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Why Does Tag Weight 1 Ton?


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#1 danneskold

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Posted 14 May 2014 - 01:57 PM

Seriously, why does it?

0.5 would seem more in line, imo

#2 Davers

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Posted 14 May 2014 - 01:58 PM

Might as well ask why does tag take up a hard point?

#3 Bilbo

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Posted 14 May 2014 - 01:59 PM

Because PGI won't touch weapon/equipment weight as it breaks stock builds.

#4 FupDup

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Posted 14 May 2014 - 02:00 PM

Once upon a time, people designing a turn-based board game decided to make it weigh 1 ton for some reason or other that I don't know. PGI, for better or for worse, chose to not stray from that specific design decision.

#5 danneskold

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Posted 14 May 2014 - 02:03 PM

Fup...I would buy that until they decide to break design pts like double HS doing 1.4 rather than 2.0....

Furthermore - all great ideas have to update, esp when you go from table top to online live.

Edited by danneskold, 14 May 2014 - 02:08 PM.


#6 Nothing Whatsoever

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Posted 14 May 2014 - 02:05 PM

From the Tech Manual, pg. 238

Spoiler


#7 FupDup

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Posted 14 May 2014 - 02:05 PM

View Postdanneskold, on 14 May 2014 - 02:03 PM, said:

Fup...I would buy that until they decide to break design pts like double HS doing 1.4 rather than 2.0....

Hence why I said "that specific design decision."

#8 Nothing Whatsoever

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Posted 14 May 2014 - 02:09 PM

View PostDavers, on 14 May 2014 - 01:58 PM, said:

Might as well ask why does tag take up a hard point?


I'd like TAG to have its own separate slot akin to AMS or ECM.

Edited by Praetor Shepard, 14 May 2014 - 02:09 PM.


#9 danneskold

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Posted 14 May 2014 - 02:10 PM

eh - interesting, so clan has a smaller version. so be it then.





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