Stick With The Atlas?
#1
Posted 25 April 2014 - 08:28 AM
Now my FB is elite I thought it was time to try another chassis, I was contemplating an Ilya but decided to give the BH a lash since I already owned it.
After some trial and error I found 4 ER lasers, an lrm10+artimus and std350 to be reasonably successful for me, about 1-1 KD not great but could be worse.
Thing is it just feels under armed vs speed/size/heat, it's pretty vulnerable and mistakes compound due to the factors above, I definitely have to pilot it more carefully and timidly than my FB.
I find my damage is ok on average but I'm working very hard each match to get the numbers up compared to the FB.
So how can I maximise the killing power of the BH? Is it worth sticking with the Atlas and saving for the DDC? I think I have been spoilt by the knockout power of the FB, how can I be more effective?
I suppose my real question is, is this experience normal and do I just need more practice to realise the potential of the chassis?
#2
Posted 25 April 2014 - 08:39 AM
#3
Posted 25 April 2014 - 08:49 AM
But yeah, the Atlas chassis really need a lot of forethought in your play, else its just a Giant death trap, but you should keep it and keep working on it, if nothing else, next time you got an atlas on your team, you know his limits and can work together with him
#4
Posted 25 April 2014 - 08:52 AM
#5
Posted 25 April 2014 - 09:07 AM
#6
Posted 25 April 2014 - 09:08 AM
#7
Posted 25 April 2014 - 09:11 AM
Relearning maps to maximise my survival in the larger, slower, no hull down chassis is probably key also, will stick with it.
One thing which is great to know, it's a tough mech to get to grips with, thanks.
Great advice, will save for the ddc and start levelling up, makes sense, the x2 bonus will go a long way with Altai.
#8
Posted 25 April 2014 - 09:15 AM
#9
Posted 25 April 2014 - 09:28 AM
Swinebeast, on 25 April 2014 - 09:11 AM, said:
Relearning maps to maximise my survival in the larger, slower, no hull down chassis is probably key also, will stick with it.
One thing which is great to know, it's a tough mech to get to grips with, thanks.
Great advice, will save for the ddc and start levelling up, makes sense, the x2 bonus will go a long way with Altai.
So, an Atlas is a big hulking monster that people identify with "Pain train." People know they're slow, take a lot of fire to kill, and can dish out damage. As a result, you get targeted as a priority, and under multiple sources of fire, go down pretty quick. Ironic, eh? Unlike your jagermechs, which have the possibility of escaping if pursued...even if people know you probably have an XL under those guns.
I cut my teeth on the Atlas DDC in this game...levelling up 2 more to master after it. Those were my first 3 mechs. It's a difficult mech to master because you have to pick your timing perfectly. Once you commit, you're going. Strap in, hit the throttle. "Just kidding" isn't really an option.
That said, if you position appropriately, I've found that they are terrifying second-half match flankers. An Atlas with even a single companion to distract focus fire suddenly appearing on a flank is incredibly effective. One on one they can faceroll a lot of mechs...and carry enough alpha to one-shot some in the back (I have a lovely video of a Raven 3L who didn't pay attention illustrating it). They're excellent 2nd string support on a hail mary (but you don't want to be the guy RIGHT in front...your CT hitboxes are too big). You're going to thrive mid-brawl in the thick of it, using your big arm-shields to best advantage.
If you want a couple builds to try, lemme know.
#10
Posted 25 April 2014 - 09:31 AM
On the larger, more open maps, however, the hulking silhouette and telltale gait of the Atlas makes you a target of every Gauss rifle on the map. Additionally most of the cover consists of ridges, which the Atlas is not equipped to look over (low hardpoints).
#11
Posted 25 April 2014 - 09:33 AM
It's a really hot mech, no matter what you stuff in it. Atlases are definitely worth it and can tank like no other mech out there. Usually this isn't obvious because they're also the first mech an enemy team will target for obvious reasons. I already had three Atlases by the time I got the BH, but grinding it up to Master was painful.
Moreso than other Atlases, people see a BH and think "ATLAS WITH AN XL" and go for the easy kill. The end result is that Atlases get targeted more than other mechs, and BH get targeted more than other Atlases (lacking the ECM protection the DDC has). It's a hard mech to do really well in, but I know a few pilots that swear by them.
#12
Posted 25 April 2014 - 09:40 AM
Until I went with 4 Large Pulse Lasers. Now I'm reasonably content.
#13
Posted 25 April 2014 - 09:41 AM
Their speed is why I either find glory or a quick death, I make the right decision all is well, I make the wrong one and it's goodnight.
Will get some hours away to make less of the bad choices and more of the good.
Also Good point on on the second half flankers, in my FB more than once I have seen pristine Altai come out of nowhere further along in the match to devastate the softened up enemy.
#14
Posted 25 April 2014 - 09:46 AM
#15
Posted 25 April 2014 - 09:49 AM
SethAbercromby, on 25 April 2014 - 09:46 AM, said:
Yeah...when I see an Atlas start to enter the Thunderdome on Terra Therma and then I see him back up and block the the entire walkway after getting pegged a few times by an AC2 I resist the urge to reach through my screen and kick him in the ass. You're gonna get shot at. Learn to pilot through it.
Edited by Ghost Badger, 25 April 2014 - 09:49 AM.
#16
Posted 25 April 2014 - 10:00 AM
Thanks Koniving, I tried the setup from your other post, I found the short range of the pulse lasers hard to get used to since killing enemy's with gauss in my FB. But now I have a better understanding of Altai I will give it another shot. The Tag recommendation was gold also tho hard to find the space.
Anyway thanks all for the help and advice. Will stick with it.
Edit: spelling
Edited by Swinebeast, 25 April 2014 - 10:06 AM.
#17
Posted 25 April 2014 - 10:26 AM
x)
#18
Posted 25 April 2014 - 10:40 AM
I highly suggest burst damage weapons such as large or large pulse lasers, ac20s, and srms (when they work) versus dps weapons or lrms. Use the arms to soak damage, they have tons of hitpoints to soak damage. If you face tank damage, you'll drop your torsos real fast.
#19
Posted 25 April 2014 - 11:33 AM
#20
Posted 25 April 2014 - 11:46 AM
BaronBastardKiller, on 25 April 2014 - 10:26 AM, said:
Imagine PGI introducing the Stalker STK-3Fb. Guardian ECM, 2 Artemis IV LRM15 launchers, 4 Medium Lasers, 2 ERLLas and Double Heatsinks. And that's its Stock loadout!
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