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How To Get Better In This Game? (Cause Honestly I Suck)

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#41 torytrae74

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Posted 25 April 2014 - 12:50 AM

Ok, I will try this loadout:

http://mwo.smurfy-ne...1b987ea61cd8b64

Firesupport in the first half and then some midrange combat in the second half.

Edited by torytrae74, 25 April 2014 - 12:51 AM.


#42 Redshift2k5

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Posted 25 April 2014 - 01:07 AM

View Posttorytrae74, on 24 April 2014 - 06:32 AM, said:

I only do random solo drops - and still learing a lot about loadouts, new weapon balancings etc.


Get a headset, play on comms. Join a group, play with friends, o just use an open comm to find a pick-up group and then never see them again.

Having a team to stick to will give you a safety net, making you more survivable and letting you easily focus-fire on a target. There is no better way to get combat tip than to follow experienced player and listen on a comm

#43 Karl Streiger

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Posted 25 April 2014 - 01:11 AM

See the number of missile ports?

To fire you LRM 20s as alpha means the first volley has 16, the next 16 the next 6 and the next 2 missiles.(the 3rd and 4th volley will not connect - thanks to a single AMS near your target)

(but if they don't have AMS - you really should fire those LRMs in chain - because this time there are 6 volleys that move for the CT)

I think that 2 LRM 20 is to much LRMs for to few short range and mid range fire power...with this LRM heavy build you may play MWO successful but - I'm pretty sure it becomes boring.

(I have the stock AS7-D loadout....this thing is a beast...hard to pilot - but the LRM 20 with 2tons of ammo is enough to shred some armor...and when you are ready you move in and break them with AC 20 and finish them with those 4 MLAS and SRM

#44 torytrae74

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Posted 25 April 2014 - 01:23 AM

I could downgrade to 2 x LRM15 and replace the 2 med pulse with 2 LLs in the arms for more midrange firepower together with the ac10. Like this:

http://mwo.smurfy-ne...3f937c723e1a469

I am not experienced enough to go with a brawler AC20 build. I tried it but get I keep getting cored in no time doing no damage.

#45 Demuder

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Posted 25 April 2014 - 01:34 AM

View Posttorytrae74, on 25 April 2014 - 01:23 AM, said:

I could downgrade to 2 x LRM15 and replace the 2 med pulse with 2 LLs in the arms for more midrange firepower together with the ac10. Like this:

http://mwo.smurfy-ne...3f937c723e1a469

I am not experienced enough to go with a brawler AC20 build. I tried it but get I keep getting cored in no time doing no damage.


And how else will you get experienced ? I know you got a lot of contradicting advice, but like in many games, I believe you should play what you like, not what you think will be "better".

Decide what you want to do with your mech. Whether you want to brawl, LRM support, long range support, etc, make the build you like, then just drop. You will get massacred and you will triumph either way. and you will slowly learn to play the build you like. And once you get your efficiencies, you will be a small God in a big Atlas (j/k).

#46 Pygar

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Posted 25 April 2014 - 01:36 AM

View Posttorytrae74, on 24 April 2014 - 06:32 AM, said:


If I play my IM with 3 AC5, 2 LL and follow the assault group for second line fire support - it works fine most of the time averaging around 400-500 dmg ...



Me personally, I like to play Heavies and Mediums...Assaults are too slow and clunky, so I struggle with them as well. (I seem to have the direct opposite problem with lights- too fast)

Not sure if my advice is going to be helpful given that I struggle with Assault too but...

I think it's key to balance out your lack of speed by being really deliberate with your movement- if you go the wrong way on the map, or suddenly turn the corner and bump into a hornets nest, you aren't going to have the speed to ninja your way out very easily...so knowing where you are, where you are going and where your enemy is matters more for Assaults than any other class.

The best Atlas pilots I see are all masters in the art of torso twisting to maximize their armor advantage. The typical Atlas will have max armor, and a standard engine rather than XL...but an Atlas can be Crippled or Killed pretty fast if the pilot lets opponents shoot him in the CT, RT or the Head too much. (which many pilots know to do now days)

If you get swarmed by lights that you can't hit with your guns, try to put your back to a wall or other piece of terrain that so that they at least can't get behind you. Also, if you get swarmed, try to ask for assistance from teammates rather than spend too much time trying to chase the lights around yourself... there are lots of light pilots who know that even if they can't kill an Assault very fast, they can still harass you and keep you focused on shooting them instead of targets you can hit, in effect removing you as an offensive threat to the rest of their team.

Hope that helps....if it doesn't maybe the better advice would be to do like I do: Leave the Assault mechs to collect dust in the hangar while you fly mechs that you are better at playing.

#47 Karl Streiger

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Posted 25 April 2014 - 01:53 AM

BTW if you have problems with torso twisting (i have - i want do deal death not avoid damage) fire at multiple targets....

that has two advantages....some but the most experienced players will back of when they get damaged.... (kind of psychology - oh no he is shooting at me i don't stand a chance face to face with an Atlas....)

second...you twist your torso automatically - those you face are shocked - and there aim thrown off - they won't hit your CT before you turn to face another.

#48 OznerpaG

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Posted 25 April 2014 - 08:13 AM

don't waste time with CASE - doesn't work. put some/all ammo in the arms so IF you get an ammo explosion it has the longest path to travel to the CT

the 2 LRM20s are fine, but you might be better off with LRM20/LRM10 so all the missiles leave the tubes in 2 waves (group of 16/group of 14). throw the extra tonnage into ammo - you want to try and have at least 50 shots, which seems like a lot but it isn't if you fire at anything that moves lol

you don't have a lot of critical spots open so i'd suggest ditching the AC10 - dual AC2 only uses 2 slots, and you can do 8 damage in 1.4 seconds instead of 10 damage every 2.5 seconds. being pounded by AC2s is not very pleasant which is in your favour (hence it's use as a 'suppression weapon'), and you can use it with your LRMs to keep people's heads down (they both have similar range)

threw in an extra ton of AMS too

http://mwo.smurfy-ne...54aefc0c2c4f97b





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