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Srms On Test Server?

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#1 XX Sulla XX

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Posted 24 April 2014 - 08:55 PM

How was the SRM hit detection today on the test server?

Edited by Egomane, 24 April 2014 - 11:56 PM.


#2 Shatterpoint

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Posted 24 April 2014 - 09:09 PM

I've heard "return of the splatcat" thrown around more than a few times, make your conclusions and ragequit preperations from that.

#3 Mcgral18

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Posted 24 April 2014 - 09:12 PM

View PostShatterpoint, on 24 April 2014 - 09:09 PM, said:

I've heard "return of the splatcat" thrown around more than a few times, make your conclusions and ragequit preperations from that.


So...competing against FLD?

Or is FLD still the master damage race?

My patcher keeps getting corrupted...

#4 xMintaka

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Posted 24 April 2014 - 09:13 PM

Exactly the same for me.

Attacking a Battlemaster in my Wolverine. Three volleys of ASRM12 fail to register so I leave in search of other prey (no way am I going to take out a BLR with three MLas).

Later come across a Hunchie, every single volley registers. Go figure.

Edited by Lunatech, 24 April 2014 - 09:14 PM.


#5 XX Sulla XX

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Posted 24 April 2014 - 09:16 PM

Hmm hope they get them fixed soon.

#6 Deathlike

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Posted 24 April 2014 - 09:57 PM

View PostMcgral18, on 24 April 2014 - 09:12 PM, said:

So...competing against FLD?

Or is FLD still the master damage race?

My patcher keeps getting corrupted...



It works, but it doesn't seem to be any better than the current patch. I'm having a blast SRM brawling, but I don't think that'll help you.

What would've helped is using the MWO Repair Tool that I posted in the test server thread. You needed THAT version so you could repair the MWO PTS data as needed. It also works just fine for the non-PTS stuff.


View PostLunatech, on 24 April 2014 - 09:13 PM, said:

Exactly the same for me.

Attacking a Battlemaster in my Wolverine. Three volleys of ASRM12 fail to register so I leave in search of other prey (no way am I going to take out a BLR with three MLas).

Later come across a Hunchie, every single volley registers. Go figure.


I had some issues trying to shoot a slow moving Stalker with 3 ASRM4s... and it didn't register damage. So, it's still iffy at times (probably has more to do with the target's connection).

#7 Carrioncrows

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Posted 24 April 2014 - 10:50 PM

Good Splat cat should be in the game, and SHOULD be powerful.

Give AC40 jager pilots something else to pilot.

Lord knows i'll take a splatcat over a AC40 mech any day. Easier to disarm and does not have a 800m range.

#8 Tahribator

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Posted 24 April 2014 - 11:09 PM

I exclusively tested the SRMs on the PTS, there wasn't much difference, if any at all. It definitely didn't feel like "80-90% reliability" as promised. I wonder if the changes made it in.

#9 XX Sulla XX

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Posted 24 April 2014 - 11:12 PM

The 80-90 was with a new problem they found and is not in this test. It will come in a later patch.

#10 Tahribator

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Posted 24 April 2014 - 11:25 PM

View PostXX Sulla XX, on 24 April 2014 - 11:12 PM, said:

The 80-90 was with a new problem they found and is not in this test. It will come in a later patch.


They said the second part of the SRM changes were going to be in the 29th patch.

https://twitter.com/...849947791745024

#11 Kmieciu

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Posted 25 April 2014 - 04:47 AM

SRMs on the PTS were a bit better than on the public server, but nowhere near as deadly as before the splash damage nerf.
The SRM explosion still has a tiny 0.05m radius ( 5 centimeters), whereas in the days of a Splatcat, it was 4.5 meters.

#12 Joseph Mallan

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Posted 25 April 2014 - 04:50 AM

Didn't even remember to check on that! PGI Please open the test server again!!! :)

#13 Karl Streiger

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Posted 25 April 2014 - 05:01 AM

Funny is when those SRM work - you get an idea what they probably will deal for havoc.

I made contact with a Orion - and my three volleys of 18 SRMs (fired only 3times before i did shut down - thanks to ghost heat) two of them hit the rear - and this Orion was deep red.

They are the best friend of mediums that can't afford a AC 20 or of heavys or Assault that need something to keep those guys out of their PPC min range.

But only if they register.....if they will register with 100% i think they are to powerful - specially on fast high mobile platforms as Wolverine and Griffin (don't fear the splashcat - fear those 55ton Mechs - faster and much more mobile

Although i fear about those medium Mechs....when they are able to run at a target overjump it and place a deadly volley into the rear section of an enemy - i fear that is nothing Paul would call skill - so they will nerf the JJs for Griffin and Wolverine

Edited by Karl Streiger, 25 April 2014 - 05:03 AM.


#14 El Bandito

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Posted 25 April 2014 - 05:05 AM

View PostKarl Streiger, on 25 April 2014 - 05:01 AM, said:

Funny is when those SRM work - you get an idea what they probably will deal for havoc. I made contact with a Orion - and my three volleys of 18 SRMs (fired only 3times before i did shut down - thanks to ghost heat) two of them hit the rear - and this Orion was deep red. They are the best friend of mediums that can't afford a AC 20 or of heavys or Assault that need something to keep those guys out of their PPC min range. But only if they register.....if they will register with 100% i think they are to powerful - specially on fast high mobile platforms as Wolverine and Griffin (don't fear the splashcat - fear those 55ton Mechs - faster and much more mobile Although i fear about those medium Mechs....when they are able to run at a target overjump it and place a deadly volley into the rear section of an enemy - i fear that is nothing Paul would call skill - so they will nerf the JJs for Griffin and Wolverine


Hell, I'll welcome the overpowered SRM mediums with open arms. It has been too long since the poptarts dominated the scene.

Edited by El Bandito, 25 April 2014 - 05:06 AM.


#15 Kmieciu

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Posted 25 April 2014 - 05:45 AM

An SRM dealing 2 points of damage per missile (rocket?) is not overpowered in any way. Although it does rock your mech harder than an AC/20. (impulse 0.19 vs 0.13). And the SRM2 got a DPS boost lately so it might not be a joke weapon after all.

#16 Joseph Mallan

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Posted 25 April 2014 - 05:48 AM

View PostKmieciu, on 25 April 2014 - 05:45 AM, said:

An SRM dealing 2 points of damage per missile (rocket?) is not overpowered in any way. Although it does rock your mech harder than an AC/20. (impulse 0.19 vs 0.13). And the SRM2 got a DPS boost lately so it might not be a joke weapon after all.

SRM hits your Mech and explodes
AC drives a shaped Piercer though armor... A bit different physics.

#17 Kmieciu

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Posted 25 April 2014 - 05:51 AM

View PostJoseph Mallan, on 25 April 2014 - 05:48 AM, said:

SRM hits your Mech and explodes
AC drives a shaped Piercer though armor... A bit different physics.

I'm not talking about physics. I talk about in-game stats. Impulse stat determines the force of screenshake when the mech is being hit. LRM5 is still the best in that regard (impulse 0.35), but SRM2/6 are close.

Edited by Kmieciu, 25 April 2014 - 05:52 AM.


#18 AlmightyAeng

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Posted 25 April 2014 - 05:51 AM

I took out a Catapult A1 with 6xSRM4+A last night (SRM6's don't allow me the longevity of fire I want, due to heat and less tonnage for sinks). It also meant that my salvos were VERY focused for SRMs.

I played the splatcat 4 games...damage was 330 (died early), 407, 470 and 500-something...solid 'meh' games with a smattering of kills and assists each game. Nothing epic.

Had one game where an undamaged Highlander ignored me entirely. I got in behind him and fired 4 alphas (24 srm) into his back 4 times in a row. At point blank range. He died on the 4th salvo.

Hit detection was...meh. It seemed a little better. I noticed it was better, especially, on unarmored lights legs. I killed 3 lights by taking out a yellow leg with SRM's. Unarmored side torsos also popped pretty quick.

Armored sections...often failed to flash. I think the internals have better hit detection.

Edited by Ghost Badger, 25 April 2014 - 05:52 AM.


#19 Charons Little Helper

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Posted 25 April 2014 - 05:52 AM

View PostKarl Streiger, on 25 April 2014 - 05:01 AM, said:

I made contact with a Orion - and my three volleys of 18 SRMs (fired only 3times before i did shut down - thanks to ghost heat)


I don't think you were hit with ghost heat (no SRM ghost heat until 4 launchers) though SRM base heat isn't as low as ballistic (sans AC2). The heat to damage ratio on the SRM 6 is 0.33 - worse than any ballistics sans AC2 - and even with HSR working perfectly - it inherently spreads damage.

#20 Joseph Mallan

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Posted 25 April 2014 - 05:54 AM

View PostKmieciu, on 25 April 2014 - 05:51 AM, said:

I'm not talking about physics. I talk about in-game stats. Impulse stat determines the force of screenshake when the mech is being hit. LRM5 is still the best in that regard (impulse 0.35), but SRM2/6 are close.

Seems backwards to me. The more explosions the greater the impulse should be. :)





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