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Jester Builds


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#1 Felio

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Posted 23 April 2014 - 03:24 PM

From my googling and from just seeing Jesters in the game, it seems the standard loadout is 2 large lasers and 4 medium lasers. I've been trying to come up with something a little more imaginative.

I was able to cram 19 DHS (the most possible with these weapons) with two ER PPCs and an XL 340. I can fire three times consecutively without overheating. I'm not 100% positive I could if I just held the trigger down, but I know I can fire three times consecutively in the normal course of battle.

You can also bring just as many heat sinks with 6 medium pulse lasers and XL 350 -- that is a lot of fun when it works. It usually doesn't, though, because that massive CT coupled with the nerfed twist range quirk (90 degrees rather than 120) means you can't spread damage. It also seems a shame to let those high-perched sniper arms go to waste.

I tried 6 medium lasers and ran out of space before running out of weight. It's a little disconcerting having the same alpha as a JR7-F, but at least all the extra heat sinks make for more sustainable damage.

What it comes down to, though, is that it doesn't have the durability to do anything but snipe, and for that you have either PPCs or LLs. PPCs weigh too much for you to bring both the heat sinks you need and secondary weapons, so that leaves you with LL. And that's why 2 LL + 4 ML is the only build you see.

Edited by Felio, 23 April 2014 - 03:30 PM.


#2 levitas

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Posted 23 April 2014 - 09:00 PM

PPCs and MLas are better than the large lasers.

I run these two builds depending on how I'm feeling at the time:
http://mwo.smurfy-ne...5004056adb6f0ab
http://mwo.smurfy-ne...afdc33c66d05d4d

Plenty of heat sinks, as well as secondary weapons.

Edit: ERPPCs aren't worth it, way to hot for what you get, as well as the fact that you likely won't be hitting on shots out as far as the ER grants you.

Edited by solar levitas, 23 April 2014 - 09:01 PM.


#3 HimseIf

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Posted 23 April 2014 - 09:09 PM

Just saw a great jester in a game with 6MPL and some fast engine, he was having a great time with it.

#4 Abisha

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Posted 24 April 2014 - 08:02 AM

i use this design, lot of people don't like it but when i fight with it people die.
so it's good enough for me.

http://mwomercs.com/...ltimate-design/

#5 Rear Admiral Tier 6

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Posted 25 April 2014 - 03:41 AM

View PostAbisha, on 24 April 2014 - 08:02 AM, said:

i use this design, lot of people don't like it but when i fight with it people die.
so it's good enough for me.

http://mwomercs.com/...ltimate-design/


OH HELLO JENNER

Boating large pulse lasers is such deadly fun :) Its like having a on demand point and shoot double gauss in your disposal.
Loving this setup in my Quickdraw,cant see why it does not work in jester or K2 since you can cram more heat sinks in

#6 Rear Admiral Tier 6

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Posted 25 April 2014 - 03:41 PM

so i did some experiments and came up with this build LAZOR K2

plays the same as the dual AC10 K2,except its faster and has jump jets,very nice setup nevertheless

#7 PACoFist

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Posted 26 April 2014 - 01:34 AM

View PostCookiemonter669, on 25 April 2014 - 03:41 PM, said:

so i did some experiments and came up with this build LAZOR K2

plays the same as the dual AC10 K2,except its faster and has jump jets,very nice setup nevertheless


Nice, but I would place the LPL in the arms. They are more vulneraple there, but you can aim further up and down, which can be crucial in some situations. And nobody aims for the arms of a Jester.

#8 Zerberus

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Posted 26 April 2014 - 03:47 AM

View PostPACoFist, on 26 April 2014 - 01:34 AM, said:


Nice, but I would place the LPL in the arms. They are more vulneraple there, but you can aim further up and down, which can be crucial in some situations. And nobody aims for the arms of a Jester.

Actually, it seems that everybody does expecting 2 PPCs..... but that doesn`t bother me one bit because I run XL 355, 2 JJS, 1 ERLL (CT) 2xLL (1/ST), 2x AMS. :)

http://mwo.smurfy-ne...7b74084fb8a6b37

Front /back Torso armor values not accurate because I just quickie-modded the stock loadout to post here...

Edited by Zerberus, 26 April 2014 - 04:08 AM.


#9 FireDog

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Posted 12 May 2014 - 07:04 PM

I use to enjoy piloting the Jester Catapult… 2xPPC, 4xML, 2xAMS, 325 XL, JJs. Something about a fast, mobile, jumping, duel PPC Mech that I like. However since its introduction it’s been nerfed several times. Between ghost heat (no 3xPPC), shutdown city ErPPC heat increase, velocity loss of PPC bolts, jumping turn rate nerf, jump jets efficiently nerf (lots of mobility loss) and the AC/UAC gun metagame establishment, it’s not so good. (However, I must add the Duel AMS have been handy lately.)

I have always thought if a weapon designer were to design a direct fire, jumping Catapult given the Missile Catapult’s chassis to work from, the last thing on their mind would be to sacrifice a single degree of the missile Cat's 120/0-16/35 degree arc of fire, possible even pushing it out to 16/45 like the K2’s. I can understand limiting a gun catapult arc due to recoil forces but not an all energy catapult. The current 95/0-16/30 is pretty restrictive given the prior chassis’ more permissive limits. And since it’s fighting style depends so much on the jump jets, why in the heck would some weapon system designer drop two from its capacity? These deviations from the standard chassis did not make any sense at all.

Honestly the Jester, with all the Cats, suffers enough from the massive Catapult CT while allows easy access from 275 degrees. This plus their XL engine friendly side torsos, makes it is appealing to light mechs that want to start a knife fights. PGI should not worry about this hero being a pay to win since it could never be a front line mech, and it barely even fills the niche it was specifically designed to.
Anyway, I'm hoping PGI will mitigate all the heavy nerfing a bit and buff it up during another round of "quirks" (hoping for torso twist/arc of fire/JJ plus ups and maybe even an better heat efficiently due to The Jester’s decided design as an all energy mech). Stick to logic, reason and good business practices and quit introducing 2nd rate hero mechs and then nerfing them down to 3rd/4th tiers after we have bought them.





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