James DeGriz, on 24 April 2014 - 10:41 PM, said:
Maybe it is indeed an ELO thing. In whatever bracket I'm in, I see it all the time. AMS, ECM, using cover I can never seem to make any of it work for me. Granted, my situational awareness isn't exactly top notch and I curse myself every time I take a wrong turn and find myself staring at 5 enemy mechs, but in my experience games just tend to be 10 minutes of my team mates and I playing peek a boo from behind whatever cover there is, until one side or the other clears down 4 or 5 players foolish enough to stick their heads above the parapet before advancing forward and making a full on roflstomp.
Sometimes I'm on the stomping team, more often than not I'm the stompee. Yes it's fun to stand in your ivory tower and shout "L2P NUB!", but that doesn't help the frustration some of us feel in the current meta, despite our efforts to circumvent it and why posts like the OPs are as common as they are.
The current meta isn't even LRM heavy, at least not in the timezone I play in. I see more long range firepower than LRM boats, to be very honest. Putting that aside...
Objectively, let's take a look at what you say you are doing. Note that I don't think I've ever played with or against you, so all the following are just questions I have based on the above.
One, it's good that you are aware your situation awareness is not as strong, the next step is to improve on that. Are you looking at the mini-map before you commit to an advance? Are you tracking the intermittent target locks, target types, and likely motion? Are you tracking which enemy mechs have taken heavy damage and can be taken out quickly or neutralized with a legging or a side-torso shot?
You say you have AMS, ECM and cover, but we don't actually know how you are utilizing it -- but I presume you have enough experience to utilize those correctly. Are you doing 360 survey every now and then? Occasionally I'll turn and spot a lone enemy spotting for the enemy team, and I toss a few LRMs at him to discourage him. Are you locking the enemy up to spread the information to the team? Since I have to lock to toss the LRMs, invariably the information is spread to the team and invariably a few people would pound after the loner.
When you are going to move up to attack, are you communicating your intent or are you just taking off? Personally, as a second line support, I look for people who are on the move (on my mini-map), and then move over to provide close missile support (300m to 600m LRM fire). When my front elements contact the enemy, I do both suppression of target and suppression of enemy support, the point being to segregate out the target for my brawlers to kill. Does your team do that?
When assaulting defensive positions, I can sometimes be out there in front (Alpine uphill towards H10 is normal) doing suppression and throwback attacks with LRMs. I have indeed led successful attack uphill, in PUGs, against dug-in defenders, because I communicated the plan to the team even before the game started. Was there any such comms in your games?
When on defensive, I position myself in positions where I can rain suppressive fire down on choke points, and spot large enemy formations to break up their momentum. Does your team have people who do that? Do you know if your team have people who can do that?
Information Warfare (acquistion, communications and prioritization), operation planning, tactical fire support, target prioritization -- all these things I practice in PUGs. I don't always get it right... but I have to do it as a LRM support specialist, more so than usual than other tactical roles. If I'm sitting behind at 600+ meters lobbing LRMs at random targets of opportunity, or I'm in a medium flying LRM boat with 4 or 5 tons of LRM ammo running around randomly splashing people, then yes, the OP's and others' complaints about LRMs are valid and I should just hang up my LRM hat. But I'm not. I'm doing tactical close fire support. I'm doing it for an entire team, meaning I have to position myself to cover as much of the team as possible. I burn through
11 tons of ammo in decent games and want more, in order to properly support an entire team. (And that is on top of 24 tons of launchers...)
And that, in essence, is what I mean when I go "L2Play". The game is a team-based game. By default, any time you get hit by indirect fire LRMs, you are a victim of teamwork. That means any LRM specialists worth their salt is by default a team player. Yet a lot of the time the complaints I hear on these forums are from players who are out there on their own for their own... not team players. Not people who have learnt to play in a way that takes advantage of the entire team's assets, and contribute positively to it.