Jaeger Gonzo, on 18 May 2015 - 07:22 AM, said:
We got too high RoF for TT armor. Thats what destroyed fun, even more then pin point.
Actually, the rate of fire isn't necessarily wrong. But, if we are to have this rate of fire, we need all weapons to cause less damage.
Example: Most weapons in BT are rated by how much damage it can deal in so much time. The AC2 can shoot any number of shots within 10 seconds, but will always cause 2 damage. The medium laser will, within 10 seconds, deal 5 damage and 4 heat.
What PGI could do to balance their weapons out is:
- ACs shoot single shots (like current), but each shot would be reduced by the rate of fire. (AC2s may shoot 4 shots in 10 seconds, dealing 0.5 damage a shot.)
- Gauss may shoot a single shot in 10 seconds, for 15 damage. But, after that shot fires, you have 10 seconds of no gauss rifle. This would encourage less boating of the weapon, as people will want to continue to fight in that time span.
- Lasers could shoot like they do now, but you would divide the max potential damage in 10 seconds (back to back shooting) so it will cause their full damage in 10 seconds. (Example: Medium laser might shoot 3 times in 10 seconds. It would deal 1.6 points of damage for each shot, and create 1.3 points of heat. Within 10 seconds of continuous, that med laser would deal 5 points of damage and 4 points of heat.)
- Missile weapons could shoot in controlled "bursts". What I mean is (and this is the more questionable part), SRMs would shoot in sets of 2 and LRMs in sets of 5. What this means is, if you take an SRM6 and shoot it, each trigger of the fire button would release 2 SRMs. The SRMs also would reload in sets of 2 (probably every 10 seconds). So, you could choose to fire 2 SRMs every 3 seconds to keep a steady stream going, or rapidly shoot all your SRMs from the launcher and wait for it's full 10 second reload time. (Burst vs sustained.) LRMs would shoot in bursts of LRM5s, like how SRMs do. This would make larger launchers more desirable (particularly for LRMs) for "the rain" effect, and would aid SRMs and LRMs in reducing spread of their weapons. (Suddenly, the larger launchers become useful again, and make sense to take in the game over smaller launchers.)
Of course, ammo would have to be increased so it can deal proper amount of damage per ton of ammo.
With these changes, they probably could remove double armor, increasing thresholds for the heat cap, ghost heat, etc. It would increase the time to kill, making matches, and mechs, survive longer. Sniper weapons become better for snipping, while weak for brawling (slower recharge times, but higher instant damage). Heat would increment up slower, making heat scale a bit more balanced. It also should feel and act more like how we would expect in lore.
However, I think this would be too drastic of a change by this point, and would not be expected to be implemented into the game... (But it would make stock builds suddenly make more sense.)