Helmstif, on 21 April 2014 - 08:37 PM, said:
Also, I hear Valve is hiring a whole lot of Psychology majors to help them make games from a very "mental" perspective. Maybe that's why all their recent game trailers, especially Portal 2's, are so f**king amazing.
Gotta be careful with Psychology though - psychologists tend to be almost as (forgot the word....negative opinion on humanity, except not quite, because the psychs help people get better....usually) ....as a cop.
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(comes from dealing with a lot of negative sides of humanity I am told)
Having said that - a lot of game design does seem to be more psychological than much else
IE: why ICO was/is so good (I am told/have read about, haven't had a chance to actually play it yet), as well as the bulk of the design of the Portal series - try playing through Portal with the directors commentary on,
fascinating stuff.
Even stuff in MWO, like the cockpit bounce, yes it makes no sense when you really think about it (my pilot's head is moving smooth and level, but my cockpit isn't?), but (for most people at least) it hits that back-of-the-head "this is right" button.
Edit: typos
Edited by Shar Wolf, 21 April 2014 - 08:44 PM.