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Strategy: Using Noobs As Decoys


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#21 Agent of Change

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Posted 23 April 2014 - 12:32 PM

I feel like

you guys aren't actually

taking this method

seriously enough.

It's a teachable

moment when someone

gets blowed

up because they

lemming'd.

Explain to them

what happened and

why, this should

help them

understand why you

stood there and watched

them get blowed up,

then

they will

move forward certain

in the knowledge they

they can

spread that message.

The

only danger is that

nobody leaves the spawn

zone as every mech

on a team

tries to get

behind every other mech

in the team...

the upside is once

that happens i can legitimately lobby

for the benny hill theme

to be official in

game music.



#22 _____

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Posted 25 April 2014 - 11:42 AM

View PostSandpit, on 22 April 2014 - 01:44 PM, said:

Some of us in Marik joke about "pug shield activate" but this? This is EXACTLY why you get solo/casual players who don't want groups in the game. How about you stop treating new/solo/casual players as more than just cannon fodder. It might actually help YOUR match results. This is the exact kind of shit that is giving those who drop in groups a bad reputation.


Who says I'm doing this in a group? 80% of the time I drop in Charlie and 80% of those times there's a trial assault there waiting to die.

#23 Agent of Change

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Posted 25 April 2014 - 12:16 PM

View PostBlackhawkSC, on 25 April 2014 - 11:42 AM, said:


Who says I'm doing this in a group? 80% of the time I drop in Charlie and 80% of those times there's a trial assault there waiting to die.

He's not

waiting

to die

He's

in the queue

for PUG lessons

101.



It should be noted

however

that Pug lessons

201 is in fact

when you learn that

you shouldn't PUG.


Edited by Agent of Change, 25 April 2014 - 12:16 PM.


#24 wanderer

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Posted 25 April 2014 - 08:58 PM

This implies teaching fixes the problem.

As long as newbie players get stuffed into meat grinder fights, you will have noob decoys. You will not educate them in the single fight they're in with you, and frankly, most of them will respond to your advice with silence or perhaps a "get stuffed" in ruder terminology.

Then they die and generally disconnect immediately thereafter. One should not make their deaths a total waste, If the player's talent is for dying fast and dealing little damage as they traipse off into nowhere, the least one can do is benefit from it. I find it's an ideal time to dump artillery on whoever's gloating about the easy kill, thereby often generating one of my own and a measure of revenge. For some reason, clearly noob targets make people tend to stand there as ineffective fire rains down briefly around them before they blow said target to heck and gone. If that's how they want to contribute to the team, I would be rude not to attempt to optimize their sacrifice.

Not to say I won't generally warn them it was a bad idea to try and solo in a trial assault 'Mech beforehand. But some players are as responsive to feedback to their answers as stones.

#25 Roadbeer

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Posted 26 April 2014 - 09:15 AM

View PostSandpit, on 22 April 2014 - 01:44 PM, said:

Some of us in Marik joke about "pug shield activate"

Posted Image



#26 Ialti

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Posted 28 April 2014 - 08:43 AM

~insert monologue here~ http://youtu.be/qyXY6H4h0ew?t=14m44s



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