also how likely is it going to find a long stretch of smooth road for it to use that allows it to travel at 72kph? From what I heard accuracy drops off at speeds above what it's governed for (and not to mention above 30kph off road).
As mention a mech is quite mobile, its assumed to be consistently in motion, even when not moving into other hexes (and when assumed not to it's easier to hit), and can easily accelerate much faster than even an Abrams can, in the range of zero to max speed in about five seconds.
An interesting thing to note that it's possible that an Abrams would be classed as having a basic fire control, to note it would likely find part of it's fire control gear rendered less effective due to interference of B-tech jamming.
A battlemech like the CN9-D Centurion has an effective all Terran movement of 97kph (combat capable) with a maximum (unmodified & non combat capable) speed of up to 162kph (the max the rules allow it to go with out bringing in a "engine mod"). Compared to an Abrams 67kph road speed and 48kph off road speed (governed), with the road speed ungoverned being possible on smooth surfaces of around 110 - 120kph.
The CN9-D5 can reach combat speeds of 130kph for shot amounts of time (and non combat speeds of up to 194kph).
In any case it is possible for an Abrams weapons to hit accurately at long range but that weapon may find it self to be all but useless. Though theirs one question, how will the Abrams crew know where to aim for the cockpit or even to aim their? Considering theirs a wide range of battlemechs with a wide array of cockpit locations and configurations....
As for Drones well the OP was only dealing with a MBT vs a Mech. But you probably do not want to face the Drake Medium Stealth Fighter (eat your heart out F-22)... Though the hellfires the drones are likely using are probably at best not going to be much better than ATM HE rounds...
B-tech fighters will eat current day fighters alive, their faster (all capable of at lest Mach 3 sustained), have better acceleration ability's (the slowest have 4Gs of acceleration vs 1.5Gs for the best real world fighters), have longer endurance (some can fly all the way around the world with out refueling), just as agile (Most of them are VSTOL capable), they can fly higher (many are
SSTO capable, and thoughs that are not can reach 36km real world tops out at around 20km) and their armored like tanks.