Tesunie, on 21 April 2014 - 05:09 PM, said:
Cmon man, seriously?
I see no problem with LRMs being used, there's always room for a missile boat, but when people start packing 3 or more LRM15 or 20, or 5 or 6 LRM5 just to chain fire them continuosly, something is wrong! There are always people willing to exploit bad design decisions, and thats when the game turns to the worse.
I am asking PGI to look for other options when balancing this, the missile tube limit might be enough to help, as Namouche said the quick reload to fire an LRM20 through a hardpoint that only has 2 tubes is just stupid. We would still see lots of mechs with LRM10s, AMS are more effective against an LRM10 so it becomes a usefull defense, but only the larger mechs or mediums more focused on missiles would be able to pack the big launchers.
Looking at smurfy, the Raven is the smallest mech with 20 tubes on two missile hardpoints, but anyone who exploits that ability wont be able to fit much else, so no problem. Then there's the Trebuchet, with two hardpoints with 15 tubes, a good fire support mech for those who like the role and prefer smaller and faster mechs. The Griffin would also see more use, as its able to pack an LRM20 plus several smaller launchers, considering most other lights and mediums cant pack more than LRM10s. If you think of it, if every mech with a missile hardpoint is able to pack an LRM20, then why shouldnt every mech be able to pack an ECM? Some weapons should be more restricted, same way not every mech can mount an AC20 because it doesnt fit in arms that have hand actuators and stuff.
As for the no guidance idea, need to clarify I meant loose guidance after launch, this could be extended to "loose guidance after 200m, more with artemis or clan tech, then aim for last known target position", you can justify this with loss of signal between missile and mech' targeting computer as the range increases. Is that idea that ridiculous? If missiles did more splash damage and spread increases with distance, a good 2xLRM20 strike could hit and do damage to a group of enemies, not just one. Its mostly a support weapon, similar to the artillery strike!
As for streaks, sure dont change them, it was only a secondary thought didnt even meant to mention them. If they followed the same principle as above, they would only loose guidance at near their maximun distance anyway.
At least I think missile turn ration for both lrm and streak should be decreased.