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Pug'd Need To Be Able To Opt Out Of Facing Premades

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#141 Roadbeer

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Posted 25 April 2014 - 07:01 AM

View PostJade Kitsune, on 25 April 2014 - 06:53 AM, said:


Not entirely... What you may see is multiple "lances" of house unit players being put onto the same team, with any lances that are not up to full strength suplimented with Lone Wolves. Or the game will pull from a pool of qued house players to form a unit.

Granted the above idea is just speculation on my part, but given how PGI seems to function, and the "Easy way out" that they tend to take, I'd guess it's one of the two things I mentioned above.

You're missing what I'm saying.
Many if not all of the Great Houses and Clans already have established communities with several "units" in them of various sizes.

So, if say there were 8 of a unit on, until the put in group support (long after CW), they will not be able to drop as a cohesive force, they will be split into 2 x4 player groups (the match maker only allows one group per side). So, the great CW we've all been waiting for, will be exactly the same game as we have now. Except everyone on one side will be wearing the same color, or the black of a Lone Wolf.

So, CW will be a single premade trying to wrangle the derpherd out of the PUGZAPPER.

Allow me to say again
/shudder.

#142 Agent of Change

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Posted 25 April 2014 - 07:04 AM

View PostFut, on 25 April 2014 - 06:46 AM, said:


Although I do think that a 'PUG Only' and a 'Groups Only' queue is the way to go, I somewhat see the logic behind this statement.

Which is why I think that solo people should be allowed to queue in the 'Groups Only' as well. There are many of us who PUG most of the time who are not afraid of the Pre-Made Boogey Man. Allowing these people to sit and wait, for however long it takes, to fill in 1 or 2 missing Mechs from otherwise full drops could alleviate the extended wait for the Grouped guys.


This has been the logical solution from the git go. It only makes sense. I think part of the remaining reticence to fully support groups that aren't exactly 4 and 12 is in regards to the shady numbers are shady situation with the number of solo v. group players.

Truth be told I think a decision on a direction was made and the circumstances and numbers were engineered to justify that course of action after the fact. We know groups of up to 8 were possible in the past, we know it's not impossible or even that hard. It's almost crystal clear to me that if group play is down it is because there has been either a concerted effort to discourage it OR active apathy towards supporting it to the frustration of those players.

The solution is and has always been in front of us, make a queue that every one can participate in in groups of any size, and create the kiddie pool Solo only queue for people who don't want to play with or against a group ever.

View PostJoseph Mallan, on 25 April 2014 - 06:56 AM, said:

You under estimate man's ability to shift the blame! The Other guy will still get the blame. No longer will it be PUGs lost for us, but we will read, The other players were Metahumping!


Sometimes you wanna go,
where every body shifts the blame
You wanna be where you can see
you are never shamed
You wanna be where everybody shifts the blame.

#143 wanderer

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Posted 25 April 2014 - 07:25 AM

I'm in the "default to solo queue, allow toggle for "fill-in" for group play" cheering section here.

It'll make things smoother for everyone.

#144 Cannydog

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Posted 25 April 2014 - 08:17 AM

View PostPygar, on 24 April 2014 - 08:24 AM, said:

PUGs who use the word "pre-made" to whine on the forums need to be dis-allowed from ever getting to play with actual pre-mades. Seriously, bunch of forever-alones who lose games and make it out to be everybody else's fault....ain't nobody got time for that.
...


Agreed! A real pre-made would now be 3 full lances... All on the same voice channel. And you would most likely get truly "stomped". However, it will only allow full teams to drop against full teams. So just having a Lance "group" is no guarantee that you'll have much more than a bit of strategy going on. And if the rest of that team folds like a piece of paper it means nothing.

Plus as far as I know the current system doesn't typically allow you to even "sync-drop" reliability with two Lances. So the OP has NEVER faced even that much of a "pre-made". Which means he really is just looking for an excuse.

My advice would be to L2P and take your lumps like a real warrior. But he probably can't do the former, so he won't do the later.

#145 Joseph Mallan

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Posted 25 April 2014 - 08:26 AM

View PostAgent of Change, on 25 April 2014 - 07:04 AM, said:


This has been the logical solution from the git go. It only makes sense. I think part of the remaining reticence to fully support groups that aren't exactly 4 and 12 is in regards to the shady numbers are shady situation with the number of solo v. group players.

Truth be told I think a decision on a direction was made and the circumstances and numbers were engineered to justify that course of action after the fact. We know groups of up to 8 were possible in the past, we know it's not impossible or even that hard. It's almost crystal clear to me that if group play is down it is because there has been either a concerted effort to discourage it OR active apathy towards supporting it to the frustration of those players.

The solution is and has always been in front of us, make a queue that every one can participate in in groups of any size, and create the kiddie pool Solo only queue for people who don't want to play with or against a group ever.



Sometimes you wanna go,
where every body shifts the blame
You wanna be where you can see
you are never shamed
You wanna be where everybody shifts the blame.

Cheers!
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#146 Magna Canus

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Posted 25 April 2014 - 08:45 AM

View PostFlaming oblivion, on 24 April 2014 - 09:19 AM, said:

I'll disregard every vicious response as it was expected, The long and short of it is wheres the problem the ones that want to face premades are happy the ones that don't are happy, everyone wins , the complaining stops.

The complaining will never stop. There is always some factor out there that explains why people loose besides what they themselves are doing.

#147 RangerMNDN

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Posted 25 April 2014 - 09:21 AM

1) What ever is said about the current ELO and Mathchmaker set up is Moot as Of Tuesday. So let everyone (*itch) as much as they want.
2) Starting on Tuesday If you only want to play against fellow PUG's you can just invite them in the new lobby.

I tried the new system on thursday and it was fun, Weights were close, you knew you would only be facing 3 Assaults not 6 to 8.

#148 Joseph Mallan

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Posted 25 April 2014 - 09:26 AM

View PostRangerMNDN, on 25 April 2014 - 09:21 AM, said:

1) What ever is said about the current ELO and Mathchmaker set up is Moot as Of Tuesday. So let everyone (*itch) as much as they want.
2) Starting on Tuesday If you only want to play against fellow PUG's you can just invite them in the new lobby.

I tried the new system on thursday and it was fun, Weights were close, you knew you would only be facing 3 Assaults not 6 to 8.
See to me... that is sad. I want to face Assault Trinaries in CW. I want to march along side the Thundering Elephants (10th Lyran Guards)! I wanna see how a Merc command like the Killer Bees fair against the Light Horsemen! 34 takes that curiosity away.

#149 Roadbeer

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Posted 25 April 2014 - 09:30 AM

View PostJoseph Mallan, on 25 April 2014 - 09:26 AM, said:

See to me... that is sad. I want to face Assault Trinaries in CW. I want to march along side the Thundering Elephants (10th Lyran Guards)! I wanna see how a Merc command like the Killer Bees fair against the Light Horsemen! 34 takes that curiosity away.

No problem, just get it all out of your system while it's just Premium Time and not MC Pay Per Use with the Premium Private Match System.

BTW, from what I saw on PTS yesterday. This is how matches are going to roll.

Hunt the 3 assaults
Kill the assaults before they kill yours
Mop up team
12/4 ggclose

#150 Agent of Change

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Posted 25 April 2014 - 09:50 AM

View PostRoadbeer, on 25 April 2014 - 09:30 AM, said:

No problem, just get it all out of your system while it's just Premium Time and not MC Pay Per Use with the Premium Private Match System.

BTW, from what I saw on PTS yesterday. This is how matches are going to roll.

Hunt the 3 assaults
Kill the assaults before they kill yours
Mop up team
12/4 ggclose



Well we all knew that 3/3/3/3 was a brilliant match balancing system and not in fact:
  • a bad idea
  • fundamentally flawed in the execution of it's purpose
  • a way to make paid premium private matches look better
  • a way around actually creating decent matchmaking/balancing

Edited by Agent of Change, 25 April 2014 - 09:51 AM.


#151 AlmightyAeng

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Posted 25 April 2014 - 09:52 AM

View PostRangerMNDN, on 25 April 2014 - 09:21 AM, said:

I tried the new system on thursday and it was fun, Weights were close, you knew you would only be facing 3 Assaults not 6 to 8.


Weights were close, yeah, but a lot of my games weren't. Making everyone take relatively the same tonnage doesn't prevent stomps (nor should it)...and I solo pugged most of my test server matches.

Edited by Ghost Badger, 25 April 2014 - 09:52 AM.






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