However, with that said, Skirmish is the best mode in MWO right now for one powerful reason - variety. In Skirmish, the opposing teams have to probe each other out, hunt each other down on the map. The lack of static objectives means that both teams can approach the map from different angles, and can move and deploy as a team without leaving their base naked and exposed. This means that instead of the predictable choke points choking up yet again, new areas of the maps get approached from new angles, creating actually exciting and interesting new gameplay that doesn't revolve around the same 3 rocks or buildings.
I would really like to see this dynamism injected into more strategic, objective-based play. Of course there are core gameplay hurdles to strategic play like map design and TTK.
Has anyone else learned lessons about gameplay from Skirmish? Any idea on how to spice it up?
Edit: While I appreciate the tactical and personal testimonials about personal lessons learned on how to play better, I was really thinking of lessons from a design perspective, as to how we can use the advantages and good experiences of skirmish gameplay to advance the other modes or devise new ones.
Edited by GreyGriffin, 21 April 2014 - 11:03 PM.