so who all hopes that the objectives will still be mostly the same?
load said mech with weapons/equipment and go blow **** up..
and IMO i'd rather pay for a game than pay to have good weapons/mechs.


hopes for the "new" mech warrior
Started by Bloodshed Romance, Nov 19 2011 10:49 AM
6 replies to this topic
#1
Posted 19 November 2011 - 10:49 AM
#2
Posted 19 November 2011 - 10:53 AM
Bloodshed Romance, on 19 November 2011 - 10:49 AM, said:
so who all hopes that the objectives will still be mostly the same?
load said mech with weapons/equipment and go blow **** up..
and IMO i'd rather pay for a game than pay to have good weapons/mechs.
load said mech with weapons/equipment and go blow **** up..
and IMO i'd rather pay for a game than pay to have good weapons/mechs.
In all honesty, I hope they have a WIDE array of objectives.
Escort (protect a target)
Defend (protect a location/resource)
Assault (attack a target/location)
Sabotage (disable/infiltrate a resource)
Also, if objectives become dynamic, not only in what to do, but where they are located, it keeps the battlefield dynamic.
If all you did is load up on weapons to do a deathmatch with everything you came across, the game would be full of only Assaults. That's not to say that the deathmatch game mode wouldn't see that, but the Conquest-style (objectives) game mode would be more about completing objectives collectively than how many enemies you took down.
I love objectives. God help me, there's still thousands of players who think objective-play is about kill count, and those people are of no use to their team.
#3
Posted 19 November 2011 - 10:58 AM
no, I agree with you.. I don't like TDM for FFA all the time, objectives are nice but my worry is their trying to twist so much and I hope they dont 100% change the way Mech Warrior is supposed to be played. I love MW3 and MW4.. I hope they take the aspects of the older games and just make them modern with a few tweaks.. I just hope they dont butcher it so much that its unplayable unless you spend money to be any good.. if they were going to make it with that midset then i'd much rather spend 40-60 bucks on the game..
#4
Posted 19 November 2011 - 10:58 AM
I'd like to see time-based missions too to help encourage using lighter-chassis mechs.
#5
Posted 19 November 2011 - 10:59 AM
Based on the developers' comments concerning a plurality of warfare roles, I would anticipate numerous objectives. A breadth of mission types & objectives will help balance the game-play and create a campaign aesthetic. I can also easily imagine that there will be venues (i.e. Solaris 7) available for persons interested in deathmatch/tourney combat. Wouldn't worry too much on that front.
#6
Posted 19 November 2011 - 11:00 AM
and the other thing I can't find is if this game is going to be multiplayer only or if its going to have a "campain like" gameplay with a progressive storyline
#7
Posted 19 November 2011 - 11:42 AM
Bloodshed Romance, on 19 November 2011 - 11:00 AM, said:
and the other thing I can't find is if this game is going to be multiplayer only or if its going to have a "campain like" gameplay with a progressive storyline
I think the first developer interview covered that. The gameplay is entirely multiplayer, but the collected data from all of the battles will affect the in-story outcome of said battles. Lines on the map will be redrawn, but beyond that, we can't be sure how in-depth the story will be. There is no single player campaign to speak of.
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