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Help With 'pults


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#21 Modo44

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Posted 20 April 2014 - 10:47 AM

Lots of Cbills go down the drain when you are having fun. :lol: It is highly recommended to resist the urge to sell. The engine or weapon that looks like dead weight today may be perfect in a month. And, as you noticed, not everything that looks good on paper will actually work for you in matches -- running dry just to check something out will make that hurt twice.

If you are interested in crazy, this is my favourite C1. Flying Cats FTW.

#22 Anvil ZA

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Posted 20 April 2014 - 02:52 PM

You won't believe me when I say this but that C1 build is almost exactly how I ran mine! Minus the AMS in order to fit the XL 310 though. Finally got my Basic tier done for the cats, will probably sell the C1 now to get closer to that 350 engine, and besides, I have LRM and SRM elite Stalkers that I prefer over the cat, though I must say I'll probably keep the K2 as well as the Jester (that's a given) because it moves like a medium but is packing twin AC10/LBX/UAC5 or whatever I feel like on the day. Thanks again for getting me this far mates. As always the help was most appreciated.

Anvil

#23 Not A Real RAbbi

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Posted 20 April 2014 - 03:54 PM

You've hit on one of my problems with the Catapult. I'm not a fan of boating LRMs, so I'm going to become miserable sooner or later. Working my way through JESTER basics right now, and planning to get a K2 after that. What for my third CPLT chassis, though? I'm not sure.

Still, love the K2 and Jester.

#24 TheCaptainJZ

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Posted 20 April 2014 - 03:57 PM

I like the C1 over the A1 and C4, personally. You have 4 energy hardpoints, two in the torsos so you can put big guns in. The C4 only has 2 slots in the CT so it's quite limited for backup weapons. And I don't like mechs that don't have at least one energy hardpoint like the A1 because I don't like being totally ammo dependant.

#25 Not A Real RAbbi

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Posted 20 April 2014 - 04:30 PM

I think I agree. C1 over C4 and A1. I was just Smurfying around with the C1. 2xJJ, DHS, 2xLRM15, 4xML, CASE, AMS, lots of armor, on standard internals and engine.

A fellow [QQ] merc once made the case that LRMs are funny about how many will hit, and it's not necessarily better to have more in a single volley. So, stick to the 15s I shall. I think.

Anyhow, that's long term. Got a Jester to finish up and a K2 to build first. Cheers!

#26 Fiona Marshe

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Posted 20 April 2014 - 05:41 PM

C1 with ERPPC and twin ALRM15s and TAG/Beagle is quite flexible.

#27 ImperialKnight

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Posted 20 April 2014 - 08:53 PM

I have an A1, K2 and Jester.

While the C1 and C4 are aruguably better than the A1 currently, the A1 is a "unique" mech by my definition. That is, mechs with hardpoints that allow them to do what no other mech in the game can do. And I always go for "unique" mechs.

There are no other mech in the game with 6 missile hardpoints.

I run 2xLRM15 and 4xSRMs on the A1. The LRM/SSRM build is nice in theory but once you go up against an ECM heavy team, you've pretty much had it.

#28 Anvil ZA

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Posted 21 April 2014 - 08:30 AM

Well, after a hard day grinding I now own a Jester with an XL 350 and speed tweak. In the second game I played in with it, the first comment that came up was "You know you've gone overkill on your engine when your heavy outruns my medium... by a lot..." Anyways, I gotta say, what a difference! Still going for the 2x multiplier, so in theory it should get even better. Did sacrifice 1 AMS to keep both JJs, but I outrun most lrm anyway if I run 90 degrees to them. Awesome support/flanking mech.

As for the C1, I did end up selling it, because like I say, while it was versatile, I have other mechs that I feel do each job a bit better. That said though, it was a pretty decent mech in that it could always pack long range and decent backup weaps (LLs/SRM combo, or LRM/ML combo). I personally don't fully boat lrm, because I hate feeling helpless when the enemy eventually closes in. Also, in my mind (a really odd place if you must know) BattleMechs were made for close combat, so I need at least 3 ML or some high DPS weapons as backups before I feel comfortable on the battlefield, and neither the A1 nor C4 could give that to me, hence the C1.

In closing, it was only because of the help in this thread that I didn't just pack it in and sell my pults outright, so thanks again.

Anvil

#29 Modo44

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Posted 21 April 2014 - 08:44 AM

Glad you are having fun. :D The dual AMS setup is done specifically to hunt boats, not really as an LRM shield (not with a ton of ammo, anyway). You have just enough protection to -- when in need -- cross over open terrain and hug them to death. Consider trading a heatsink instead. You can downgrade to plain LLs if the heat gets too bad. The mech is more of a skirmisher than sniper anyway.

#30 Not A Real RAbbi

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Posted 21 April 2014 - 09:12 AM

View PostModo44, on 21 April 2014 - 08:44 AM, said:

[The mech is more of a skirmisher than sniper anyway.


Perhaps, but I don't think of it that way. The torso twist is only 90 degrees stock/unskilled, there's no arm swing, and the center torso is a bullet magnet. I prefer to use it as a sniper.

Current meta prefers jump snipers, so the JJs in the Jester give it two advantages over an energy-build K2. Pop-tarting, and better access to firing positions.

But that's just my opinion. One can see from the cold, hard stats, that I'm not much of a Jester pilot. But it's fun, nonetheless!

#31 Modo44

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Posted 21 April 2014 - 09:15 AM

I was talking about the all-laser build. You would take ear PPCs and a smaller engine for sniping.

#32 Not A Real RAbbi

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Posted 21 April 2014 - 09:19 AM

Cool. Someone had a video up of a 4xLL K2 that looked pretty fun. Even then, though, I think there are better chassis' for extended skirmishing/brawling.

Call the LL K2/JESTER a designated marksman, not a true sniper.

#33 wanderer

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Posted 22 April 2014 - 04:27 AM

One benefit (yes, benefit) of the big CT is that XL's are less of a risk- if you're gonna get cored, OH WELL.

Jump capacity really helps, since it means your legs soak up quite a bit of damage. The K2 misses out on that, which means it really is the sniper of the lot.

http://mwo.smurfy-ne...1d724349f4fa716

Used to find that amusing to run at range- hit, run, repeat. Of course, you can also go Gauss + ER PPC, too. Gives you something you can fire without any betraying big ball of blue doom if you need to, but the single ER PPC lets you snipe all day every day and not really worry about heating up. ML's for pew pewing annoying targets that decide to stand on hills and pelt you up close.

http://mwo.smurfy-ne...7163d893b69fba0





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