#41
Posted 25 April 2014 - 01:35 AM
The shoulder missile pods, are they in the mech no matter what torso format you choose? Are they a torso or arm hit location?
For example my Orion has the same big blocky torso segments regardless of mounting missiles or not. Same thing with the Timber Wolf?
#42
Posted 26 April 2014 - 11:19 AM
AUSwarrior24, on 22 April 2014 - 02:18 AM, said:
Are you saying that the limited edition version has different geometry? I have mixed feelings about that.
I'm fully aware that models are going to be different to their concepts; that's a given. But you CAN'T compare it to previous packs; ultimately they suit what they are, both concept and model. The Clans, on the other hand, are supposed to have this particular style; they're supposed to be different.
What grinds here is that the concepts DO depict this stylish difference, yet in their model they've opted to go back to the generic blocky style that is closer to Inner Sphere. Now, keep in mind I'm one of those odd fellows that actually prefers the old, industrial Centurion design to the MW:O one, and I don't mind the redesign of the Wolf's torso. But they've gone too far in redesigning the legs; if you removed the torso, and just looked at the legs, you would NOT recognize them as Timber Wolf legs.
Bryan Ekman, on 22 April 2014 - 08:33 AM, said:
Bishop Steiner, on 22 April 2014 - 09:45 AM, said:
MoonUnitBeta, on 24 April 2014 - 08:56 PM, said:
The gold ultra mechs have those STUPID shoulder bar fender luggage handle carriers on their shoulders.
UGH.
BUT!, they make the ankles smoother/rounded, which is a nice touch...
Bryan as you can see introducing different models, together with not supporting half of the models camo pattern wise, or in case of the Timberwolf (and other Invasion Designs) deny the original geometry to all players that do not preorder, is creating a lot of dissatisfaction. Even if people preorder to get the geometry they want - they still can not change to appropriate camo...
http://mwomercs.com/...uyers-bad-idea/
Therefore I suggest giving the players more freedom for individualizing their mechs. It is an easy way for PGI to earn money, while only affecting cosmetic details and without the perils of people crying p2w.
All those Founders, Hero, Phoenix and Invasion mechs still would be special because of their (F),(P) ingame markings, their C-Bill/Loyality Points boost and the option to use their unique native camo-patterns.
So let people choose Geometry AND Camo pattern on ALL mechs. You can demand MC for that. And earning money by letting players individualize is a very elegant way to earn money in f2p!
Edited by Ryoken, 26 April 2014 - 11:20 AM.
#43
Posted 26 April 2014 - 01:05 PM
Ryoken, on 26 April 2014 - 11:19 AM, said:
http://mwomercs.com/...uyers-bad-idea/
Therefore I suggest giving the players more freedom for individualizing their mechs. It is an easy way for PGI to earn money, while only affecting cosmetic details and without the perils of people crying p2w.
All those Founders, Hero, Phoenix and Invasion mechs still would be special because of their (F),(P) ingame markings, their C-Bill/Loyality Points boost and the option to use their unique native camo-patterns.
So let people choose Geometry AND Camo pattern on ALL mechs. You can demand MC for that. And earning money by letting players individualize is a very elegant way to earn money in f2p!
Hey now, don't put words in my mouth, lol.
I like we have the unique geometry to differentiate our purchase, in general. I think it's a nice perk for those who are willing to shell out. I DO agree however we should have the option for standard geometry or paint. I honestly dislike the look of the Founder's Cat immensely. And many mechs like the YLW, the paint job causes controversy, or in the case of the Ember , just sucks. So yes, the Hero/Package paint scheme should be OPTIONAL.
Though truth to tell, I have always maintained, I would pay a premium OVER the Package price if they would allow you to choose which variant of the "Package Chassis" you wish to receive. I would certainly have paid happily to have the K2 as my Catapult, for instance. Another money makingopportunity overlooked.
#45
Posted 26 April 2014 - 07:11 PM
Bishop Steiner, on 26 April 2014 - 01:05 PM, said:
I like we have the unique geometry to differentiate our purchase, in general. I think it's a nice perk for those who are willing to shell out. I DO agree however we should have the option for standard geometry or paint. I honestly dislike the look of the Founder's Cat immensely. And many mechs like the YLW, the paint job causes controversy, or in the case of the Ember , just sucks. So yes, the Hero/Package paint scheme should be OPTIONAL.
Though truth to tell, I have always maintained, I would pay a premium OVER the Package price if they would allow you to choose which variant of the "Package Chassis" you wish to receive. I would certainly have paid happily to have the K2 as my Catapult, for instance. Another money makingopportunity overlooked.
Hi there Bishop,
and no I did not want to put words in your mouth. If it looks this way tell me and I will edit my text accordingly. I just wanted to point out that a lot of people are unhappy with PGIs camo/design progress.
While writing I also strumbled about the point that users who did not shell out to buy the founders, phoenix and clan collections kind of should not have access to the special geometries of those mechs, because - well they did not pay for it and therefore those special geometries should be conserved for the paying players.
But I am a bit torn here:
I am ok with the founders and phoenix geometries beeing only available to the paying costumers.
But - and this is a big but to me - I kind of can not agree with the Invasion geometries which happen to be the original geometries of the iconic clan mechs like the Timberwolf beeing only available to the paying customers, without feeling bad.
I mean PGI made the original rounded legs of the Timberwolf the Invasion geometries. There may be lots of players who for legit reasons do not have the spare money to put into the game. To deny them the correct geometry of mechs like the Timberwolf, Summoner, and maybe some day Mad Dog seems not right to me.
Maybe make the round shape available to non paying players without the cages mounted to it like the Invasion versions have to let them be "special". Still I dislike those stupid cages as you may dislike the beaky nose of the catapult which in contrast is not annoying me.
But yeah with their lack of customisation options on mech geometry and camo pattern especially on the mechs I paid for Bryan and PGI managed to still make me unhappy about paying for this game. And I am willing to pay! But foreseeing this mess with the Invasion/Non-Invasion geometry coming and allready knowing I will not be able to put the camo I want on all those special Invasion variant mechs I paid for drives me nuts...
These are all just digital mechs, they are nothing but "1"s and "0"s, so why can't PGI let us players individualize it. Every C-bill boost mech is screwed because it lacks the ability to change camo or has some weird "special" design features or both...
Back in the day playing IL-2 Sturmovik I even could paint my plane like I wanted to completely, we had skins for every map with the right camo and complete plane markings plus the pilots personal insignias on every plane! I understand that this can not be done anymore because it would just cause abuse. But within their limits of the exsisting geometries and camo patterns PGI could give a lot more freedom to the players.
#46
Posted 26 April 2014 - 07:24 PM
Bryan Ekman, on 22 April 2014 - 08:33 AM, said:
that is true, but would it not have been "better" for the cbill version to be the traditional, rounded look many longtime fans wanted, and the "Premiums" with the angular geometry? Truth be told, I actually prefer the blocky look, but I know many many fans do not.
#47
Posted 26 April 2014 - 07:26 PM
#48
Posted 26 April 2014 - 07:48 PM
And I would so pay to get the non-innvasion variants claw hands on my C-bill boost Invasion Stormcrow and camo it.
And I would so pay to get the non-invasion variants belly on my C-bill boost Invasion Adder and camo it.
And I would so pay to get rid of those cages on my C-Bill boost Invasion Timberwolf and camo it.
And I would so pay to get rid of some cages and tracks on some of my other "special" mechs and camo them.
See Bryan, there is money laying on the street! Players have individual tastes and therefore want to individualize their mechs! After all it is their ride they will go to hell and back with!
#49
Posted 26 April 2014 - 08:14 PM
Ryoken, on 26 April 2014 - 07:48 PM, said:
And I would so pay to get the non-innvasion variants claw hands on my C-bill boost Invasion Stormcrow and camo it.
And I would so pay to get the non-invasion variants belly on my C-bill boost Invasion Adder and camo it.
And I would so pay to get rid of those cages on my C-Bill boost Invasion Timberwolf and camo it.
And I would so pay to get rid of some cages and tracks on some of my other "special" mechs and camo them.
See Bryan, there is money laying on the street! Players have individual tastes and therefore want to individualize their mechs! After all it is their ride they will go to hell and back with!
What makes you think those and other customizations will/can not be done after the missing pieces of the game have been released?
Can we not first have the game completed to a certain degree? I'm getting a little bit impatient for, you know, Community Warfare.
#50
Posted 26 April 2014 - 08:25 PM
Mystere, on 26 April 2014 - 08:14 PM, said:
What makes you think those and other customizations will/can not be done after the missing pieces of the game have been released?
Can we not first have the game completed to a certain degree? I'm getting a little bit impatient for, you know, Community Warfare.
what makes you think one group of coders have a remote thing to do with the other?
#51
Posted 26 April 2014 - 08:33 PM
Bishop Steiner, on 26 April 2014 - 08:25 PM, said:
Assorted information suggests that PGI zergs development on features, putting the whole team on one thing at a time. For instance, recent interviews with Paul about UI 2.0
#52
Posted 26 April 2014 - 08:35 PM
Bishop Steiner, on 26 April 2014 - 08:25 PM, said:
I am actually hoping their software developers are not one-trick ponies and therefore can be allocated to other tasks of higher priority.
But if they are just pure "coders" as you say, well, that's too bad I guess.
#53
Posted 26 April 2014 - 08:42 PM
Mystere, on 26 April 2014 - 08:35 PM, said:
I am actually hoping their software developers are not one-trick ponies and therefore can be allocated to other tasks of higher priority.
But if they are just pure "coders" as you say, well, that's too bad I guess.
Yup, pretty much each department works on their specialties. Their in game modelers strangely have a totally different skill set then the ones dealing with CW and other stuff. Go figure! I Know, let's ask an Air Force Mechanic to fly sorties in a F-22, after all they are all Air Force, right?
#54
Posted 26 April 2014 - 08:44 PM
Bryan Ekman, on 22 April 2014 - 08:33 AM, said:
The unique geometry for the prime variants is very cool....but just tell me that the clan mechs will be delivered on June 17 as promised, and won't be delayed for any reason.
#55
Posted 26 April 2014 - 08:52 PM
GreyGriffin, on 26 April 2014 - 08:33 PM, said:
Listen closer. He says the art department is not a part of it, they keep working on the art stuff. I have listened to the interview twice.
#56
Posted 26 April 2014 - 10:44 PM
#57
Posted 26 April 2014 - 11:12 PM
#58
Posted 26 April 2014 - 11:25 PM
MischiefSC, on 26 April 2014 - 10:44 PM, said:
Dunno how you connect those dots. Whatever else you can say about the Phoenix Mechs, they have great hitboxes, in general. Thuds suck, but it's their hardpoint selection that dooms them, not their hitboxes. Perhaps you should blame Political Parties or Premades for the Thud sucking?
Edited by Bishop Steiner, 26 April 2014 - 11:28 PM.
#59
Posted 26 April 2014 - 11:28 PM
Bishop Steiner, on 26 April 2014 - 11:25 PM, said:
So you've got the Battlemaster, which is a 5-ton heavier Awesome, the Thud, chubby energy boats. The Locust - which, well, Locust. And the Shawk, which was a great Medium - which is like a slightly above average heavy.
They're all brick bullet magnets, save the Shawk. You've got the BMaster 1G, with the hitboxes of the Awesome and torso turn of the Stalker.
#60
Posted 26 April 2014 - 11:34 PM
MischiefSC, on 26 April 2014 - 11:28 PM, said:
So you've got the Battlemaster, which is a 5-ton heavier Awesome, the Thud, chubby energy boats. The Locust - which, well, Locust. And the Shawk, which was a great Medium - which is like a slightly above average heavy.
They're all brick bullet magnets, save the Shawk. You've got the BMaster 1G, with the hitboxes of the Awesome and torso turn of the Stalker.
My BLRs all Run XLs,. and are my highest KDr Assaults. Absolutely love them. Don't mount the torso missiles and they shrug damage off quite well.
ShadowHawk is one of the best mechs in the Game, twists and survives damage Victors can't soak. (and it's triplet siblings are just about as good at it)
Thud dies because it can't lay out enough front loaded damage to compete, And generally has to stare. Properly built they take a Centy like beating before dying though. They just lose the damage fest.
Locust ain't so much hitboxes, but the fact that you shoot it anywhere, it pretty much loses that location, because it's 20 tons, but not any faster than any other light. (Which I predicted, and yet people still clamor for the bloody Flea, which in general is SLOWER than the Locust).
Beside my Ember, the Phoenix Mechs are almost all I use anymore. (and my On1-VA)
My most successful Mechs currently are my BLR-1D (1.93), BLR-1S (3.60 KDr), SHD-2d2 (2.48) , SHD-2P (2.61), GRF-1N (3.75 KDr), GRF-3M (2.60), WVR-6R (2.25), ON1-VA (2.96) and the Ember (2.44). Pretty sure that ain't a coincidence. (yup, no L33T stats here)
Edited by Bishop Steiner, 26 April 2014 - 11:42 PM.
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