Posted 25 April 2014 - 08:58 PM
This implies teaching fixes the problem.
As long as newbie players get stuffed into meat grinder fights, you will have noob decoys. You will not educate them in the single fight they're in with you, and frankly, most of them will respond to your advice with silence or perhaps a "get stuffed" in ruder terminology.
Then they die and generally disconnect immediately thereafter. One should not make their deaths a total waste, If the player's talent is for dying fast and dealing little damage as they traipse off into nowhere, the least one can do is benefit from it. I find it's an ideal time to dump artillery on whoever's gloating about the easy kill, thereby often generating one of my own and a measure of revenge. For some reason, clearly noob targets make people tend to stand there as ineffective fire rains down briefly around them before they blow said target to heck and gone. If that's how they want to contribute to the team, I would be rude not to attempt to optimize their sacrifice.
Not to say I won't generally warn them it was a bad idea to try and solo in a trial assault 'Mech beforehand. But some players are as responsive to feedback to their answers as stones.